Figma is a well known design tool but is heavily skewed towards creating pixel perfect UI interface designs and hence more suited to UI designers. Sketch and AdobeXd, similar to Figma have always been vector based software design tools which affords a designer more control over …
Due to the use of variables and possibility of adding complex user flows and related conditions Axure gives a feel of real solution, which may be tested without a particular scenario (freely used by the user, if a feature or app os complete). Other tools are rather UI focused, …
Axure is my go-to choice because although it is more manual, I have more direct control and can create rich prototypes and interactions that other tools just can't do. With Axure I can mockup physical hardware as well as on-device screens and deep menus. You just can't do that …
Figma is much more evolved than Sketch, that requires a lot of plugins to be comparable. It’s more collaborative and easy to jump into calls without leaving the Figma environment. Adobe XD was ok but seems to be on the wane, and had performance issues. Axure RP is powerful, …
Adobe XD is an absurd copycat that never got to have even 10% of Figma's features. It's hyper fast because it's native, but that's the only good thing it has.
Axure RP is an excellent prototyping software, with Local Variables and complex interactions. But it's also extremely …
I prefer to use it comparing to Adobe XD. It surely is more intuitive and still develops itself providing new features (e.g. variables; however, I had to get used to the new interface). Now, if I had to compare it to Axure it'd depend on the project I'm working on. In case of …
Figma is the best for collaborative work. Very easy to learn, so easy that most people dont use it properly (which is good and bad at the same time). Prototyping is where I'd wish it will improve. Axure was awesome.
Figma has more features than Zeplin or Axure. Unlike Zeplin it allows to create and share dynamic prototypes. Unlike Axure it gives tools to create detailed designs.
Figma stands out with its robust collaborative design capabilities, enabling multiple users to work simultaneously, unlike Adobe PhotoShop and Illustrator, which are more suited for individual use. Figma's cloud-based platform facilitates real-time feedback, version control, …
Figma blows these out the park. Adobe's system is very different, and I think this shows in their attempted acquisition of Figma. I've not used Sketch or Invision, but their lack of market presence says a lot—designers like using the best tools. Axure is definitely more …
Axure is known for its powerful prototyping capabilities, including complex interactions, conditional logic, and dynamic content but it has a steeper learning curve due to its advanced features and complexity. Plus its expensive. Adobe XD integrates seamlessly with other Adobe …
Previously, we were using more than 1 tool for a specific use case related to design needs, but learned that Figma was more comprehensive, thus we were able to reduce usage of 2+ tools into one saving our overall budget on UX tools. Figma also seems to be an industry-wide …
Honestly, Figma is so much better than its competitors, if you even want to call them that. You get accurate, high-fidelity work that you can quickly get into development for launch. The Figma community of plugins and templates is also AMAZING! There are so many passionate …
I was not the one who selected Figma and it is certainly missing some features of photoshop that I'd like to have but its a great all in one software for design and collaboration and its very easy to learn and get new members on board.
We still use Axure for rich prototyping as it allows complex logic and states that are tricky to implement in Figma. Figma beats Axure as it is a great for collaboration across large teams of designs and developers. Reviews are quick and FigJam boards have a great 'follow' …
At the time of evaluating between using Figma and Axure, circa 2019, Figma felt much more lightweight and fluid as compared to Axure. This quality allowed for quicker iteration. Another reason I chose Figma was the community. Figma was widely adopted by professionals in my role …
The benefits of Figma are that you can log in easily and use it anywhere. It has great features and component management. Sketch has more advanced visual effects, and can be used offline. I've run into trouble where I have no internet, so am unable to connect to use Figma. Axure …
Figma is a better layout tool than all of the other products I have used. I believe it’s worse at prototyping than Sketch and axure. Also its lack of a design kit from officially from Apple is a ding on the product and a plus for Sketch in my opinion. XD is awful and not worth …
I have used almost all the tools in UX designing and reviewed all of them, I found the Figma is light weight and very fast, I love the web version as I am teaching online and also working on the organization in different teams and the web version is super helpful for me.
Figma is dominating the market now because it comes with some amazing features. The design file and assets collaboration is one of the best features around. Figma is way better than Adobe PhotoShop and Axure. It is a very fast and user-friendly environment. Figma has a very …
Online collaboration, file management, fast service, available on desktop and web, prototyping and creation tools. These are some of the important factors that make Figma very attractive. It's only a matter of time before they take over the top spot.
Still the best IMHO for dynamic prototyping. Sometimes you need to wireframe novel on-page widgets, such as draggable search areas (in the context of map-based search), or interactive annotations on diagrams. And sometimes real data values are necessary for test participants to give good feedback. However, this is something of a niche scenario. The majority of uxers prefer xd or Figma and find that static prototypes (screen1->click->screen2) is sufficient.
I would recommend if you need to start from scratch a product UI or any customer journey that you need to implement that requires designing and visualizing different steps to complete a process. I would recommend that any design/UI/UX team brainstorm and make proposals that they can compare and discuss in a visual way.
Adaptive views enable us to create truly responsive designs, even when they are very complex.
The platform’s many available templates and ability to create a library of reusable designs enables us to prototype faster and more efficiently than creating every single design from the ground up.
The company provides a lot of support options, from training videos to online forums. This is a pretty complex tool, so knowing that we can always look up or ask a question and get a quick answer has helped us immensely.
Axure’s comprehensive suite of tools to portray interactivity in prototypes has truly helped us show stakeholders and clients what an end product will look like, which has really helped us gain necessary internal and external buy-in.
Figma allows us to create universal content. This means that if multiple designers want to re-use a piece of content, and if everyone's content should be dynamically updated from time to time, we can easily accomplish this by turning design elements into a universal instance. Then, if an update is needed, we can push the change out to all assets at once. It's very efficient and ensures we're all updating content accordingly.
Figma also allows us to set parameters for the company's brand guide and share them across various designers. This way, we can easily pull from approved brand fonts, colors, and more, which allows our assets to remain unified across multiple touchpoints.
Figma also allowed us to create and install our own plugin, which we use to export every slide we have in a frame at one time, versus the default export feature, which limits you to one slice at a time. This is particularly useful for us when we're working on email templates, since we tend to have a ton of slices in any given series.
It will be great if Figma will consider having the Pages where interactions can be stitched together among the Pages and not just one page with so many Frames to create the stand-alone clickable prototype that can be used to simulate the intended UX
Bring back the Inspect Mode tab right on the right-side panel of the main workspace instead of hiding behind the Dev Mode.
Figma Slides feature could be improved quite a bit more in order to be easier to assemble slides into a presentation deck and having pre-built templates for slides can be useful too.
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
Axure feels like a tool that started with a simple interface that wasn't redesigned over time. Simple tasks sometimes require clicking through multiple layers. Crucial pieces of functionality are hidden under text links, or just flatly aren't discoverable. Much of the quirks of the interface only come from having screwed up numerous times, and knowing that certain things are just difficult to accomplish.
There's a bit of a learning curve, but generally I think it's both more powerful and intuitive that other UX design tools. Most of what I need to do as a designer can be done in this platform, from basic wireframes to creating a design system, to creating pixel perfect designs, to prototyping to dev handoff.
I've never used the support for Axure but they do have an online community that can be helpful when you're unsure how to accomplish a specific bit of interactivity. Overall the community for Axure is a great benefit for the software. There are also a lot of shared library assets which can help reduce the time you spend on projects.
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
I think that the online training videos cover all product features and are a great resource to point people to. The newsletter is also frequent and passes on a range of tips and techniques for users that are eager to learn more, or just want to keep themselves up to date
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
Since Axure RP is a desktop software that can work without a cloud connection, it is easy to have approved within a highly restricted corporate environment for a low cost with a small team. iRise is a solution that requires greater amounts of management, best service a group of designers in a corporate environment. InVision is cloud-based and, although not impossible, would require a long-term agreement to be made between the corporate and InVision. These could take years. Origami is free and desktop based and has great control of the transitions and data - but is so granular that additional time commitments may have to be made to make a prototype of this fidelity
Miro is more user-friendly than Figma, but is less robust in terms of web prototyping and graphic design. While Figma isn't made to be used as a design tool, our team has taken to using it as such because it's richer in functions and personalizations compared to Miro and Figma.
Axure allows for us to quickly get the entire sales team trained on a specific narrative and gives them a fool proof click path for them to use in the demo.
Axure is relatively inexpensive and allows for purchasing the software without having to pay a monthly subscription (although they do have that option).
The Sketch integration has allowed for a 10 fold increase in productivity by taking designs already created in another program and quickly adding them to Axure.