Adobe offers their video editing platform Adobe Premiere Pro, supporting video and audio editing as well as VR presentations, available as part of the company's Creative Cloud suite or as a standalone application.
$22.99
per month
Figma
Score 9.0 out of 10
N/A
Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
$15
per month per editor
Pricing
Adobe Premiere Pro
Figma
Editions & Modules
Premiere Pro Single App
$22.99
per month
Adobe Creative Cloud - All Apps
$59.99
per month
Adobe Creative Cloud - Students and Teachers
$59.99
per month
Adobe Creative Cloud - Business
$89.99
per month per seat
Professional
$144
per year
Organization
$540
per year
Starter
Free
Offerings
Pricing Offerings
Adobe Premiere Pro
Figma
Free Trial
Yes
No
Free/Freemium Version
No
Yes
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
Discounts available for student and teacher plan.
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More Pricing Information
Community Pulse
Adobe Premiere Pro
Figma
Considered Both Products
Adobe Premiere Pro
No answer on this topic
Figma
Verified User
Contributor
Chose Figma
Figma and Adobe XD both are used for design UI but Adobe XD is paid and Figma is free to us and also for me Figma is more flexible and easy to use than Adobe XD that's why I prefer Figma over Adobe XD.
Figma can be accessed on all the platforms. Be it Windows, Mac or Linux, or whatever as it can be accessed via web browser so it was a very useful feature for collaboration. While it's the competition like Sketch is only available on Mac and Adobe XD is available on Windows and …
I have actually recommended Adobe Premiere Pro to many people looking to get into the editing field. It is perfect for any type of video creation. It would not be very useful for someone who isn't serious about video editing and wants to just use something to cut out the beginning or ends of clips. It's too advanced for that and [maybe] confusing for someone not educated in the field.
I would recommend if you need to start from scratch a product UI or any customer journey that you need to implement that requires designing and visualizing different steps to complete a process. I would recommend that any design/UI/UX team brainstorm and make proposals that they can compare and discuss in a visual way.
Figma allows us to create universal content. This means that if multiple designers want to re-use a piece of content, and if everyone's content should be dynamically updated from time to time, we can easily accomplish this by turning design elements into a universal instance. Then, if an update is needed, we can push the change out to all assets at once. It's very efficient and ensures we're all updating content accordingly.
Figma also allows us to set parameters for the company's brand guide and share them across various designers. This way, we can easily pull from approved brand fonts, colors, and more, which allows our assets to remain unified across multiple touchpoints.
Figma also allowed us to create and install our own plugin, which we use to export every slide we have in a frame at one time, versus the default export feature, which limits you to one slice at a time. This is particularly useful for us when we're working on email templates, since we tend to have a ton of slices in any given series.
Export times: I do a massive amount of exports with intensive graphics. They often need to be done quickly. If export times could be reduced by 90%, my life would improve drastically.
Importing errors: Certain video formats are not compatible, such as specific types of MP4s and MKV files. Greater flexibility would be wonderful.
End the subscription model. I'd gladly pay one flat fee once and be done with it.
It will be great if Figma will consider having the Pages where interactions can be stitched together among the Pages and not just one page with so many Frames to create the stand-alone clickable prototype that can be used to simulate the intended UX
Bring back the Inspect Mode tab right on the right-side panel of the main workspace instead of hiding behind the Dev Mode.
Figma Slides feature could be improved quite a bit more in order to be easier to assemble slides into a presentation deck and having pre-built templates for slides can be useful too.
There is not better program for your needs than Adobe Premiere Pro. It doesn't matter if it can be hard to learn because this product is the top of the line and you will not find a better video editing program. This is what the professionals use. It is worth the learning curve.
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
Premiere Pro is a very powerful tool, but it's not intuitive - it's virtually impossible to use without some kind of training or instruction. That being said, once you've learned how to use the product so that you can take advantage of its various video editing and creation options, it's an incredible program in terms of features and tools.
There's a bit of a learning curve, but generally I think it's both more powerful and intuitive that other UX design tools. Most of what I need to do as a designer can be done in this platform, from basic wireframes to creating a design system, to creating pixel perfect designs, to prototyping to dev handoff.
It is a professional team that provides customer service at any time. I think that the team does not rest until they find a solution to your problem. I think this makes this company great because when a company offers a good service, and they treat you well, the customer always returns satisfied.
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
DaVinci Resolve is a powerful editing and color-grading application, and the base version is free. However, I've found that with the Lumetri Color panel in Premiere, I really have no need for Resolve as it meets all of my needs. Additionally, I've found Resolve to be lacking in support for the broad range of file types that Premiere handles gracefully.
Miro is more user-friendly than Figma, but is less robust in terms of web prototyping and graphic design. While Figma isn't made to be used as a design tool, our team has taken to using it as such because it's richer in functions and personalizations compared to Miro and Figma.
Speed of workflow has increased- specially when coupled with keyboard shortcuts
Jobs have had a faster turnover rate which makes clients happy.
I have two Adobe accounts, one for work and one for personal use. Both of these accounts are paying for themselves through the work I can provide with the use of Premiere.