Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Figma
Score 8.9 out of 10
N/A
Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
$144
per year
UXPin
Score 7.9 out of 10
N/A
UXPin is a UX design platform with wireframing, prototyping and interactive mockup features.N/A
weave.ly
Score 0.0 out of 10
Mid-Size Companies (51-1,000 employees)
Weave.ly enables companies to build and validate software without having to code. Operating as a plugin for Figma, it turns designs into functional progressive web apps that automatically tracks all kinds of usability metrics — click heat maps, time-to-completion or sentiment analyses. The plugin offers a variety of advanced prototyping features, such as: conditional interactions real user data working input maps camera access By…N/A
Pricing
FigmaUXPinweave.ly
Editions & Modules
Professional
$144
per year
Organization
$540
per year
Starter
Free
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Offerings
Pricing Offerings
FigmaUXPinweave.ly
Free Trial
NoNoNo
Free/Freemium Version
YesNoYes
Premium Consulting/Integration Services
NoNoNo
Entry-level Setup FeeNo setup feeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
FigmaUXPinweave.ly
Considered Multiple Products
Figma
Chose Figma
Not many other products, still very new in the product space.
Chose Figma
I would use Figma for sure for any product design you need, for any marketing or visual illustrations related to a product or business. Even if the navigation between files/folders and within the design is not the best, the capabilities and focus on designing are the best in …
Chose Figma
Figma is far superior to Canva in my opinion. Canva is a great tool for novice designers who need to rely on templates and a limited number of options to complete their tasks. Figma is much closer to Photoshop in its features and application, but separate from Photoshop in that …
Chose Figma
It’s doing well in the canvas editing, whiteboarding with Figjam and commenting for feedback. It’s a better choice for collaboration and design fidelity so it won’t fully replace the AI tools we’ll keep using both and agree on the workflow between tools
Chose Figma
It's up there - but needs tweaking to ensure. We were forced to move to Figma, but it's a great tool nevertheless. Miro offers usability functions for novice users that Figma is still not fully up to speed on. Miro's overall templates are more appealing, and AI usage in Miro is …
Chose Figma
Figma was a huge turning point compared to its competitors, especially Adobe XD, a tool designed for the same purpose as Figma. I would say that it and all the other tools I mentioned, including those that do not have the same focus on UX design (Photoshop and Illustrator), …
Chose Figma
Figma is a more advanced tool than Canva, but Canva is easier to use and has a lot of templates.
Chose Figma
Adobe XD is an absurd copycat that never got to have even 10% of Figma's features. It's hyper fast because it's native, but that's the only good thing it has.

Axure RP is an excellent prototyping software, with Local Variables and complex interactions. But it's also extremely …
Chose Figma
Compared to Adobe XD, the Figma tool is much easier to use, offers more features, and has a much lower cost. Its features are less complex, making it very easy to teach beginners how to use it. The navigable prototype is also easier and more efficient to share in Figma compared …
Chose Figma
Figma easily wins against adobe XD. Asset sharing on XD was a pain. Figma makes it really easy by allowing you to export any layer as an asset. XD had no comments making it incredibly hard to communicate with the designer in remote settings. XD's prototyping system was not good …
Chose Figma
Figma is the best for collaboration, most intuitive interface and compatible with the most outside softwares. Plugin library is also expansive
Chose Figma
Figma is by far the best prototyping tool out there. I am such a fan of this tool.
Chose Figma
I prefer using Figma the most so far during the past several years over tools like JustInMind and/or UX Pin.
Chose Figma
I learned UX Design using Sketch and my team was using Sketch when I joined. We no longer use Sketch, and therefore I cannot compare its current functionality to Figma, but at the time of our switch, Figma just had more advanced capabilities- better collaboration, auto-layout …
Chose Figma
Miro is more user-friendly than Figma, but is less robust in terms of web prototyping and graphic design. While Figma isn't made to be used as a design tool, our team has taken to using it as such because it's richer in functions and personalizations compared to Miro and Figma.
Chose Figma
Better auto layouts, components and prototyping capabilities. Variables in Figma are also a fantastic addition to create a robust, and scalable design system. I use these features all the time. Love them!
Chose Figma
Figma compared to other tools has user friendly UI which is very easy for all levels of designers. Compared to Adobe XD and Sketch Figma is stable, while in other tools I have faced software crashing in the middle of the work which resulted in loss of data/design. Compared to …
Chose Figma
Figma definitely has better UX than Adobe XD and also is light-weight compared to XD. The eco-system is stronger with Figma if you are tech company.
Chose Figma
I prefer to use it comparing to Adobe Xd. It surely is more intuitive and still develops itself providing new features (e.g. variables; however, I had to get used to the new interface). Now, if I had to compare it to Axure it'd depend on the project I'm working on. In case of …
Chose Figma
Figma is the only tool that was build from the ground up for enterprise level distributed teams. If I were a one man shop or even a small team, I would consider sketch or other cheaper alternatives. For a large enterprise team, the only winner is Figma.
Chose Figma
Figma is the go-to design tool that can be pushed to production very easily with developer tools. In my opinion it's the most complete design tool that considers the entire design process including the creation of solid design systems, high-fidelity prototyping, user testing, …
Chose Figma
Much nicer to not have to open a million pages at once.
Much faster and embeds are good for Jira even if slow.
Chose Figma
I think Figma is better because it's easier to create more visually appealing work. I would say that Figma is better for people who are used to using this sort of visual design software/platform. Whereas I think Miro is better for first time users, it doesn't offer as many …
UXPin
Chose UXPin
Adobe XD is so much more than UXPin, with Adobe Cloud you can easily share designs as well. We used Adobe XD before changing to UXPin. At first UXPin seems so advanced and helpful, but don't get fooled. You're heavily limited in the long run, and after all the training and …
Chose UXPin
The first thing I’ll say is the learning curve is way lighter on UXPin. Also UXPin updates their app, and performance routinely and adds new features based on community needs. It’s the first web-based tool that outputs code rendered in the browser from a design created in a …
Chose UXPin
Marvel was great for helping to define app flows and apply app designs to give our clients a better visual of how their apps would flow and work in order to assist with UX. However, we needed something a bit more robust. We weren't just looking for something that was pretty. We …
Chose UXPin
There are definitely pros to these other tools, but UXPin gains a significant edge by providing tools to perform several significant steps of the design workflow in one place. For instance, we could wireframe in LucidChart, prototype in Marvel, then manually perform user …
Chose UXPin
Quick to prototype, easy to share, multiple devices, fully responsive breakpoints, export CSS, publishing from the tool, Photoshop integration. Has a fairly easy to use interface when compared to InVision and quite easy to integrate with other tools and collaboration solutions …
Chose UXPin
Between UXPin and Balsamiq, I think UXPin gives you better control over the designs and iterations. UXPin seems to continuously iterate on their own product to make it better. I like how UXPin fits in nicely with my workflow.
Chose UXPin
Previously I did wireframes in Illustrator, but I find UXPin faster and more helpful to use because of their libraries.
Chose UXPin
We'd been using Adobe Photoshop for our high fidelity wireframes up until now. Photoshop is a great tool (one of my favorites!), however, UXPin is allowing us to provide living, breathing, interactive wireframes/prototypes that really help us communicate with our engineers and …
Chose UXPin
I went through several tools trying to find something that was easy to use and made me faster. Visio was such a pain at creating something reusable to make me faster, too much building. Axure and Balsamiq looked like great options but were too cumbersome for my needs and I …
Chose UXPin
I use UXPin to wireframe, and Invision to present mockups. They both have their strengths and weaknesses, which is why I use neither program for both.
weave.ly

No answer on this topic

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FigmaUXPinweave.ly
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User Ratings
FigmaUXPinweave.ly
Likelihood to Recommend
8.8
(0 ratings)
2.1
(0 ratings)
-
(0 ratings)
Likelihood to Renew
10.0
(0 ratings)
10.0
(0 ratings)
-
(0 ratings)
Usability
8.0
(0 ratings)
-
(0 ratings)
-
(0 ratings)
Availability
5.5
(0 ratings)
-
(0 ratings)
-
(0 ratings)
Performance
8.2
(0 ratings)
-
(0 ratings)
-
(0 ratings)
Support Rating
5.1
(0 ratings)
10.0
(0 ratings)
-
(0 ratings)
In-Person Training
9.1
(0 ratings)
-
(0 ratings)
-
(0 ratings)
Online Training
6.4
(0 ratings)
-
(0 ratings)
-
(0 ratings)
Configurability
6.4
(0 ratings)
-
(0 ratings)
-
(0 ratings)
Ease of integration
6.4
(0 ratings)
-
(0 ratings)
-
(0 ratings)
Product Scalability
7.3
(0 ratings)
-
(0 ratings)
-
(0 ratings)
Vendor post-sale
7.3
(0 ratings)
-
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(0 ratings)
Vendor pre-sale
7.3
(0 ratings)
-
(0 ratings)
-
(0 ratings)
User Testimonials
FigmaUXPinweave.ly
Likelihood to Recommend
Figma allows us to create assets across multiple teams, such as email templates, website assets like site banners, product pictures, and Amazon/retail digital content. Outside of Figma, our design team still needs to rely on some other features to create all of our assets. This could include things like Adobe Illustrator, Photoshop, and GIF makers. It would be nice if Figma included some of the basic features of these other platforms so that we could create everything in one platform.
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If you're a very simple designer, with very simple requirements UXPin is very good, especially because you can share the designs very easily. If you are an advanced designer with specific client requirements never use UXPin. Don't even get started because you will waste your time. Example is their component feature, it has a lot, but misses very crucial aspects to be functional on a broader scale.
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Pros
  • Detailed enough to create pixel perfect designs with total control over the outcome
  • Creating and implementing design systems to improve consistency and speed up design work
  • Robust prototyping tools to create simple animations or to connect various pages
  • I love autolayout, which improves design spacing and responsiveness
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  • Collaboration with teammates.
  • Rapid prototyping.
  • Design Systems.
  • JSON File for content importing.
  • Bulk editing via library components.
  • Interactions, and micro UX.
  • Sharing and requesting feedback.
  • Version branching.
  • Spec mode for developers (access to assets).
  • Automatically produced visual style guide with fonts, colors, and imported assets.
  • Imports from sketch while keeping the shapes, colors, and fonts fully editable.
  • Boolean Pen (bezzier pen) for vector drawing, and pathfinder.
  • Annotation capability via documentation mode.
  • Password protect prototypes.
  • Upload custom fonts (enterprise, or Pro version is key imho).
  • 1,000s of built in icons (iOS, Android, Font Awesome etc).
  • Prebuilt design component libraries (Material Design, Booptstrap, iOS).
  • Video tutorials in-app.
  • Moderate learning curve - UI is familiar, and customizable.
  • Copy/paste interactions, and element properties.
  • Canvas properties (grids, adaptive screen sizes, scrolling).
  • Asynchronous Spell check.
  • UXPin's customer support is top tier.
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Cons
  • Prototyping in Figma is pretty much nothing more than a glorified slide show. Sure, variables, etc are available but it takes way to long to set them up and even more time when there are revisions needed.
  • It would be helpful if there were a contextual help system for various functionality. For example, advanced autolayout (like space between) can become very tricky to implement sometimes. I often wish there were an AI assistant to ask for help. I often use ChatGTP to help me through these times.
  • Searching layers needs to be much easier and more intuitive.
  • I would like to be able to make groups like the layers palette in Photoshop. That would help with organization and speed a lot.
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  • Sometimes, it can be a bit buggy and slow if the prototype is complex with dozens of layers.
  • The learning curve can be steep the first time you use it. Or, if you haven't used the app for awhile; I sometimes need to relearn it if I haven't used it for a month or so.
  • The loading times can be quite slow where a page gets stuck. It would be great if this didn't happen.
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Likelihood to Renew
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
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We'll definitely continue to use UXPin. Right now it provides us with everything we need in order to deliver quality projects to our clients. If at any point in time, UXPin doesn't provide us with what we need, we'll start vetting other software out there that may be similar. My guess is that UXPin will continue to make updates and improvements so we'll likely stick with it for quite some time.
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Usability
It's easy to use for designers who are familiar with design terms and functions from Photoshop and Illustrator. However, non-tech and non-designer collaborators have a hard time figuring out how to leave comments and apply changes, compared to other online design tools like Canva and Squarespace. Even simple drag-and-drops and rearrangement of certain blocks become too complicated due to uncommon functions like Hug and Lock.
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Reliability and Availability
The only regret I have is, its not available when there is no internet
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Performance
I think its great, As there are many other software or systems which can be integrated with it as plugins or API's
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Support Rating
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
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As far as I know, my teams have only had to use the UXPin support once. The experience went really well. We just needed a bit of assistance with using the Documentation feature. UXPin's support was quick and helped my team in a matter of minutes. We will definitely reach out to their support without hesitation in the future.
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In-Person Training
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
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Online Training
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
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Alternatives Considered
I would use Figma for sure for any product design you need, for any marketing or visual illustrations related to a product or business. Even if the navigation between files/folders and within the design is not the best, the capabilities and focus on designing are the best in the market, vs other tools like Miro.
Read full review
I went through several tools trying to find something that was easy to use and made me faster. Visio was such a pain at creating something reusable to make me faster, too much building. Axure and Balsamiq looked like great options but were too cumbersome for my needs and I couldn't get to the live link fast enough. Moqups was my first choice before I heard about UXPin. I switched to UXPin because the had more built in features, more icons and just an overall better and more usable interface that appealed to my design side.
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Scalability
I think this is great and as I mentioned at ADP we use Figma extensively whether by designers, researchers or content writers
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Return on Investment
  • We have the Figma Org Plan subscription on the annual renewal basis, and we use Figma exclusively for all of our digital product design initiatives/projects. As we are still a very small & lean In-house UX/Product Design team, we see the value in using Figma to curate our Design System libraries which allow us to collaborate and partner with our PMs and Engineers quite well on multiple product design & development initiatives.
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  • Saving money by using one tool for lo-fi wireframing, high fidelity wireframing, prototyping, and user testing, rather than four separate tools.
  • The ability to create and use team libraries enables us to create visually consistent designs with less effort than creating every single design from scratch, which allows us to save considerable time (and therefore money!)
  • In-platform collaboration saves our team a lot of time and energy. With everything in one place (wireframes, prototypes, user feedback, collaboration comments), we can all be on the same page about the design workflow and pinpoint discussion points that are based on up-to-date designs.
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ScreenShots

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