Autodesk Inventor 3D CAD software offers professional-grade 3D mechanical design, documentation, and product simulation tools. These blend parametric, direct, freeform, and rules-based design capabilities. Inventor includes integrated tools for sheet metal, frame design, tube and pipe, cable & harness, presentations, rendering, simulation, and machine design. It also features TrustedDWG® compatibility and Model-Based Definition capabilities for embedding manufacturing information directly in…
$300
12 days over 1 year via Flex pricing 100 tokens
InVision
Score 7.8 out of 10
N/A
InVision is a collaborative design and prototyping platform with features such as freehand drafting mode and interactive mockups, collaboration, idea management, user testing, and integration with Slack and other collaboration tools. According to the vendor, 1 million designers are using the free version.
$0
Marvel
Score 9.0 out of 10
N/A
Marvel is a prototyping and wireframing app.
N/A
Pricing
Autodesk Inventor
InVision
Marvel
Editions & Modules
Subscription - Monthly
$305
per month per user
Subscription - Yearly
$2440
per year per user
Subscription - 3 Years
$7320
3 years per user
Free
$0
Pro
$7.75
per user/per month
Enterprise
Contact Sales
No answers on this topic
Offerings
Pricing Offerings
Autodesk Inventor
InVision
Marvel
Free Trial
Yes
No
No
Free/Freemium Version
No
No
No
Premium Consulting/Integration Services
No
No
No
Entry-level Setup Fee
No setup fee
No setup fee
No setup fee
Additional Details
Also available for limited use through tokens on a Flex plan.
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More Pricing Information
Community Pulse
Autodesk Inventor
InVision
Marvel
Considered Multiple Products
Autodesk Inventor
No answer on this topic
InVision
Verified User
Professional
Chose InVision
Compared to other tools, InVision is a very solid tool with a great reputation and prototyping functionalities to back it up. InVision was the first prototyping tool we purchased, and it’s served us really well. However, more and more design tools are now also providing …
I decided to switch to Zeplin and Principle after using InVision. The whole workflow becomes bit faster and simpler. I will upload all design files into Zeplin and share them with our developers. At the same time, I use Principle to create dynamic animation/transition between …
We started using Marvel for rapid prototyping and the two are fairly analogous. In the end team and enterprise functionality drove the switch from one tool to the other. Another tool we had used is Axure, and for truly advanced, data driven prototyping, it's still the tool to …
Axure is expensive, and there's a much bigger then you get with InVision. I also feel like the finished prototype just never looks as nice. I do still use Balsamiq on occasion, that's the best option when you want to create something quickly, to communicate a simple idea. …
Marvel is also a good prototyping tool. I have experimented these two tools for my prototyping work, and both seemed very good to me. Maybe for some people Marvel may have and easy to lean dashboard and features, but I love to use InVision. I don't really find any major …
Marvel has replaces InVision for me in terms of quick prototyping for high-fidelity mockups. There is a greater variety of interactions, especially between screens, and overall it seems to just have a sleeker feels. I still use Principle over Marvel for more detailed …
Marvel creates prototypes much faster than InVision. Both tools use global hotspots---a global hotspot is a linked area which is visible on multiple screens. Marvel has a better UX for setting up new hotspots. Marvel asks only necessary questions, does not interrupt the flow, …
Verified User
Strategist
Chose Marvel
Ultimately, InVision was just a better fit for our company's needs. It's probably faster to create prototypes using Marvel, but InVision's collaboration features (comments, notes, etc.) are much more robust, which was helpful for our large team spread across multiple …
Marvel isn’t the most robust prototyping tool, but its simplicity is what makes the tool rise to the top when it comes to creating quick, simple prototypes to elicit feedback on designs and iterate upon them. While tools like InVision and Axure provide many tools to make more …
In some works, I prefer to use InVision than Marvel for high fidelity prototypes, as there is a wide variety of interactions and micro-interactions available, but still, I use marvel a lot for quick prototyping. It also uses Figma a lot for high-fidelity prototypes. The …
Autodesk Inventor is a great tool for students and faculty for engineering areas that don't require great precision or development of more thorough scientific results. Is you are conducting research, or deal with very intricate and complex systems I would recommend a more robust platform that complies more to industry standards.
InVision is well suited for design reviews and immersing yourself in the experience of an app-to-be. As a Product Manager, it's difficult to take abstract concepts, user pain points, and business needs, and produce a vision for an app without a visual aid to communicate a vision. InVIsion offers PMs, designers, and developers the opportunity to sketch a vision, communicate about it with inline commenting, and shareable with other stakeholders.
Marvel is a very strong tool in scenarios where designers seek to quickly create simple prototypes on their desktops using a simple, intuitive interface. It offers “just enough” functionality to create somewhat realistic designs to present to stakeholders and other designers. However, there’s a limit to how “realistic” those designs can be, given that Marvel has somewhat limited functionality around animations. Marvel is not a strong option for those who want to create very complex prototypes with many animations, or for those who want to edit prototypes on their tablet or phone. Marvel is a jewel for simplicity but starts to be difficult to use when creating complicated designs. For creating more complicated prototypes, I would recommend a more robust tool, such as Axure.
The program is very good at simplicity. Each of the buttons, menus, and options has an explanation of exactly what the feature does, and even a more advanced description if you desire to learn more about what each one does.
Autodesk Inventor is a very fast program. Everything renders extremely quickly and there are no delays when examining a 3D model, part, or assembly. This is especially useful when giving a presentation about a product or design, and you need to be able to show a concept to an audience in real time.
The software has an extremely accurate simulation feature that lets users do stress analysis on a 3D model. It can calculate precisely where the stress concentrations are going to be in a particular model and even give you an accurate depiction of where the part could likely fracture and/or fracture during loading.
most if it still runs on a single core. Please fix this
Crashes. In our experience, too many crashes. We have high end machines and crashes are way too common.
Autosave. I think it is simply unacceptable that Autodesk Inventor combines common crashes with no autosave functionality. We feel this pain all the time.
I really miss being able to duplicate, make a copy of the prototype I'm working on. Sometimes, I want to make a comparison with detail changes and without being able to duplicate it is difficult.
Compared to other similar services, I feel the animations could be more fluid and smoother.
It could have more free sophisticated icons and images.
It is quite user-friendly as long as you have the computing power to download and use it. However, this makes it quite inconvenient if you are trying to access files on different devices, as Inventor has to be loaded on all of those devices. While the program itself works just fine, it would be much better for my application if it, or a version, were web-based and allowed users to access and modify projects from anywhere.
Easy for prototyping, sharing for comments and review changes with version. lags a bit when the design is heavy and large design models learning curve is shorter so saves time with new stakeholders responsiveness could be better and auto modeling can be introduced Not much advance features that can be used
I think the support for Autodesk Inventor is very good. The staff at our reseller were very knowledgable and able to walk us through problems pretty easily. The training we received was very good also. I will say that there were a couple of times we reached out to support with a question or challenge we had, and the support agent was not able to resolve our problem, and after touching base back we found out that there was not a solution for the problems we were experiencing. One of them was just how Inventor represents colors inconsistently at times, all things being equal. Another was that Inventor would not let decals on parts transcend to the assembly level. they just would not show up.
I didn't need to contact InVision support, as I've never needed it. They have an intuitive UI, and most of the questions are answered in their help portal or in tutorials online. Since many people use it, there a great resources available on for example YouTube. No problems so far with InVision.
When it comes to solid modeling, the bad choices died out years ago. So we looked at the total ecosystem and chose Autodesk Inventor because of the integration with Nastran, HSM (machining), Autodesk CFD, MoldFlow, and AutoCAD. This means our legacy data (2D) is still a valid part of our design methodologies going forward, and we have the full breadth of engineering tools at our disposal. Other solutions in this space have similar offerings but not nearly as potent of a portfolio in total. It's worth saying that we do not consider Inventor in the same space as CATIA or NX, but that the entire Autodesk portfolio (e.g. Alias, PowerMill, etc) includes a total toolset that exceeds these industry giants.
We only tested out using Adobe XD for similar uses and found it to be more challenging to fit within our processes. It didn't have as robust a set of capabilities as InVision and wasn't as easy to use enterprise wide. I recall also having issues with working with Sketch.
Ultimately, InVision was just a better fit for our company's needs. It's probably faster to create prototypes using Marvel, but InVision's collaboration features (comments, notes, etc.) are much more robust, which was helpful for our large team spread across multiple continents. InVision also offers more advanced features, and Marvel felt a little too limited for our overall business needs.
Working on a project designed with Inventor provides a modular design platform that can quickly be configured or changed as required. This allows for the quick turn around time for the design and revision of drawings.
We've used Inventor over the years (since 2013) and the updates and newly released versions of Inventor do not require re-training or restrict use.
Autodesk follows an intuitive approach and users or designers who have worked on other design platforms like SolidWorks can transition easily to Inventor.
InVision helps our team better and more professionally portray the value and the work we do as designers, leading to more company buy-in in supporting and funding our work. In the past, we would create PowerPoints with screenshots to portray a user workflow that we would share out to stakeholders. Once we began to use this app, where stakeholders could click through and comment as though they were “real” users, stakeholders began to better understand our work, designs, and workflows. This has led to more productive conversations that, in turn, lead to more effective end products that have more consistently served our business goals in tangible ways.
InVision helps us save production time, effort, and cost, as we are able to solve design issues early in the process by having clickable prototypes to show to internal stakeholders and external users. It’s, understandably, difficult for people to provide effective feedback on screenshots. Using the clickable prototypes we created in InVision, we are able to get more effective feedback to solve user workflow issues before we spend time and money developing problematic designs (and later having to redesign them).
It’s easier to market designs to potential buyers with clickable prototypes than with screenshots. With these prototypes, we’ve been able to sell more digital products before product release dates, which has helped to secure many contracts and new business relationships that continue to this day.