Blender is a free and open source 3D creation suite available in under the GNU General Public License. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
Blender Cloud is a related service accessible via subscription, and is a training and content platform providing access to expertise from the Blender Institute for advancing one's use of Blender.
$11.50
per month
Cinema 4D
Score 9.5 out of 10
N/A
Maxon, headquartered in Germany, offers Cinema 4D, an animaton suite for 3D artists, which the vendor states is suitable for beginners and seasoned professionals alike, who can take advantage of Cinema 4D’s wide range of tools and features to achieve stunning results for demanding, fast-paced 3D production.
N/A
Solid Edge
Score 8.2 out of 10
N/A
Solid Edge is a software solutions for product development — 3D design, simulation, manufacturing, data management, and cloud collaboration. Solid Edge aims to combine the speed and simplicity of direct modeling with the flexibility and control of parametric design.
$110
per month
Pricing
Blender
Cinema 4D
Solid Edge
Editions & Modules
Blender Cloud Membership
$11.50
per month
No answers on this topic
Design and Drafting XaaS
$110.00
per month
Foundation XaaS
$267.00
per month
Classic XaaS
$335.00
per month
Premium XaaS
$481.00
per month
Offerings
Pricing Offerings
Blender
Cinema 4D
Solid Edge
Free Trial
No
No
No
Free/Freemium Version
Yes
No
No
Premium Consulting/Integration Services
No
No
No
Entry-level Setup Fee
No setup fee
No setup fee
No setup fee
Additional Details
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Blender
Cinema 4D
Solid Edge
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Chose Blender
Blender is just as good as Cinema 4D. One huge advantage Blender has is that its free and you don't have to worry about upgrades or license upgrades when wanting to download or purchase the latest version
Again, Blender wins over its competition in the number of users and its large community because it is free software. Whether you like it or not, that's a kickstart that makes a noticeable difference. But, indeed, its competition is usually much more powerful and professional, …
In addition to being free to use, Blender is competent and complete enough to do the same things as these programs. While some stabilization is still needed in some aspects, many of these They work quite well and practically the same as them. In addition, Blender has a …
Most obvious answer for why we have chosen blender over others is cost. The cost of other software is too high but because blender is free it helps to put our money and resources in the right places. It also helped us to get quality output without additional cost as octane is …
We selected Blender for most of use cases because it's availability and ease of use. Having no commitment in terms of plans or pricing also gives us more freedom to try it out, and we ended up staying with Blender.
As already mention , a Wide range of features and complete set of tools without paying anything . Suitable with any operating system. Getting started with Blender is also easy.
Blender is a more user-friendly version of these programs; not only that, but the community behind blender is great; posting everything you need on youtube or offering courses has made it so much easier to learn new ways to make renders or assets, also there are plenty of free …
I've found other modeling programs to be cumbersome and difficult to wrap your head around at first. While Cinema 4D isn't an "install and run" kind of program, it does lend itself to being easily learned without the expense of being limited or beginner focused. The integration …
Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
Photorealistic Rendering (it takes a LONG time to render for print, but it's insanely realistic). Commercial Production Graphical Integration into print materials (and digital) We did a lot with brochures and billboards. Hi Res rendering takes hours, but the output set us FAR apart from the run-of-the-mill competition we had.
Creating complex polygonal geometries is very easy in Blender.
Edit Mode and Sculpt Mode helps in creating non uniform surfaces for objects like rocks, surfaces, terrains etc.
Blender can use various external plugins to make it work in more smoother way. For example to import any 3d object one can use sketchfab plugin and easily import the free assets from web after logging in.
Blender has a better rendering engine known as Cycles, it is far more better than any other stock rendering engine which can generate realistic lightning, shadows and reflections.
The animations can easily be generated with blender animation toolbar and also it incorporate any other animations made in any other software.
The bone generation and its behavior of animations can be achieved easily in blender.
It has very good user interface in classic or ordered environment.
In 2D or drafting, you can give any Geometric tolerancing and symbols to any dimension. There is a wide range of options available.
You can convert any files in step file (.stp) and can open it in other designing applications easily.
After converting 3D drawings in 2D you can make changes in 2D drawing by converting it in the draft. You can also add details like cross-sections and detailed view.
You can directly make threads without creating holes.
It's really a hard question, but it could be: a game engine. Older versions used to have it; I would use it to simulate machines game-like.
I'm struggling to find another one; maybe the fact that it is so powerful and has so many features that learning it can be daunting; better documentation WITH examples and/or a map of Blender capabilities would help to know where you are in terms of knowledge and the planning the roadmap to where you want to go.
Precision modeling. Coming from CAD and using Blender as part of my design workflow, I'd love to be able to model inside Blender as I model with CAD tools. At this moment, it's simply impossible.
Being used to 2-key and 3-key commands from the keyboard, it would be nice if this was more robust in Solid Edge. The capability of programming keystroke commands exists in Solid Edge, but it would be more user friendly in that regard.
Editing hatches can be a challenge.
I'm not a fan of the ribbon bar, but that seems to be a feature across software platforms in Windows.
Because while it's a pretty good piece of software, the default built-in commands, the interface layout, and certain functions aren't as logical in their way of being arranged and executed. This, of course, doesn't diminish its use or effectiveness in your field of work, but it is quite awkward at first. A big advantage is that Blender lets you customize the interface however you want as well as keyboard shortcuts and several general program parameters.
For reasons mentioned before: an intuitive interface and speed of the viewport, speed of loading, and ease of plugin integration. The MoGraph module encourages experimentation and the creation of highly modifiable scenes. Crashes are extremely rare and the support team and community are hyper-responsive to requests for help. For real... Maxon's staff hangs out in Slack and Discord communities, regularly assisting users with issues. No support ticket required.
As mentioned previously, Siemens Solid Edge is not the most user-friendly of products at all. It requires intense training to make sure that the basics are understood, and after that, there are numerous other training interventions needed to be able to perform expert-level CAD functions. The GUI is not intuitive, as many other packages are, and the features built-in are not well defined. The process to use many of these features is counter-intuitive and requires a mind-shift.
Maxon's staff regularly hangs out in Slack and Discord communities, ready to assist. This goes beyond the support ticket system, which is also extremely robust. Hundreds of optimizations and bugs are fixed in every patch, even when the user experience is already 99.9% smooth. This is a proactive, not reactive, support and engineering team at Maxon.
I have been involved with support and training of Solid Edge for 24 years. Given that I based my business model on support, and have been successful for all these years, I know excellent support. Siemens support for Solid Edge, "GTAC", is the definition of support for a product in every aspect.
We've only used the consumer (non-pro) version of SketchUp, which we love, but is very limited in features and output capabilities compared to Blender. While Blender's learning curve is MUCH steeper than SketchUp, it feels like truly complete, professional design software.
Well, I go for cinema 4D if I want to create dynamic animation instead of Autodesk 3ds Max as I can easily create that animation compared to Autodesk 3ds Max.
FreeCAD is often better than Solid Edge 2021 when converting files, but I hope this changes with 2023 NX is overall more powerful, but that is to be expected (and you cant add it above because it is too short for whatever reason).
As it is a beginner-friendly software with increasing demand in the animation sector again, it positively impacts the business.
Except in some specific cases, no one will use Blender on their own at a professional level.
When I was a beginner, it took me a lot of time to learn, consequently designing the creation. But if we want to learn to master Blender, we can do it. As long as we have time and a lot of willpower, since, we repeat, it is not a simple program and hides thousands of tools and possibilities.
It took about 20 hours of use to get the basics of Synchronous Technology, and with just a basic competency I was able to make useful changes to the design. One of those changes was impossible to do our other CAD program.
My use lately has mostly been on personal time and self-driven, so learning other aspects and features of Solid Edge has been slower. Creating a drawing for a part required a few hours to learn and do the first time, but luckily there were YouTube videos for examples. With practice, I would expect the time to reflect what it takes in SolidWorks (about 30 minutes).