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Unity

Unity

Overview

What is Unity?

Unity Technologies headquartered in San Francisco offers the Unity real-time 3D and 2D development platform.

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Recent Reviews

TrustRadius Insights

Unity has found extensive use in the realm of game development, offering software developers and CTOs the tools to create immersive AR and …
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Unity Review

10 out of 10
February 23, 2022
We use Unity to develop school projects, especially 3D videogames with virtual reality, the project that was developed for us, had the …
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Pricing

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Enterprise

$200

On Premise
per person/per month

Plus

$399

On Premise
per person/per year

Pro

1,800

On Premise
per person/per year

Entry-level set up fee?

  • No setup fee

Offerings

  • Free Trial
  • Free/Freemium Version
  • Premium Consulting/Integration Services
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Product Demos

Unity GDC demo - Adam - Part I

YouTube
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Product Details

What is Unity?

Unity is a game engine designed to support 2d and 3d games, using either C# or JavaScript.

Unity Videos

Unity Feature Preview
Prefabs are the building blocks of any Unity project. Prefabs are essential for saving developers time, and maximizing efficiency. We go over how to create a prefab, how to instantiate one in code, and show an example of prefabs in action.

Unity Technical Details

Deployment TypesOn-premise
Operating SystemsWindows, Linux, Mac
Mobile ApplicationNo

Frequently Asked Questions

Unity Technologies headquartered in San Francisco offers the Unity real-time 3D and 2D development platform.

Reviewers rate Support Rating highest, with a score of 9.1.

The most common users of Unity are from Small Businesses (1-50 employees).
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Comparisons

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Reviews and Ratings

(18)

Community Insights

TrustRadius Insights are summaries of user sentiment data from TrustRadius reviews and, when necessary, 3rd-party data sources. Have feedback on this content? Let us know!

Unity has found extensive use in the realm of game development, offering software developers and CTOs the tools to create immersive AR and VR experiences. Users appreciate Unity's ability to write code once and deploy it across multiple platforms, resulting in efficient code re-use. Integration with Android Studio and Xcode is seamless, simplifying the process of integrating Unity projects with these platforms. The software's power, flexibility, and smooth learning curve have made it a preferred choice for game development, particularly for 3D games. Additionally, Unity's pricing model based on revenue has been beneficial for organizations that provide free games to the population, allowing them to maximize their resources.

Furthermore, Unity is utilized beyond the gaming industry. It is widely employed in architectural visualization and virtual production, enabling designers and owners to gain a better perspective on projects before construction begins. In educational settings, Unity has proven valuable in school projects, assisting individuals with conditions like Asperger Syndrome by creating 3D videogames with virtual reality. Unity's comprehensive tutorials and vast asset library have also made it accessible for students and newcomers to game development.

Additionally, Unity addresses the need for accessible and fun mobile games on Google Play, appealing to users of all ages. The software is employed in various industries outside of gaming as well; for example, in Digital Media Communications programs, it is used to create 2D and 3D applications such as video games and interactive graphical interfaces. Moreover, Unity's capabilities for building 3D simulations and its gamification features make projects engaging and appealing to users across different fields.

Overall, Unity offers a versatile platform for developers looking to create immersive experiences in AR/VR or develop games across multiple platforms. With its intuitive interface and extensive features, Unity continues to be widely utilized across industries due to its efficiency in code re-use, seamless integration with other platforms, powerful capabilities for game development, accessibility for beginners, and versatility beyond gaming.

Effective 3D Space Design: Users have found Unity to be particularly effective for creating 3D spaces, whether for games or educational experiences. Several reviewers have praised its smooth transition between desktop and VR development, allowing them to easily immerse themselves in their creations using devices like the HTC Vive or Oculus Rift.

Wide Range of Reusable Assets: The availability of a wide range of reusable code and libraries in Unity's asset store has been highly appreciated by users. Many reviewers have mentioned that this feature saves a significant amount of time by offering pre-built solutions for common problems. They also appreciate the frequent updates from the Unity community, ensuring developers stay up to date with the latest VR and AR developments.

User-Friendly Interface: Unity's user-friendly interface has received praise from many reviewers. Its simplicity and ease of use make it accessible to beginners and contribute to a smoother learning curve. Additionally, helpers and shortcuts provided within the software facilitate common tasks in game development, further enhancing the user experience.

Overwhelming Interface: Some users have found Unity's interface to be overwhelming and complex, particularly for beginners. They feel that the abundance of options and the ability to attach specific code to objects in the scene can make navigation and organization challenging.

Unidirectional Mobile App Workflow: There is criticism that Unity's mobile app workflow is unidirectional, requiring a lengthy build process and making it difficult to make changes in Unity and see them reflected in Android Studio or Xcode in real-time. This has been mentioned by several reviewers as a drawback.

Shift from C++ to C#: Experienced professionals coming from other game engines may feel annoyed by the shift from using C++ to C# in Unity. While this transition may not be an issue for beginners starting with Unity, some users have expressed concern about having to learn a new programming language if they decide to switch to another game engine in the future.

Users commonly recommend the following three things when using Unity:

  1. Start with Unity Personal and upgrade to Professional if substantial revenue is generated.
  2. Utilize Unity's extensive library of tutorials and resources, and be patient and persistent in learning how to code in Unity.
  3. Take advantage of responsive forums for help, embrace the power of prefabs, and explore the Unity Asset Store for custom tooling and tips.

These recommendations highlight the cost efficiency of Unity compared to its competitors. The users suggest starting with the free version and upgrading to the Professional edition if their projects generate substantial revenue. They also emphasize the importance of utilizing Unity's extensive library of tutorials and resources to learn how to code effectively in Unity, while maintaining patience and persistence throughout the learning process. Seeking help from responsive forums, embracing the power of prefabs, and exploring the Unity Asset Store for custom tooling are also suggested strategies for maximizing productivity with Unity.

Attribute Ratings

Reviews

(1-1 of 1)
Companies can't remove reviews or game the system. Here's why
Jonah Dempcy | TrustRadius Reviewer
Score 10 out of 10
Vetted Review
Verified User
Incentivized
Unity is used by our software developers and CTO to produce rich, immersive AR and VR experiences. We use Unity to produce cross-platform content that is usable in a number of ways: as standard 2D and 3D desktop apps, on desktops for VR platforms such as HTC Vive and Oculus Rift, and on mobile devices as both 2D and 3D apps as well as AR and VR experiences.

The business needs that Unity meets are being able to write code once that can be rendered on a number of platforms. While we do have specific code integration paths for Android versus iOS, and there are unique differences when writing code for different use cases, our ability to reuse assets and much of the business logic in the apps is simply incredible. Unity gives us tremendous efficiency in code re-use and allows us to meet business needs such as being able to rapidly prototype, as well as integration with Android Studio and Xcode. We are also able to easily update 3D assets in Blender and view changes in realtime in Unity, thanks to Unity's excellent integration with Blender.
  • 3D space design is especially easy in Unity, whether for 3D games or educational experiences.
  • VR development is one of Unity's greatest strengths. The ability to be working in a 3D environment on the desktop and then hit Play and be immersed in that environment in the HTC Vive or Oculus Rift is incredible.
  • Reusable code from the asset store is a huge plus. Being able to find libraries which solve the problems you are trying to solve can save an incredible amount of time.
  • Staying up to date with changes in VR and AR development is a big plus. Unity has such a strong community that libraries are always being updated.
  • Finding example code is not very hard, and there are "scenes" that other developers have created that you can import and view, to see how they achieved particular goals. This makes learning Unity by reverse-engineering others' publicly available code a great way to learn.
  • There are so many free video tutorials in Unity that it is much easier to learn than some of its competitors in the space.
  • Unity's AR plugins are still in their infancy and as they grow more robust, Unity will only get better.
  • Unity's VR development requires the use of much third-party functionality that could be included in core Unity libraries in order to create less external dependencies.
  • Unity's mobile integration requires building for mobile devices in a one-way movement. It would be nice if you could be coding in Android Studio or Xcode, and making changes in Unity in realtime, then running the apps from AS or Xcode. In short: Unity's mobile app workflow is unidirectional right now and requires a lengthy build process, which could be vastly improved if you were able to make changes in Unity and hotswap code.
Unity is excellent for 2D and 3D games and educational experiences. It is well-suited for VR and AR development. It is also a great platform for mobile games. It is less-suited for non-game purposes (although it can certainly be used for those as well), or educational experiences. It is also less-suited for AR experiences that are highly complex, where you will probably want to write the native code in Android Studio or Xcode, as the case may be. It is theoretically less-suited for cases where performance is a huge concern as well, although, in my experience, performance has never been a problem.
  • Unity has allowed us to serve customers which we would otherwise not be able to serve, which has brought in new markets and along with it helped us achieve our business goals of providing top-notch AR and VR experiences.
  • Unity has also allowed us to rapidly produce educational materials which we use for teaching VR and AR to students, so that's been a big win.
  • There have been no negative impacts from Unity besides the initial upfront cost of learning the software, although the learning curve was very accessible. Our investment of time in learning this tool and putting it into practice has paid off in our ability to provide rich, immersive AR and VR experiences for our clients.
Unreal Engine is a fantastic piece of software but it has a much steeper learning curve and an arcane, idiosyncratic way of developing software that is quite foreign. Unity uses some similar concepts to Adobe Flex, which we've always found easy and sensible. It is also easier to go to Unity having either a Java or C# background.

We also explored using Android Studio and Xcode on their own for AR experiences and that is a suitable option depending on the use case, but Unity is still a great tool for rapid prototyping and even for building finished, shipped apps.
  • Building 3D environments
  • Adding physics to 3D objects
  • Positioning 3D objects
  • Restricting the camera in certain ways in VR (e.g. giving the user the experience of sitting in a canoe).
  • Complex user interaction with 3D objects in VR (some interactions like grabbing are easy and straightforward but others take time to get right).
No
It's actually incredibly easy to use given the complex tasks you have. Once you learn the various windows it becomes second nature. Compared to something like Blender (which I would probably rate as a 2 on usability), the learning curve of Unity is a breeze! The only improvements I can think of would be to streamline some common workflows so you don't have to dig through menus to find them.
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