Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Marvel
Score 9.0 out of 10
N/A
Marvel is a prototyping and wireframing app.N/A
Sketch
Score 6.1 out of 10
N/A
Sketch is a visual design tool of use for application prototyping, coming with a wide variety of extensions, plugins, and an active user community.
$10
per month billed yearly per editor
SketchUp
Score 8.3 out of 10
N/A
SketchUp is 3D modeling software with an emphasis on usability. SketchUp is a Trimble product.
$0
per year
Pricing
MarvelSketchSketchUp
Editions & Modules
No answers on this topic
Standard Subscription
$10
per month billed yearly per editor
Standard Subscription
$12
per month per editor
Mac-only license
$12
per seat
Business Subscription
$22
per month billed yearly per editor
Free
$0.00
per year
For Schools (free with G Suite or Microsoft education account)
$0
For Students
$55.00
per year
For Educators
$55.00
per year
Studio for Students / Educators (Desktop version)
$55
per year
Shop
$119.00
per year
Pro
$299.00
per year
Professional
$299.00
per year
Studio (Windows only)
$699
per year
Studio
$1199.00
per year
Offerings
Pricing Offerings
MarvelSketchSketchUp
Free Trial
NoNoNo
Free/Freemium Version
NoNoYes
Premium Consulting/Integration Services
NoNoNo
Entry-level Setup FeeNo setup feeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
MarvelSketchSketchUp
Considered Multiple Products
Marvel
Chose Marvel
The managment selected Marvel, the users selected Figma. Thus, we work on Marvel and we have issues with the UX of our apps because of that. Figma enable to zoom out and easily design across several screens. It enables component that have a behaviour in one screen. Figma is a …
Chose Marvel
In some works, I prefer to use InVision than Marvel for high fidelity prototypes, as there is a wide variety of interactions and micro-interactions available, but still, I use marvel a lot for quick prototyping. It also uses Figma a lot for high-fidelity prototypes. The …
Chose Marvel
Marvel isn’t the most robust prototyping tool, but its simplicity is what makes the tool rise to the top when it comes to creating quick, simple prototypes to elicit feedback on designs and iterate upon them. While tools like InVision and Axure provide many tools to make more …
Chose Marvel
Ultimately, InVision was just a better fit for our company's needs. It's probably faster to create prototypes using Marvel, but InVision's collaboration features (comments, notes, etc.) are much more robust, which was helpful for our large team spread across multiple …
Chose Marvel
Marvel creates prototypes much faster than InVision. Both tools use global hotspots---a global hotspot is a linked area which is visible on multiple screens. Marvel has a better UX for setting up new hotspots. Marvel asks only necessary questions, does not interrupt the flow, …
Chose Marvel
Marvel has replaces InVision for me in terms of quick prototyping for high-fidelity mockups. There is a greater variety of interactions, especially between screens, and overall it seems to just have a sleeker feels. I still use Principle over Marvel for more detailed …
Chose Marvel
Marvel is a very competitive product as compare to all these other products, but the products I have mentioned, mostly are paid application except for Vectr. Considering the amount of features you get and quality of the application for free is awesome and that is why I …
Sketch
Chose Sketch
In terms of comparing Sketch with some of it's competitors, I would say that Sketch falls behind Figma due to the fact that it doesn't not have the power of inline collaboration that Figma has developed. It's also not quite as powerful as Axure in terms of providing a usable …
Chose Sketch
I constantly use various tools, selecting the right one for each task based on my experience and understanding of their strengths. This allows me to combine the advantages of each tool to complete tasks more efficiently and achieve better results. For example, I primarily use …
Chose Sketch
Figma and Adobe XD provide features surpassing Sketch in key areas, such as collaboration, cross-platform support, and advanced prototyping. For those who need these capabilities, either Figma or Adobe XD is likely the better choice over Sketch, depending on whether integration …
Chose Sketch
I think Sketch it better than Illustrator in a lot of respects. I feel like Sketch allows for more accuracy and precision. I do think it lacks in its collaboration. Unlike Figma it doesn't allow live collaboration.
Chose Sketch
I would say that it's different enough from the others that it has its place right alongside them. Nothing beats Sketch in terms of its ability to quickly wireframe.
Chose Sketch
Sketch's approachable UI allowed those using outdated technologies to transition efficiently. Among its peers, Sketch performs comparably with most prototyping tools. It falls behind compared to those that can better handle movement, like Invision Studio, which combines …
Chose Sketch
The interfaces of Adobe and Figma are very similar, but I would say that Figma's collaboration tool is great with onboard live collaboration. For Sketch, that is a separate payment. XD is great for free usage and for Windows collaboration, but some parts of the collaboration …
Chose Sketch
Very easy to start in Sketch. But less community as compared to Adobe, and fewer features as compared to Figma.
Chose Sketch
If we compared to popular design tools right now (Figma and Adobe XD ).
Sketch app is still no 1, in terms of popularity, compatibility, and cost.
Chose Sketch
Sketch works well against any UI design apps and the pricing is also affordable.
Chose Sketch
Sketch works in a similar way to programs like Figma and InVision. Sketch is a mac only program so it works well in a mac environment. Tools like Figma and InVision have better collaboration tools and are both cross-platform. Sketch is easier to use and more intuitive for most …
Chose Sketch
Sketch is great for creating digital assets quickly and easily. It is simple to figure out and easy to use. It has a very clean user interface and isn't a resource hog like Adobe products tend to be. Its export feature is fantastic, generating multiple asset sizes/resolutions …
Chose Sketch
At the time of evaluation, Sketch provided a full feature design tool at the cost we needed. We also had required integration with Abstract, Zeplin, and InVision. Our design team already had familiarity with the Sketch interface. these considerations made it an easy decision to …
Chose Sketch
We went from designing websites in Photoshop to designing in Sketch, and it is certainly much quicker and easier to design in Sketch, and you're more easily able to make sure that our designs are exact in Sketch, as far as spacing exact pixels. I have never used AdobeXD and …
Chose Sketch
Sketch works perfectly well with Adobe Illustrator, you can seamlessly copy and paste vector artworks and open PDF files. It also [works] very well with prototyping tools such as proto.io and Bravo App. At ExMachina we also selected Sketch for its handover capabilities and …
Chose Sketch
Sketch is much better for web design than Adobe products. It's easier to learn and use, and it's a much more efficient way to hand off design files to developers. However, given a choice between Figma and Sketch, I'd choose Figma because of its cloud file storage and …
Chose Sketch
  • We use Sketch for its clarity. While Figma and InVision Studio have some "google-doc-escrow" collaboration tools, I've found them hard to make pixel-perfect designs, which is necessary while working with IT and clients.
  • Illustrator may have been the first of these vector-based …
Chose Sketch
Sketch eliminates all the complexity of Photoshop and it simplifies the screen design process for web, UI, UX designers. It is also much faster software with capabilities to make responsive design quickly.
Chose Sketch
I was a big Fireworks user when it was discontinued by Adobe. At the time most people used Photoshop, but I've never liked Photoshop for web designs because it was built for photo editing, not vector graphics. I've heard Illustrator might be a pretty good alternative now, but …
Chose Sketch
The simplicity, good UI and UX, integration with other apps, and mainly the plugins are the main reasons why we selected it.
Chose Sketch
Again, I would say that Sketch stacks up very well against similar Adobe products in the field. I get the sense, just from the little bit I've used it, that It may not be as robust as some of the Adobe products. However, for my needs (fundamental to the middle of the road use), …
Chose Sketch
I think they are both similar and different. I can generally choose an Adobe product when I'm looking for a specific end result. I use Sketch a lot for layout, UI and UX design cause it just takes all the frills out of the equation while giving me an equal end product. They are …
Chose Sketch
Although there's a lot of overlap, we use these different platforms for different purposes. InVision allows us to create more robust prototypes, Zeplin is a better tool for design/dev handoffs, and Marvel is great for basic wireframes. None of these tools beat Sketch when it …
Chose Sketch
Sketch had been great and improved a lot in the past, but so has Adobe. If you are going to start new, it's better to plan long term and based on needs see what suits more. Figma is relying a lot on new technologies which are not bug-free, but that may be the future of design.
Chose Sketch
Sketch is the industry leader when it comes to visual design for mobile apps and websites. However, its competitors are catching up very quickly and starting to offer features that Sketch doesn't have. While I think Sketch is still the best visual design software out there for …
SketchUp
Chose SketchUp
I did not personally select SketchUp. If it was up to me, I would only recommend it to legacy users who know/love it. Please don't take that as a shot at it, just my personal preference to use Rhino for similar functions. I think SketchUp is much cheaper than Revit for sure and …
Chose SketchUp
When it comes to easy development of the design and sketches SketchUp is a great tool, but in case you require complex design and more specific details I would like to go for Solidworks. I used this as my secondary design tool but it solves the purpose of basic prototyping of …
Chose SketchUp
To me, SketchUp is better to study designs because it is easier to manipulate than Revit. Revit has each part of the model connected so it is great to "keep your design honest" however, in trying to be creative, you are often inhibited. It is not as easy to push/pull and …
Chose SketchUp
It is easier to orient surfaces and mass models in SketchUp.
Chose SketchUp
SketchUp, Revit, Autocad, and Rhino are COMPLETELY different programs. It's important to know the benefits of each, and how to work between all of them. SketchUp is the best to produce visually appealing graphics, however when it comes to construction documents, it is not going …
Chose SketchUp
SketchUp makes 3D models much quicker, and is easier to modify. ArchiCAD however changes with 2D CAD drawing changes, so they both have their benefits.
Chose SketchUp
We didn't want to pay for Visio's extra features in mapping/diagramming (SketchUp's features are more limited, but fine for what we needed). Be able to also model in 3D was value-added in certain situations for us.
Chose SketchUp
I haven't used any other products aside from SketchUp.
Chose SketchUp
Making a model can be bulky in Revit, especially if you are in a design phase where you are still playing around with options. The benefit to Revit is that it is easier to then work those models into CDs. Sketchup is more friendly when you are exploring or using the model as a …
Chose SketchUp
We have not evaluated any other competing software to this one. I heard about this software from a friend who teaches how to use it. She showed me in just a few minutes and I was HOOKED. I saw immediately the possible help it would be to my business. Thank you.
Chose SketchUp
SketchUp is much easier to teach and troubleshoot than alternative 3D modeling programs like Rhino and Revit. SketchUp and Rhino are used for similar purposes in architecture, firms tend to prefer one or the other based on the types of geometry being created (rectilinear vs …
Chose SketchUp
Sketchup serves a very specific function in my office and fits somewhere between Rhino and Revit in our workflow. It is useful for early design studies and clear graphic diagrams for large-scale urban projects. Only up to a certain level of complexity, at which point Rhino or …
Chose SketchUp
We have also used the pro version of Live Home 3D (https://www.livehome3d.com/), which is also easy to use and is well-suited to creating architectural models of buildings. It also has access to the same or similar library of 3D models that SketchUp has. For creating interior …
Chose SketchUp
Revit takes more time to learn and use, and it requires technical skills from the users. The course for leaning Revit is pretty high. However, SketchUp is very easy to learn and use. When working with urgent projects or idea concept projects, SketchUp works better and faster. …
Chose SketchUp
We use all three programs in our office, primarily based on client needs and final deliverables, but in general, we'll use MicroStation for highway projects, AutoCAD for water/sewer projects, and SketchUp for environmental projects. MicroStation tends to be more focused on the …
Chose SketchUp
Main other tool that I looked at is AutoCAD. I think AutoCAD has probably a richer set of features. It's so hard to learn and rather than intuitive controls using the mouse, there are a ton of key commands that there's no way I'm going to remember unless I'm in the software …
Chose SketchUp
SketchUp has a simple interface that is easy for the staff to get used to. It also is more common in architecture schools, so entry level staff is already well versed in it by the time they start. It also has been really the only product we have used, and are very comfortable …
Chose SketchUp
No other 3d software is as easy to use as SketchUp.
Chose SketchUp
Fusion 360 and OnShape are much more suitable for 3D printing. These tools were not available at the beginning, but SketchUp was. SketchUp's 3D repositories, 3Dwarehouse was bigger than the Thingiverse.com. I used to get 3D files from 3Dwarehouse for my 3D printers on those …
Chose SketchUp
SketchUp is far easier to use, has faster modeling, and is more affordable to operate than the aforementioned options.
Chose SketchUp
SketchUp can be widely used in different design disciplines while some programs such as Revit and SOLIDWORKS are specifically designed for making 3D or 2D drawings related to structures, mechanical components, and building elements. The interface of SketchUp is intuitive, all …
Chose SketchUp
SketchUp offers a more strings-free set up than its counterparts, such as Vectorworks, Revit, or AutoCAD. These other competing software also tend to be overshadowed by extraneous functions that may end up confusing you and distracting you more than they end up helping you. …
Chose SketchUp
Rhino is more suited for organic shapes/structures
Best Alternatives
MarvelSketchSketchUp
Small Businesses
OmniGraffle
OmniGraffle
Score 9.8 out of 10
OmniGraffle
OmniGraffle
Score 9.8 out of 10
Onshape
Onshape
Score 6.4 out of 10
Medium-sized Companies
OmniGraffle
OmniGraffle
Score 9.8 out of 10
OmniGraffle
OmniGraffle
Score 9.8 out of 10
Onshape
Onshape
Score 6.4 out of 10
Enterprises
OmniGraffle
OmniGraffle
Score 9.8 out of 10
OmniGraffle
OmniGraffle
Score 9.8 out of 10
Rhino
Rhino
Score 8.4 out of 10
All AlternativesView all alternativesView all alternativesView all alternatives
User Ratings
MarvelSketchSketchUp
Likelihood to Recommend
5.1
(0 ratings)
4.5
(0 ratings)
8.0
(0 ratings)
Likelihood to Renew
-
(0 ratings)
9.0
(0 ratings)
9.0
(0 ratings)
Usability
-
(0 ratings)
6.3
(0 ratings)
7.0
(0 ratings)
Support Rating
-
(0 ratings)
9.1
(0 ratings)
8.5
(0 ratings)
User Testimonials
MarvelSketchSketchUp
Likelihood to Recommend
The best Marvel scenario is when you have an application that has different navigability options, and it is a long project. Marvel works to design these applications, as well as give a demo in the design to present it to customers and visualize how your application will be on the client side. This is an advantage for the whole team because the client knows what to expect, and the developer know what to develop. I also appreciate the logical order between options and navigation, which allows you to carry everything out very cleanly when working. Now, if there are projects that are short and do not have a level of design that requires you to present your application to a client in a visual way, it is not necessary to work on Marvel, since the ideal use of this application is to really see the scope of a project, to see in a visual way what will be presented and how it will look, and to see functions and features that will be available in some way when the application is developed. That is the great advantage of using marvel.
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Sketch may still be a solid tool, especially for Mac-based designers focused on high-precision design and creating static design systems. However, Figma excels in real-time collaboration, cross-platform support, and interactive prototyping. If you need features beyond simple vector design—like collaborative prototyping or working across different operating systems—Figma is a more comprehensive solution.
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Real estate is not really the most likely use for Sketchup, since it has so many choices and possibilities. But, it is an innovative way to differentiate yourself from the competition. The program is very well-suited to the myopic seller or buyer who can't visualize future changes and their effect on value.
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Pros
  • Extremely intuitive and clean interface. The design is beautiful and simple to navigate.
  • The links are easy to share and allowed our teams to collaborate (leave comments, annotate, etc.) designs.
  • It's very fast and easy to create simple prototypes.
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  • Auto Saving your work
  • Great library of plugins to use to make the software your own
  • Easy to understand interface that is very similar to other prototyping applications
  • They have been around for 12 years so you know the support and legacy stands
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  • Quickly exploring solutions in 3D: We get a lot of "what if" and "what would that look like" questions. While hand-sketching and hand-drafting can be fairly quick, SketchUp allows me to quickly create 3D and 2D views of a detail or solution, change dimensions and materials in a flash, and show a client or installer the plan in minutes.
  • Creating professional design documents in LayOut: Projects of any scale need good documentation. Using a combination of SketchUp and LayOut, I can create a Design Intent Set, plans for permitting, a set for mechanical trades to mark-up, etc. Having clear, appropriately-scaled drawings with dimensions or notations is a must, and we don't always have the time or budget to get an architect involved!
  • Using live files to guide discussions: Not all clients are "visual" people, so opening their model and orbiting around their space in real time has been extremely helpful. Clients and trades enjoy the perspective views so much that we often include them in the full-sized drawing sets to give a good "overall" view of the project intent. For complex or tight spaces, sometimes un-rendered plans and elevations just aren't enough!
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Cons
  • Would never hurt to have a greater range of micro-interactions!
  • A greater range of project frames/devices
  • I would like to see an easier way to demonstrate responsiveness to clients, rather than having to have separate mockup files
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  • The Sketch interface can feel a bit clumsy when you're working with a document that has many pages. As an example, I regularly work in a document that captures 10 different aspects of a product. Sketch doesn't allow me to organize all those pages into any type of folder hierarchy. I have to scroll through the complete list of pages to try and find the page I want. You can drag pages into a different order in Sketch, but that doesn't remove the lengthy list or provide visual demarcation between groups of related pages.
  • Nested symbols are extremely useful, but the interface available on the right panel of the screen to manipulate a nested symbol in a canvas is not clearly organized to find what you're looking for quickly. It displays as a list of items in your nested symbol with no visual delineation between objects, so it can be a bit of guesswork to make sure you're making changes to the correct element.
  • It would be nice if Sketch offered the ability to create a workflow with automatic connection of objects via lines and arrows, like a sitemap or process flow. I use Sketch to create all my screens, but still need to leave the app to create my visual diagrams in a separate app.
  • A fresh take on the UI to better delineate things visually would be a great help. As mentioned, pages can't be organized, nested symbols are cumbersome to read through, etc. Separating the main central area of the app where canvases are displayed visually from the tools on the left and right would make for a cleaner work environment.
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  • Exporting/importing files from other programs may not always be compatible.
  • I'm an engineer and I feel SketchUp is more geared towards architects. However, I still find it useful for certain aspects of my job such as creating renderings.
  • Has a tendency to slow down as the file size gets larger. Apparently, it runs on an outdated engine that has trouble with very heavy models.
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Likelihood to Renew
No answers on this topic
Sketch is a core tool for us and the cost to keep it going with our teams is low. It provides a good alternative to other screen design tools for our team members who prefer to use it.
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We typically wait a few years in between renewing, as even older versions are powerful tools for modeling, and we make sure the amount of feature changes are worth the re-investment.
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Usability
No answers on this topic
At the end of the day, it's just simple. This goes a long way in design and goes even further when your talking productivity, intuitive design and turnover rate. It's not difficult to figure something out even if it's not something your directly familiar with, i.e. if you want to export in certain file formats or change the size of the canvas, you don't have to delay your end product trying to figure it out. Similar situations took me less than 30 seconds to solve without a Google search. That's Usability.
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It is very user friendly and easy to learn. It's simplicity allows for a low learning curve so more people can learn it faster. The downside is that most schools are no longer teaching it, so many younger professionals come out of school not knowing it and knowing more complex software and they have a hard time "dumbing down" their skillsets
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Support Rating
No answers on this topic
The support is relatively decent, and they are quick to respond. However, their releases are not great. Sketch could use more robust testing of their software before releases. Over the last four years, I have had many days lost while waiting for Sketch to patch issues with their releases. It's actually a running joke in our office. So, support, good. Releases in the first place? Not great.
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Sketchup is so intuitive; I can't recall ever looking for official support. However, there are many user forums online that can answer more questions. The usefulness of the online forums is, however, tempered by the fact that there have been many versions of the software under different ownership and support regimes, and thus finding the right information for the right version of the software can be a challenge.
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Alternatives Considered
Marvel isn’t the most robust prototyping tool, but its simplicity is what makes the tool rise to the top when it comes to creating quick, simple prototypes to elicit feedback on designs and iterate upon them. While tools like InVision and Axure provide many tools to make more realistic, animation-heavy designs, Marvel is a go-to for a simple interface that enables designers to “just design.” Sometimes it is not necessary to have all of the bells and whistles of a stronger tool, particularly when a designer is low on time. Marvel’s simplicity allows designers to quickly design and iterate in time crunches without the distractions of fancy bells and whistles.
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I constantly use various tools, selecting the right one for each task based on my experience and understanding of their strengths. This allows me to combine the advantages of each tool to complete tasks more efficiently and achieve better results. For example, I primarily use Figma at work, but if I need to draw an icon quickly, I prefer Sketch and then export it to Figma.
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To me, SketchUp is better to study designs because it is easier to manipulate than Revit. Revit has each part of the model connected so it is great to "keep your design honest" however, in trying to be creative, you are often inhibited. It is not as easy to push/pull and manipulate quickly to see if an idea works. You also have so many people working in a model and each view impacts one another, so if you are in the middle of studying one area, another person cannot work on that same area
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Return on Investment
  • Creating prototypes of applications, or sites in marvel, guarantees me a considerable return, as it saves time and effort, because the client is quickly introduced to the various stages of prototyping, which avoids rework.
  • Another plus point, it's free!
  • No need to download programs, it's all done online.
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  • Saved time -- Intuitive interface saves us lots of time/money because it is reliable and easy to use. Other programs have caused serious confusion, leading to project delays.
  • More captivating wireframes -- Stakeholders have been finding it easier to visualize potential “final products” with vector-based Sketch designs. Because of this, we’ve been able to have more targeted, focused discussions that lead to improved final products (with fewer immediate post-launch revisions!).
  • Increased productivity -- Because Sketch is so easy to use, our designers have had more time to do more work. Rather than finagling difficult tools in previously used products, our designers feel no hesitation with Sketch, and are producing more often and more creatively.
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  • Increased revenue by allowing our customers to see the final products faster, input comments and finalize design decisions.
  • We develop furniture and the rendering capabilities and graphics found in the basic package allow the fabricators a broader understanding of what is being created.
  • We develop all of our work in SketchUp. I initially felt it was a simplistic cadd software. By re-tooling my thinking I have found fantastic results with the program. I must admit that I learn something new every day. There is a wealth of information on how to do and create things on YouTube. It has a very large community of supporters.
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ScreenShots