Cacoo is a user-friendly online diagramming tool that allows users to create a variety of diagrams such as wireframes, flowcharts, UML diagrams, network diagrams, mindmaps, sitemaps, database diagrams, and more.
Cacoo includes an extensive collection of templates and shapes, collaboration features such as simultaneous editing, version tracking, and commenting. Cacoo is simple, cloud-based software users can access from anywhere with an internet connection.
$0
Marvel
Score 9.0 out of 10
N/A
Marvel is a prototyping and wireframing app.
N/A
Pricing
Cacoo
Marvel
Editions & Modules
Free
$0.00
Plus
$4.95
user
Team
$6.00
user
No answers on this topic
Offerings
Pricing Offerings
Cacoo
Marvel
Free Trial
Yes
No
Free/Freemium Version
Yes
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
—
—
More Pricing Information
Community Pulse
Cacoo
Marvel
Considered Both Products
Cacoo
Verified User
Anonymous
Chose Cacoo
Mostly for collaborative features and a reasonable price point with our early prototyping. Lucidchart is probably best-in-class for a collaborative flowchart with a great UI but might lack some specific features that Cacoo brings. Draw.io is sufficient but not as polisehd. Miro …
Cacoo is web-based and OS independent. Omnigraffle is a local install and mac only. Microsoft Visio is a desktop app also and Windows only. Two strikes for me, as I use between 2-4 different computers daily where I expect my applications to be always up-to-date and files …
We have found the free version to be more user-friendly and easier to train on than others. The full version is preferred by many of our creative team and designers as they have familiarity. It has more options and looks "prettier' and more professional when shared with a client.
The managment selected Marvel, the users selected Figma. Thus, we work on Marvel and we have issues with the UX of our apps because of that. Figma enable to zoom out and easily design across several screens. It enables component that have a behaviour in one screen. Figma is a …
In some works, I prefer to use InVision than Marvel for high fidelity prototypes, as there is a wide variety of interactions and micro-interactions available, but still, I use marvel a lot for quick prototyping. It also uses Figma a lot for high-fidelity prototypes. The …
Marvel isn’t the most robust prototyping tool, but its simplicity is what makes the tool rise to the top when it comes to creating quick, simple prototypes to elicit feedback on designs and iterate upon them. While tools like InVision and Axure provide many tools to make more …
Ultimately, InVision was just a better fit for our company's needs. It's probably faster to create prototypes using Marvel, but InVision's collaboration features (comments, notes, etc.) are much more robust, which was helpful for our large team spread across multiple …
Marvel creates prototypes much faster than InVision. Both tools use global hotspots---a global hotspot is a linked area which is visible on multiple screens. Marvel has a better UX for setting up new hotspots. Marvel asks only necessary questions, does not interrupt the flow, …
Marvel has replaces InVision for me in terms of quick prototyping for high-fidelity mockups. There is a greater variety of interactions, especially between screens, and overall it seems to just have a sleeker feels. I still use Principle over Marvel for more detailed …
Marvel is a very competitive product as compare to all these other products, but the products I have mentioned, mostly are paid application except for Vectr. Considering the amount of features you get and quality of the application for free is awesome and that is why I …
It's a great alternative to taking photos of whiteboards to save for later reference, you can just create them here. It's also the best option I've found for creating workflows and organization charts, especially complex ones. If you have just a simple workflow or chart, it's probably too robust or complicated for those needs. Save it for the trickier or messier ones!
The best Marvel scenario is when you have an application that has different navigability options, and it is a long project. Marvel works to design these applications, as well as give a demo in the design to present it to customers and visualize how your application will be on the client side. This is an advantage for the whole team because the client knows what to expect, and the developer know what to develop. I also appreciate the logical order between options and navigation, which allows you to carry everything out very cleanly when working. Now, if there are projects that are short and do not have a level of design that requires you to present your application to a client in a visual way, it is not necessary to work on Marvel, since the ideal use of this application is to really see the scope of a project, to see in a visual way what will be presented and how it will look, and to see functions and features that will be available in some way when the application is developed. That is the great advantage of using marvel.
Cacoo is web-based and OS independent. OmniGraffle is a local install and mac only. Microsoft Visio is a desktop app also and Windows only. Two strikes for me, as I use between 2-4 different computers daily where I expect my applications to be always up-to-date and files synchronized.
Marvel isn’t the most robust prototyping tool, but its simplicity is what makes the tool rise to the top when it comes to creating quick, simple prototypes to elicit feedback on designs and iterate upon them. While tools like InVision and Axure provide many tools to make more realistic, animation-heavy designs, Marvel is a go-to for a simple interface that enables designers to “just design.” Sometimes it is not necessary to have all of the bells and whistles of a stronger tool, particularly when a designer is low on time. Marvel’s simplicity allows designers to quickly design and iterate in time crunches without the distractions of fancy bells and whistles.
Creating prototypes of applications, or sites in marvel, guarantees me a considerable return, as it saves time and effort, because the client is quickly introduced to the various stages of prototyping, which avoids rework.
Another plus point, it's free!
No need to download programs, it's all done online.