Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
$15
per month per editor
Picsart
Score 8.1 out of 10
N/A
For visuals and product listings, Picsart's photo editing tools offer solutions for a variety of businesses. While Picsart's capabilities are available through web or mobile, Picsart Enterprise offers photo and video editing APIs and SDKs, integrated through a variety of services (e.g. Zapier, Make, etc.) for a variety of additional use cases.
I would recommend if you need to start from scratch a product UI or any customer journey that you need to implement that requires designing and visualizing different steps to complete a process. I would recommend that any design/UI/UX team brainstorm and make proposals that they can compare and discuss in a visual way.
In my experience, I have used PicsArt in lots of projects which helped me to complete the projects on time with satisfactory results. Mostly I use the Android app which is super easy to use. I have created multiple templates for my business. But I think it should remove the watermark on video editing also in the free version. It helped us to create unique pre-designed templates with step by step process. Apart from that, I have never faced any issues with this tool.
Figma allows us to create universal content. This means that if multiple designers want to re-use a piece of content, and if everyone's content should be dynamically updated from time to time, we can easily accomplish this by turning design elements into a universal instance. Then, if an update is needed, we can push the change out to all assets at once. It's very efficient and ensures we're all updating content accordingly.
Figma also allows us to set parameters for the company's brand guide and share them across various designers. This way, we can easily pull from approved brand fonts, colors, and more, which allows our assets to remain unified across multiple touchpoints.
Figma also allowed us to create and install our own plugin, which we use to export every slide we have in a frame at one time, versus the default export feature, which limits you to one slice at a time. This is particularly useful for us when we're working on email templates, since we tend to have a ton of slices in any given series.
Basic Photo Editing - more robust than your basic iPhone photo editing tools, but much simpler (yet still powerful) and user-friendly than Adobe Photoshop and Lightroom.
Filters - a large variety of simple and complex photo filters with the ability to adjust the strength. A nice blend of filters can really enhance a photo without making it look heavily filtered.
User friendly - all across the board, this app is super easy to use and really powerful too. I can't imagine editing a photo on my phone without it.
It will be great if Figma will consider having the Pages where interactions can be stitched together among the Pages and not just one page with so many Frames to create the stand-alone clickable prototype that can be used to simulate the intended UX
Bring back the Inspect Mode tab right on the right-side panel of the main workspace instead of hiding behind the Dev Mode.
Figma Slides feature could be improved quite a bit more in order to be easier to assemble slides into a presentation deck and having pre-built templates for slides can be useful too.
There are a lot of features available to only paying subscribers, but all those features still appear for the nonpaying user, marked by the crown icon. Particularly with filters and stickers, it can be annoying to scroll through the majority of locked options to find the handful that is free. A filter option would be nice.
It would be nice to have access to previous projects where you could still go back and undo edits you've made. The draft feature seems to only be good for one project at a time.
Layers would be nice. That way when you use a sticker or add a photo on top and go on to make more edits, you could still move them around instead of just having to undo everything and re-add the stick or additional photo.
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
There's a bit of a learning curve, but generally I think it's both more powerful and intuitive that other UX design tools. Most of what I need to do as a designer can be done in this platform, from basic wireframes to creating a design system, to creating pixel perfect designs, to prototyping to dev handoff.
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
Miro is more user-friendly than Figma, but is less robust in terms of web prototyping and graphic design. While Figma isn't made to be used as a design tool, our team has taken to using it as such because it's richer in functions and personalizations compared to Miro and Figma.
I used Lucidchart to develop architect-level integration flow diagrams to visualise integration flow. But Picsart has a user-friendly UI to develop and edit HQ pictures as per business requirements but some options are an enterprise where we need to pay and purchase those features and filters to use them while editing images.