Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
$15
per month per editor
Freehand by InVision
Score 7.0 out of 10
N/A
Freehand, from InVision headquartered in New York, is an online whiteboard that enables teams to plan, brainstorm, and draw together. It aims to give everyone a simple way to visually represent ideas with charts, diagrams, and drawings. Whether for mind mapping, creating a customer journey map, or drafting up an org chart, Freehand can help teams make ideas and plans visual.
$4
per month per user
Pricing
Figma
Freehand by InVision
Editions & Modules
Professional
$144
per year
Organization
$540
per year
Starter
Free
Freehand Free
$0
per year per user
Freehand Pro
$4
per month per user
Freehand Enterprise
Custom Quote
Offerings
Pricing Offerings
Figma
Freehand by InVision
Free Trial
No
Yes
Free/Freemium Version
Yes
Yes
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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More Pricing Information
Community Pulse
Figma
Freehand by InVision
Considered Both Products
Figma
Verified User
Consultant
Chose Figma
Figma is by far the best prototyping tool out there. I am such a fan of this tool.
Feels better and more intuitive than Miro, however, FigJam would be my ultimate go-to just because Figma is the software that I am most familiar with. Figma has design, prototyping, and now the collaboration feature, so if I was deciding on the software for collaboration I …
Figma is far superior. They have templates and great video integration. The template portion is the best. You can choose from many and even have a network of others that are creating templates for people to use. I am sure InVision Freehand has a lot of the same features, but …
InVision Freehand is simple to use and doesn't have all the bells and whistles Figma offers - and its simplicity has a place in the workspace tech stack. We haven't tried Figma Jam yet - even though we use Figma, we still prefer Invision.
I personally like InVision Freehand better than Figma because the templates are better and the tools are easier to use. specifically, InVision Freehand's boxes are easier to drag and text is easier to format. so this is why I choose InVision Freehand over Figma. but our company …
InVision Freehand is closing the gap and adding all the functionalities that some of these tools provide separately. In the race towards a one-stop digital design ecosystem, InVision Freehand is well poised to deliver and connect where others can't. I hope that with the news of …
I actually have access to all three. And I use all three for different things, though truthfully, I could probably get away with just using Figma. I'm not sure how InVision Freehand is better than Miro or Figma. But we already own it, so it has made sense for me to use it in …
They seem quite similar in a lot of ways but I tend to slightly prefer Invision overall. Seems like it is easier to use and offers much of the same feature set. If it were up to me I'd probably just use InVision Freehand going forward and stop using Figma altogether.
The two other platforms that people have tried to get us to use are Figma and Miro. Since we have been using InVision Freehand it works much better for our teams and is within the InVision environment that we are familiar with. The InVision Freehand tools and user interface are …
For real-time collaboration and whiteboarding Comparable to Mural and Miro Better and more flexible than Figma For written documentation: Different features and more limited than Google Doc Similar to Notion in editing experience but more limited in features For creating …
I chose InVision because others on my team were already using it! I still use other alternatives, but I love the simplicity of InVision and what it allows me to do.
The sharing/accessibility of the mocks. It’s hard for someone not on the design team to see their mocks unless the links were shared but this might be by design or license based.
I have found that between freehand InVision Freehand, Miro, MURAL and FigJam, each product does certain things differently. Some of those products execute certain features better than others. One benefit to InVision freehand is that it's sometimes nice to have all of your messy …
Freehand is the least polished of the bunch. It doesn't instantly make your thoughts and design look sexy. It doesn't open up your designs to be edited live, inspected, and sliced up for export. It doesn't let you interact with flow charts, like showing or hiding long pieces of …
InVision Freehand is lacking in features compared to competitors like MURAL and Miro, but its streamlined, easy-to-use interface makes it easy to pick up and throw something together in an instant. It does not do large complex work as well as its competitors, but InVision …
I didn't make the decision to purchase InVision Freehand vs Miro. If given the choice I would have chosen Miro. Miro has features that are more intuitive and automated. The product is just easier to use. InVision Freehand gets the job done and what makes it stand apart is its …
I find the sketching ability a lot easier on InVision Freehand. I find I can move faster and get my ideas across clearer. FigJam offers too many small line options. I often waste time trying to customize my pencil to sketch. In InVision Freehand, it's the perfect balance of …
I do like how InVision has so many more features than FigJam does keeping it well ahead as a virtual whiteboard and collaboration software. At the moment there are not enough features in FigJam to create an entire team switch to FigJam. I do like how easy it is to share FigJam. …
We started using InVision Freehand for Sketch prototyping, it was easy to prototype images designed in the Sketch app. We use it for conducting remote workshops and creating journey maps
I would recommend if you need to start from scratch a product UI or any customer journey that you need to implement that requires designing and visualizing different steps to complete a process. I would recommend that any design/UI/UX team brainstorm and make proposals that they can compare and discuss in a visual way.
InVision Freehand has quickly evolved to be a very robust solution for our pre-design process and collaboration with stakeholders and other product teams. It has brought a lot more hands-on workshopping opportunities and created engaging spaces for cross functional teams. Internally to our design org we are able to prototype ideas faster and generate insights or changes BEFORE going into more hi-fidelity design tools or processes.
Figma allows us to create universal content. This means that if multiple designers want to re-use a piece of content, and if everyone's content should be dynamically updated from time to time, we can easily accomplish this by turning design elements into a universal instance. Then, if an update is needed, we can push the change out to all assets at once. It's very efficient and ensures we're all updating content accordingly.
Figma also allows us to set parameters for the company's brand guide and share them across various designers. This way, we can easily pull from approved brand fonts, colors, and more, which allows our assets to remain unified across multiple touchpoints.
Figma also allowed us to create and install our own plugin, which we use to export every slide we have in a frame at one time, versus the default export feature, which limits you to one slice at a time. This is particularly useful for us when we're working on email templates, since we tend to have a ton of slices in any given series.
It will be great if Figma will consider having the Pages where interactions can be stitched together among the Pages and not just one page with so many Frames to create the stand-alone clickable prototype that can be used to simulate the intended UX
Bring back the Inspect Mode tab right on the right-side panel of the main workspace instead of hiding behind the Dev Mode.
Figma Slides feature could be improved quite a bit more in order to be easier to assemble slides into a presentation deck and having pre-built templates for slides can be useful too.
The resolution: Our webpage designs always pass the resolution threshold to where freehand starts to work its compression. During presentations, it can be a little embarrassing when we can't read the copy because it looks like potatoes.
Embedding videos: GIFs are only good to a certain point, and creating Vimeo embeds is tedious. I wish I could embed MP4s or web assets a lot quicker.
Touchpad panning: I can't tell you how many times I've "gone back" in my browser when I'm just trying to pan across the freehand. Has honestly made me wanna force quit on many occasions.
Sticky notes and text in shapes: Overall, it's really hard to use the sticky notes and text inside rectangles without the text just getting all over the place. It's different sizes, it gets too tiny, it gets way too big, and overall, it just doesn't look professional, even with a lot of fussing.
No ability to crop/mask an image. Nice to have, but sometimes we just need to delete a chunk off a screenshot, and it requires opening PS or taking a screenshot to edit anything.
Wish there was a way to have "internal comments" that are not visible to our clients.
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
Honestly as in any organization it's up to budget. I feel like every organization I go to I'm constantly striving to keep InVision as part of the main funded tools used by the team especially in a remote environment. I feel there is a push to move to Figma and Zooms new white boarding tool but I'm still not a fan of Zoom's tool. Microsoft also created a white boarding tool which has been buggy.
There's a bit of a learning curve, but generally I think it's both more powerful and intuitive that other UX design tools. Most of what I need to do as a designer can be done in this platform, from basic wireframes to creating a design system, to creating pixel perfect designs, to prototyping to dev handoff.
Color Selection can be tricky when changing colors for shapes and text I've seen other users struggle with creating sticky notes and getting text to fit in the box properly and had to abandon the tool for a workshop for this reason After having a demo, I learned of new features I wasn't using. I don't know it would have been intuitive to find on my own.
For availability, we never have to even think about whether inVision Freehand is going to be available for us to work with. There has never been a time when we have opened up the application and had any issues of any kind. I can't imagine why anyone would work with a platform that is unreliable. inVision Freehand is realibel, stable, and getting better all the time. Whether it's their built-in tools or the expanding of Templates to work with Freehand has been a reliable go-to platform for us.
It is a little slow when bringing artboards from Sketch to Freehand using Craft. I have had some issues loading and redrawing pages when I have a lot of images on my freehand board. It gives me an error message while I am in the file and starts to reload and redraw all the photos again. Not sure if it has a limit on how many images it can handle on a board at a time.
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
I haven't had to use the support team for anything, which is great news because that means the product usually works as expected! In terms of online support, I've been able to find videos that show how new features work. Also, many of the people I work with have experience with the tools so they are a great resource for me.
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
The implementation is pretty much easy-peasy and plug-n-play. We simply download the applications and install, signed in and were good to go. I really cannot imagine that there would be anyone who would have any difficulty whatsoever in getting started in more than just a few minutes. It's really how implementing these officewide improvements should always go.
Miro is more user-friendly than Figma, but is less robust in terms of web prototyping and graphic design. While Figma isn't made to be used as a design tool, our team has taken to using it as such because it's richer in functions and personalizations compared to Miro and Figma.
Miro (formerly Realtime Board) is the original product concept for this tool and I used it for 3-4 years for product development. Invision is aesthetically a carbon copy of the tool but lacks in fine usability controls. We actually didn't choose Freehand, it just came as an added tool under our Invision subscription. It's helpful but knowing the previous tool, it's been a hard sell because it's just not as good. Again, it's really fine tuned usability things like navigation, zoom, switching from tool to tool, selecting and deselecting, etc
Getting set up with inVision Freehand was super simple. We figured how many of our team members were going to be using it and we set up our account knowing that. There were no negotiations, contract hassles or anything that would have been a waste of our time, efforts or resources.
Not everyone in the company has access to Invision, and they can't view the links I provide to them. I also wish everyone could view a file without logging in to the enterprise account. It comes in handy when I am doing focus-group studies or other studies with our customers that don't have Freehand. Unfortunately, if that is possible, I don't know how to do that.