Adobe After Effects allows users to create cinematic movie titles, intros, and transitions, remove an object from a clip, start a fire or make it rain, or animate a logo or character. The vendor states that with After Effects, users can apply motion-graphics and animation to any digital object.
$20.99
Per User Per Month
Adobe AIR
Score 6.5 out of 10
N/A
N/A
N/A
Adobe Animate
Score 8.3 out of 10
N/A
Adobe Animate (or Animate CC) supports but replaces the former Adobe Flash, and allows users to design interactive animations for games, TV shows, and the web. With it, the vendor states users can bring cartoons and banner ads to life, create animated doodles and avatars, and add action to eLearning content and infographics. With Animate, users can publish to multiple platforms in many formats, and reach viewers on any screen.
$20.99
per month
Pricing
Adobe After Effects
Adobe AIR
Adobe Animate
Editions & Modules
Annual Plan (Paid Monthly)
$20.99
Per User Per Month
Monthly Plan
$31.49
Per User Per Month
Annual Plan (Prepaid)
$239.88
Per User Per Year
No answers on this topic
Annual Plan, Paid Monthly
$20.99
per month
Monthly Plan
$31.49
per month
Annual Plan, Prepaid
$239.88
per year
Offerings
Pricing Offerings
Adobe After Effects
Adobe AIR
Adobe Animate
Free Trial
No
No
Yes
Free/Freemium Version
No
No
No
Premium Consulting/Integration Services
No
No
No
Entry-level Setup Fee
No setup fee
No setup fee
No setup fee
Additional Details
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More Pricing Information
Community Pulse
Adobe After Effects
Adobe AIR
Adobe Animate
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Adobe After Effects
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Chose Adobe After Effects
Because they are part of the Creative Cloud platform, all Adobe software. They are well integrated into each other. If I create a vector in Illustrator and save it, load it up in After Effects, and notice that I need to adjust it? Well I don't have to fully close out of After …
The family apps advantage puts Adobe After Effects at a higher preference for me, but I have heard that Final Cut Pro is also great if you deal with footage and animation.
We have taken After Effects because Adobe Animate is completely focused on animation rather than other things which After Effects can handle very easily, like we needed a program which can handle the professional animation, speed up our workflow, and can do various things like …
Adobe AIR does not support Windows phones but works well on both Android and Apple iOS. It enables developers to build and deploy good quality applications to mobile platforms for a majority of mobile users and allows developers to build working prototypes in a relatively …
Generally stacks up fairly negatively, program definitely has its place, I appreciate what it can allow but now most desktop apps are fine enough as browser based experiences or for personal use mobile is the way to go. Air isn't the best environment for that.
Originally, Adobe Air was a great choice for us to build mobile titles from prior web titles when compared to tools such as native iOS with cocos2d. We were able to get games stood up much faster than our competition and out to market to make money. That said, as Unity improved …
Since Adobe AIR can be used with the Flash IDE, there are not many other solutions with such a robust toolset. The ability to import layered photoshop files directly onto the stage, and then ability to animate and create movieclips within that IDE is an extremely valuable …
i can say Adobe Animate is far better in results of animation among Cartoon Animator or Toon Boom Harmony. but it is lot more difficult to animate and learn how to animate in Adobe Animate. so if you want to learn quick Cartoon Animator is easy but if you need industry standard …
We initially used after effects for many of our animations because it was part of our creative cloud subscription and some teammates had experience. We discovered some of the all-in-on features of Animate and decided to migrate a large percentage of our training video …
I find After Effects more difficult to learn. Both are in the same Adobe CC subscription and both have a great interface. But the possibilities in features make After Effects more difficult. Therefore I like to use Animate when the assignment does not need to much complexity, …
Adobe Animate works best for advanced animation and cuts and works well with the entire Adobe suite. There is nothing that compares when it comes to working within the same product.
Adobe Illustrator has a lot more drawing capabilities and features than Flash, but for most tasks, I prefer to use Flash.
For cross-platform development, Xamarin offers a true full, native development environment, but Flash is good for prototyping. The big diadvantage here is …
ToonBoom Harmony has a lot of the compositing stuff from AfterEffects built in and it has much stronger rigging tools than Flash. It's great because it lets you do a mix between both puppeted and animation that is tweaked by hand. However documentation on how to use the program …
I would recommend Adobe After Effects to a colleague above all other comparable software that I have used, however, with the caveat that it can be time-consuming to learn to use and can be frustrating if you are not familiar with the software. Difficulty aside, once you begin to understand how to use Adobe After Effects, it is the only software for the job.
Scenarios where Adobe Animate is well suited:2D animation for web, mobile, and video games: Adobe Animate is well suited for creating 2D animations for web, mobile, and video games. With its vector-based drawing tools, bone rigging, and inverse kinematics features, it's easy to create smooth, scalable graphics and realistic movement.Scenarios where Adobe Animate is less appropriate:Complex 3D animation: Adobe Animate is primarily a 2D animation software, and while it does have some basic 3D features, it is not as robust as specialized 3D animation software like Autodesk Maya or Blender.
Adobe After Effects allows you to exercise a great level of control over how to animate just about every aspect of an object. You can control animation speed of entry and exit, the direction of rotation, scale, position, and so many more attributes.
Adobe After Effects is so popular that you can find so many paid and free third-party plug-ins and scripts to incorporate into your project.
There is such a breadth and depth of features available in Adobe After Effects, you will never get tired of exploring the program and using its many features to take your projects to new heights
Adobe After Effects works well with other products in the Adobe Creative Suites including, Adobe Illustrator, Photoshop, and Media Encoder
Adobe After Effects allows you to customize the setup of your workspace and panels
The adaptability of what Adobe Animate can do makes it so helpful. You can accomplish something basic like make a ball bob on-screen over certain letters prior to showing your logo, or something more mind-boggling like building up a vivified short to show.
Utilizing Adobe Animate recordings on sites is typical, so individuals are accustomed to seeing it and have the essential modules introduced as of now.
The records are little, and the pressure is extremely smooth. This aids in the event that you are attempting to send substance to cell phones or essentially keep your site impression little to guarantee quick stacking times.
Over the course of months/years, various security exploits and other issues are discovered and patched in AIR, often requiring you to rebuild and resubmit mobile apps to the various storefronts. This happens often enough that it's worth mentioning as a major con.
While development on Adobe AIR seems to be fairly constant, there is very little communication between the community and Adobe regarding the future and general support of AIR. The track record of Flash (and particularly Flash Mobile) does not inspire much confidence that Adobe intends to support Flash/AIR for years to come.
Adobe AIR does not seem to perform as well (in terms of raw performance, memory usage, framerates, responsiveness, etc.) as other hybrid solutions for certain tasks. For example using shaders tends to be experimental still, and graphic/animation intensive projects often require the use of third party frameworks such as Starling.
There are too many updates and they are constantly popping up - especially during the middle of a projects, which causes me to shut down the application and restart the program. Wastes time.
There is no mobile browser or device support. Limits a lot of projects - especially apps.
I will renew my use of After Effects since it's affordable and always has been reliable. They also always continue to update new features and add new things to compete with other software out there. I also like all the 3rd party plugins out there that keep my interest for the future and new toolsets and creative solutions.
There's a lot of features and functionality that Adobe After Effects offers that can be hard to navigate at times. Depending on the depth you plan to use the software for, that can take some time to learn. The built-in templates and tutorials really help soften that learning curve. Once you get past some of the basics, it's fairly simple to use.
Although Adobe AIR is just an SDK without an actual "UI" it's commonly used within Flash, Flash Builder, or FlashDevelop. Considering the integration with Flash IDE, there are very few tools that can compete with its features.
Adobe Animate is difficult to learn because its totally different from the other animation tools but one thing for sure if you want to build a quality on industry standards then Adobe Animate is your knight in shining armour. so using Adobe Animate is easy but you have to spend a lot of time learning it and practicing it. their ui is more like a design software with added keyframes. but if you know your way to work it will be a legend to work with.
Adobe customer support is wonderful. They genuinely care about their product and the end user experience. The products they create have always been innovative and continue to improve. They have a huge chunk of the user market in their field and still strive to improve. This is such a big deal for me and other small business/organizations that need their products and don't have a large voice on our own.
I find Adobe After Effects to be superior to iMovie and Final Cut Pro in that I am able to do much more with the software. It isn't as limiting as the other two. I also like that it isn't an Apple product. Personally, I'm not a huge fan of Apple. There is a bigger learning curve with After Effects, but once you get the hang of it, there's really no comparison.
Originally, Adobe AIR was the only game in town, and its blend of flexibility in platforms it could publish to (PC, Mac, iOS, Android), ease of use, and familiarity made it the clear choice. Now Adobe no longer supports it, and we’ve found the transition to Harmon unworkable for us.
Adobe Animate was always the preferred software as the support was much better than the competition. And the ease of rendering was also a deciding factor. Results with character animations are much more crisp with Adobe Animate than in any other 2d based animation software.
Negative, anyone who spent time learning the program now feels sad that it's going away.
Animation that was done on Flash but can now be made with Toon Boom or even Adobe After Effects.
On the plus side, since it's an Adobe product, you can rent it instead of buying the full license. That means potentially people could use it for a little longer without having to shell out as much money.