Adobe Illustrator gives you much more control over every aspect of the design process. Canva has several limitations like being unable to customize gradients or creating clipping masks. Inkscape only works in RGB space and has a less intuitive user interface. They benefit from …
We selected Adobe Illustrator CC as a company because of it's wide array of other programs that we can bundle together. It's a tool that most our vendors are also familiar with so it simplifies our workflow to use it. I like the functionality and the fact it's a tool I'm super …
The integration with Creative Cloud Libraries and Adobe Fonts, combined with the powerful array of tools offered in Adobe Illustrator makes up for the high price compared with other tools that are often free. You even get an outstanding 3D renderer built in with excellent …
Figma is way better than Adobe Illustrator because of its ability to seamlessly integrate multiple use cases like mobile design and vector-based shape building. While Adobe Illustrator is great for adding texture and depth to illustration you can still build high-end …
I would use Figma for sure for any product design you need, for any marketing or visual illustrations related to a product or business. Even if the navigation between files/folders and within the design is not the best, the capabilities and focus on designing are the best in …
Figma is far superior to Canva in my opinion. Canva is a great tool for novice designers who need to rely on templates and a limited number of options to complete their tasks. Figma is much closer to Photoshop in its features and application, but separate from Photoshop in that …
Figma was a huge turning point compared to its competitors, especially Adobe XD, a tool designed for the same purpose as Figma. I would say that it and all the other tools I mentioned, including those that do not have the same focus on UX design (Photoshop and Illustrator), …
It has all the necessary tools for the job while allowing a much greater collaborative workspace. I have a very limited time and can't lose it asking to designers to show me what they are doing and setting up meetings to comment / design with them. All other tools do not have …
Figma does everything that I personally needed to do, and does all of those really well. If you're a UI / UX designer, there is nothing better out there. If you're a PM, you'll be working on this quite a bit, but this is definitely not the best wireframing tool.
Better auto layouts, components and prototyping capabilities. Variables in Figma are also a fantastic addition to create a robust, and scalable design system. I use these features all the time. Love them!
Figma is the most efficient tool for teams and sharing with clients. It's also easier to learn than other Adobe products. When sharing designs with clients, Figma looks more professional than Canva.
Figma stands out with its robust collaborative design capabilities, enabling multiple users to work simultaneously, unlike Adobe PhotoShop and Illustrator, which are more suited for individual use. Figma's cloud-based platform facilitates real-time feedback, version control, …
In theory it can do the all the things these other apps offer. And it does to a certain extend. if your prototypes are not too complex it can completely remove the need for other prototyping software. Through Figjam presentation and collaboration, alternatives provide no extra …
I was not the one who selected Figma and it is certainly missing some features of photoshop that I'd like to have but its a great all in one software for design and collaboration and its very easy to learn and get new members on board.
They are used for different things so they don't really stack up against each other. I know there is FigJam, but we are not using it within the team. For workshops and discussions we use Miro as a tool, but all the design tasks are carried out within Figma. We mostly use Figma …
Figma is a lot cleaner, easier to navigate and organize. Maybe you can't do as much visually but you can move faster in Figma. I'm trying to remember more but honestly I've been using Figma for so long now.
Figma supports and is supported by other design apps, but it really shines in prototyping for web and app development. It's easy to share with colleagues and collaborate in one space, the open space allows for a ton of iteration, and the organization of layers functions better …
In Figma we have it all! From sketches, wireframes, to complex design systems, components, tokens, libraries, etc.
It is also very easy to share interactive prototypes, the developer team can also access the files from anywhere, without installing anything on their computers, …
Figma is inherently "smarter" than these other apps for its ability to create design tokens, generate code and is just better suited all around for screen-based design.
Adobe Illustrator is used to help make drawings look good but not make them. It is easy to add color or texture but it is hard to actually make the drawings in it. I would recommend using other software to make the lines for plans and sections and using Adobe Illustrator to make it look good.
I would recommend if you need to start from scratch a product UI or any customer journey that you need to implement that requires designing and visualizing different steps to complete a process. I would recommend that any design/UI/UX team brainstorm and make proposals that they can compare and discuss in a visual way.
Figma allows us to create universal content. This means that if multiple designers want to re-use a piece of content, and if everyone's content should be dynamically updated from time to time, we can easily accomplish this by turning design elements into a universal instance. Then, if an update is needed, we can push the change out to all assets at once. It's very efficient and ensures we're all updating content accordingly.
Figma also allows us to set parameters for the company's brand guide and share them across various designers. This way, we can easily pull from approved brand fonts, colors, and more, which allows our assets to remain unified across multiple touchpoints.
Figma also allowed us to create and install our own plugin, which we use to export every slide we have in a frame at one time, versus the default export feature, which limits you to one slice at a time. This is particularly useful for us when we're working on email templates, since we tend to have a ton of slices in any given series.
It will be great if Figma will consider having the Pages where interactions can be stitched together among the Pages and not just one page with so many Frames to create the stand-alone clickable prototype that can be used to simulate the intended UX
Bring back the Inspect Mode tab right on the right-side panel of the main workspace instead of hiding behind the Dev Mode.
Figma Slides feature could be improved quite a bit more in order to be easier to assemble slides into a presentation deck and having pre-built templates for slides can be useful too.
While Adobe Illustrator CC is one of the only true design software out there, it really stands heads above the other products. It's clean UI and menu structure is easy to navigate.
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
There's a bit of a learning curve to this software vs other similar tools that can take some time to learn and get familiar with but the amount of functionality that Adobe Illustrator CC offers is quite large compared to simpler tools.
There's a bit of a learning curve, but generally I think it's both more powerful and intuitive that other UX design tools. Most of what I need to do as a designer can be done in this platform, from basic wireframes to creating a design system, to creating pixel perfect designs, to prototyping to dev handoff.
I normally already know how to do whatever I'm trying out, but the documentation (as well as a simple Google search) makes any question quick to resolve. The Adobe boards themselves are a fantastic resource, especially for resolving questions between new programs and iterative releases.
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
They complement each other, each with its own specific characteristics, but within a marketing sector, an experienced designer knows that the use of these tools in sets makes all the difference. It is possible to combine their uses and create really relevant materials that will bring a great return to the company and in the dissemination of arts with superior quality to the competitors
Miro is more user-friendly than Figma, but is less robust in terms of web prototyping and graphic design. While Figma isn't made to be used as a design tool, our team has taken to using it as such because it's richer in functions and personalizations compared to Miro and Figma.