Adobe Experience Manager is a combined web content management system and digital asset management system. The combined applications of Adobe Experience Manager Sites and Adobe Experience Manager Assets is offered by the vendor as an end-to-end solution for managing and delivering marketing content.
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Unreal Engine
Score 8.9 out of 10
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Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.
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Pricing
Adobe Experience Manager
Unreal Engine
Editions & Modules
No answers on this topic
End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
I'll answer the second one because I mean, the first one I don't have an issue with. The second scenario is we oftentimes have the need to spin off very small campaign style sites or sites that generate leads but are unbranded and that sort of thing. So that's hard to do in AEM because you have to then create another organization within AEM to do that. And we're talking about sites that are maybe five to 10 pages in size. So we've been investigating Edge, but then that's a different workflow, so we'd have to train people on that. So it would be nice if there was something within the AEM structure that could allow you to do something very similar to Edge, where you make some small micro sites that are not necessarily branded, that you could still host within the platform and not have to retrain everybody on a completely different platform.
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
It allows us to scale so that we can make a change on a global footer. And it applies to all of the different property websites. It allows us to set up components and compartmentalize things in a way. The big thing is that it's scalable. And then it also ties into Adobe Analytics and other Adobe products. So we are a complete Adobe shop. Every Adobe product that we can use, we use. I don't think we do it for marketing so much, but for doing target testing and analytics, data scientists are using the same product and so it all speaks.
There are some glitches in permissions inheritance that require us to toggle a save on permissions in groups that inherit from a group that was recently updated.
Large packages require stopping the workflow launcher OSGi components or many workflows will slow down the server.
Locked pages are hard to find unless I use /siteadmin... I often hear that the CQ tools will go away, but if we lose that, some small things might be harder to do, like finding locked pages.
The modeling tools are getting better but have a good way to go to really be intuitive
They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
We had and still have a fantastic experience using Adobe CQ. Lots of flexibility, great integration with other Adobe products we already use and a powerful technology make it a great fit for our corporate environment. Also as the community grows, it makes it easier to network with other developers and users to get new ideas on how to continue to get the best out of the software.
Adobe Experience Manager overall is fairly easy to use and caters to a wide range of users when it comes to their technical abilities. It has the flexibility to enable UI/UX designers to pop in and easily design new content with drop in components. It also has sufficient capabilities for those who are more technically inclined and want to dig more into custom code or solutions
Being part of Adobe Suite means you are already notified when the tool has any outages. However, I have never faced unplanned outages. Whenever you face any issue with the site, it is clearly stated if there were any planned outages and how quickly you will be back to normal. So, I will say that even the outages are planned and managed in a great way like their other services.
With respect to performance, Adobe experience manager is one of the best in the CMS space. We didn't observe frequent slowness on platform, however the systems which are accessing experience manager should be of good specifications without which slowness would be observed. Adobe experience manager works well in integration with other solutions, unless the destination application is designed to trigger frequent calls to AEM.
Adobe Experience Manager, in all its capacity, is a great alternative to any other CMS you are using. It helps in rapid development and makes life easier for maintaining the website for multi-language sites. Technical know-how is eliminated at content authoring. Better documentation in terms of live examples with videos would be appreciated.
Depending on your individual needs, It is really quite simple to create an authoring experience for a website that looks really good. I have been part of many implementations and many teams and have seen many projects that were super successful and others that were not implemented well. AEM has room for a lot of flexibility in the implementation process compared to other CMS like SharePoint
SSO is one fits all, so we don't have to have a separate SSO for each application of Adobe The integration with Analytics works perfectly and bring directly value really quickly Target remains more complicated to set up, but can also bring a lot of value once integrated with the rest of the Adobe platform The fact that the solution is Cloud services is also a big advantage for maintenance
Despite the fact that the Unreal Engine user interface took some getting used to, it was rather simple to navigate once we got the hang of it. Furthermore, Unreal Engine offers unrivalled flexibility and fine-tuning tools. Twinmotion has a slightly complicated UI as well, but the number of options for personalization and fine adjustment is limited
Instead of being directly involved in the tool purchase, I am involved in analysis or what we can use to maximize the tool. Small organizations may find it expensive. However, if the team or organization focuses more on your ROI or the features you will get, then it will definitely be worth it. Pricing is based on a number of factors, including team size or the use of the tool. The user can select the pricing option that best fits their needs based on the number of form submissions they make or the number of pages they wish to publish on their global/multisite sites.
The professional services team within adobe is one of the best in terms of technical and solutioning knowledge. However, considering the billing charges of adobe professional services team, it is always recommended to involve them during platform initial setup or when a complex solution is to be built with platform customizations.
too soon to tell on increased conversion rates based on external marketing factors in play but having increased visibility into customer engagement trends will most likely lead to improvement of our conversion rates.
There have been productivity gains from the perspective of actually migrating all of our externally managed sites to the same in-house Adobe Experience Manager platform and then being able to utilize those universal components.
It's helped a tiny studio like mine to compete with larger and more financially sound studios.
It gives me another product from which I can derive a revenue stream.
Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.