Adobe Animate (or Animate CC) supports but replaces the former Adobe Flash, and allows users to design interactive animations for games, TV shows, and the web. With it, the vendor states users can bring cartoons and banner ads to life, create animated doodles and avatars, and add action to eLearning content and infographics. With Animate, users can publish to multiple platforms in many formats, and reach viewers on any screen.
$20.99
per month
Figma
Score 8.9 out of 10
N/A
Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
Adobe Animate works best for advanced animation and cuts and works well with the entire Adobe suite. There is nothing that compares when it comes to working within the same product.
Scenarios where Adobe Animate is well suited:2D animation for web, mobile, and video games: Adobe Animate is well suited for creating 2D animations for web, mobile, and video games. With its vector-based drawing tools, bone rigging, and inverse kinematics features, it's easy to create smooth, scalable graphics and realistic movement.Scenarios where Adobe Animate is less appropriate:Complex 3D animation: Adobe Animate is primarily a 2D animation software, and while it does have some basic 3D features, it is not as robust as specialized 3D animation software like Autodesk Maya or Blender.
I would recommend if you need to start from scratch a product UI or any customer journey that you need to implement that requires designing and visualizing different steps to complete a process. I would recommend that any design/UI/UX team brainstorm and make proposals that they can compare and discuss in a visual way.
The adaptability of what Adobe Animate can do makes it so helpful. You can accomplish something basic like make a ball bob on-screen over certain letters prior to showing your logo, or something more mind-boggling like building up a vivified short to show.
Utilizing Adobe Animate recordings on sites is typical, so individuals are accustomed to seeing it and have the essential modules introduced as of now.
The records are little, and the pressure is extremely smooth. This aids in the event that you are attempting to send substance to cell phones or essentially keep your site impression little to guarantee quick stacking times.
Figma allows us to create universal content. This means that if multiple designers want to re-use a piece of content, and if everyone's content should be dynamically updated from time to time, we can easily accomplish this by turning design elements into a universal instance. Then, if an update is needed, we can push the change out to all assets at once. It's very efficient and ensures we're all updating content accordingly.
Figma also allows us to set parameters for the company's brand guide and share them across various designers. This way, we can easily pull from approved brand fonts, colors, and more, which allows our assets to remain unified across multiple touchpoints.
Figma also allowed us to create and install our own plugin, which we use to export every slide we have in a frame at one time, versus the default export feature, which limits you to one slice at a time. This is particularly useful for us when we're working on email templates, since we tend to have a ton of slices in any given series.
There are too many updates and they are constantly popping up - especially during the middle of a projects, which causes me to shut down the application and restart the program. Wastes time.
There is no mobile browser or device support. Limits a lot of projects - especially apps.
It will be great if Figma will consider having the Pages where interactions can be stitched together among the Pages and not just one page with so many Frames to create the stand-alone clickable prototype that can be used to simulate the intended UX
Bring back the Inspect Mode tab right on the right-side panel of the main workspace instead of hiding behind the Dev Mode.
Figma Slides feature could be improved quite a bit more in order to be easier to assemble slides into a presentation deck and having pre-built templates for slides can be useful too.
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
Adobe Animate is difficult to learn because its totally different from the other animation tools but one thing for sure if you want to build a quality on industry standards then Adobe Animate is your knight in shining armour. so using Adobe Animate is easy but you have to spend a lot of time learning it and practicing it. their ui is more like a design software with added keyframes. but if you know your way to work it will be a legend to work with.
There's a bit of a learning curve, but generally I think it's both more powerful and intuitive that other UX design tools. Most of what I need to do as a designer can be done in this platform, from basic wireframes to creating a design system, to creating pixel perfect designs, to prototyping to dev handoff.
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
Adobe Animate was always the preferred software as the support was much better than the competition. And the ease of rendering was also a deciding factor. Results with character animations are much more crisp with Adobe Animate than in any other 2d based animation software.
Miro is more user-friendly than Figma, but is less robust in terms of web prototyping and graphic design. While Figma isn't made to be used as a design tool, our team has taken to using it as such because it's richer in functions and personalizations compared to Miro and Figma.
Negative, anyone who spent time learning the program now feels sad that it's going away.
Animation that was done on Flash but can now be made with Toon Boom or even Adobe After Effects.
On the plus side, since it's an Adobe product, you can rent it instead of buying the full license. That means potentially people could use it for a little longer without having to shell out as much money.