Adobe Illustrator CC is a vector-based graphic design software.
$20.99
per month
Autodesk 3ds Max
Score 8.8 out of 10
N/A
Autodesk offers 3ds Max, 3D modeling and rendering software for design visualization, games, and animation. The vendor states that users can produce professional-quality 3D animations, renders, and models with an efficient and flexible toolset to help create better 3D content in less time.
$235
per month per user
Blender
Score 9.2 out of 10
N/A
Blender is a free and open source 3D creation suite available in under the GNU General Public License. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
Blender Cloud is a related service accessible via subscription, and is a training and content platform providing access to expertise from the Blender Institute for advancing one's use of Blender.
$11.50
per month
Pricing
Adobe Illustrator CC
Autodesk 3ds Max
Blender
Editions & Modules
Yearly - Billed Monthly
$20.99
per month
Monthly
$31.49
per month
Yearly - Billed Upfront
$239.88
per year
Monthly Subscription
$235
per month per user
Yearly Subscription
$1875
per year per user
3-Year Subscription
$5625
3 years per user
Blender Cloud Membership
$11.50
per month
Offerings
Pricing Offerings
Adobe Illustrator
Autodesk 3ds Max
Blender
Free Trial
No
Yes
No
Free/Freemium Version
No
No
Yes
Premium Consulting/Integration Services
No
No
No
Entry-level Setup Fee
No setup fee
No setup fee
No setup fee
Additional Details
—
Flex pricing available for limited usage. Minimum plan $300 for 100 tokens. 3ds Max costs 6 tokens per day.
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More Pricing Information
Community Pulse
Adobe Illustrator CC
Autodesk 3ds Max
Blender
Considered Multiple Products
Adobe Illustrator
Verified User
Engineer
Chose Adobe Illustrator CC
GIMP does not have a lot of reference information, so it takes time to solve problems. Illustrator takes less time because there is a lot of reference information on the Internet and in books. Also, GIMP does not allow batch processing, so the work must be repeated. Illustrator …
Verified User
Employee
Chose Adobe Illustrator CC
Like most people, I came from using Adobe PhotoShop and learned Adobe Illustrator CC later (in my case, in college as a required class for my digital media degree). I didn't realize the power of vector illustration until I took that class, and ever since I've been using Adobe …
Blender is a very small and quite easy-to-use software but it lacks some of the things and for that, you need a lot of addons. So that's not a good thing. 3ds Max on the other hand is big in size but it can do pretty much all the tasks by itself.
Back when 3d programs were becoming more powerful and
stable, 3d Studio (yes, it was 3d Studio before it was 3ds Max, more on that
later) and Maya were owned by different companies. At that time, you had to
I use Blender, Maya is expensive learned it once but about the same as 3ds Max, just more expensive. Blender is great, open source and hard to learn, but work it. But since I have so much experience in 3ds Max it is my go to software.
Sketch-up week to be vertically integrated to produce concept all the way to high-end render, an animation (effects, particles, soft-body, etc..) All 3 other softwares are fully capable, it just comes down to what software an operator is most familiar with and if it works in …
Complex models are very easy to make in 3ds Max compared to other software, as Autodesk provides safety and security for your data and there are always there to serve you better. My experience with Autodesk was remarkable and Upmarket integration with other plugins makes 3ds …
Again, Blender wins over its competition in the number of users and its large community because it is free software. Whether you like it or not, that's a kickstart that makes a noticeable difference. But, indeed, its competition is usually much more powerful and professional, …
Well, in fact, I haven't used any of that software, but there is one thing I know: Blender is free. That's huge for small business owners like me; it is the difference between having the tool and not having it. I have heard other people saying that the Autodesk offerings have …
Blender is first of all free and open source software. It has very easy to use tools which can help one in navigating and modifying easily and efficiently. It is also very less in size, on my system it is of 355 MB. The rendering engine Cycle works simultaneously in the …
Ease of use and free, ZBrush has a very steep learning curve and Blender seems to be better at realistic image rendering. Plus free upgrades and amazing support made it a no-brainer. Lots of online tutorials and add-ons Blender comes out on top.
The biggest advantage of Blender over these alternatives was how easy it was to learn, even for team members with no previous experience in 3D modeling, design, or any artistic field. The fact that it allows you to import or export files in most of the existing 3D model …
Blender is just as good as Cinema 4D. One huge advantage Blender has is that its free and you don't have to worry about upgrades or license upgrades when wanting to download or purchase the latest version
It is the only tool that I use to create logos. It gives me the flexibility to create sharp text and marks and they can then be resized at will, color changes in a second and perfect way to export. I know that some people use Illustrator for document layout, it is not ideal. While I can easily create documents here, it really is InDesign that is the perfect tool.
For print media for marketing and for 3d animations for web spots and TV ads/movies/programs. It is less suited for quick 3d graphics or images that you get from AI image programs, but it is much more powerful than most AI image programs.
Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
Creating complex polygonal geometries is very easy in Blender.
Edit Mode and Sculpt Mode helps in creating non uniform surfaces for objects like rocks, surfaces, terrains etc.
Blender can use various external plugins to make it work in more smoother way. For example to import any 3d object one can use sketchfab plugin and easily import the free assets from web after logging in.
Blender has a better rendering engine known as Cycles, it is far more better than any other stock rendering engine which can generate realistic lightning, shadows and reflections.
The animations can easily be generated with blender animation toolbar and also it incorporate any other animations made in any other software.
The bone generation and its behavior of animations can be achieved easily in blender.
It's really a hard question, but it could be: a game engine. Older versions used to have it; I would use it to simulate machines game-like.
I'm struggling to find another one; maybe the fact that it is so powerful and has so many features that learning it can be daunting; better documentation WITH examples and/or a map of Blender capabilities would help to know where you are in terms of knowledge and the planning the roadmap to where you want to go.
Precision modeling. Coming from CAD and using Blender as part of my design workflow, I'd love to be able to model inside Blender as I model with CAD tools. At this moment, it's simply impossible.
While Adobe Illustrator CC is one of the only true design software out there, it really stands heads above the other products. It's clean UI and menu structure is easy to navigate.
It satisfies 95% of my 3d visualization need. The left over 5% is handled by a few other programs. If Max just can't perform a specific task I can do that elsewhere and then bring it back to Max to finish up. But, it's rare that this occurs in my work
There's a bit of a learning curve to this software vs other similar tools that can take some time to learn and get familiar with but the amount of functionality that Adobe Illustrator CC offers is quite large compared to simpler tools.
It is a very difficult program to learn to use and even harder to use well. But once you get to using it it is a great software package to know how to use. Getting to be good at using it takes lots of use.
Because while it's a pretty good piece of software, the default built-in commands, the interface layout, and certain functions aren't as logical in their way of being arranged and executed. This, of course, doesn't diminish its use or effectiveness in your field of work, but it is quite awkward at first. A big advantage is that Blender lets you customize the interface however you want as well as keyboard shortcuts and several general program parameters.
I normally already know how to do whatever I'm trying out, but the documentation (as well as a simple Google search) makes any question quick to resolve. The Adobe boards themselves are a fantastic resource, especially for resolving questions between new programs and iterative releases.
I chose Rhinoceros 3D because it is accurate to make drawings in it and it is better to make drawings in Rhinoceros 3D and then put them in Adobe Illustrator. But while printing or scaling it is much easier to put it in Adobe Illustrator. This makes the whole printing aspect of it much easier.
Sketch-up week to be vertically integrated to produce concept all the way to high-end render, an animation (effects, particles, soft-body, etc..) All 3 other softwares are fully capable, it just comes down to what software an operator is most familiar with and if it works in the production pipeline for the client.
We've only used the consumer (non-pro) version of SketchUp, which we love, but is very limited in features and output capabilities compared to Blender. While Blender's learning curve is MUCH steeper than SketchUp, it feels like truly complete, professional design software.
3ds Max has one of the best control tools that can help someone to sculpt almost anything. With the vertex tool and polyline edit function we can create almost any complex geometry.
Default rendering is equipped with almost everything that is needed for process, V-Ray for 3ds Max is the best 3rd party plugin for getting crisp renders.
The four view port tools for viewing the model helps from each and every angle. The moment and selection tools in the 3ds Max are quit easy to operate.
As it is a beginner-friendly software with increasing demand in the animation sector again, it positively impacts the business.
Except in some specific cases, no one will use Blender on their own at a professional level.
When I was a beginner, it took me a lot of time to learn, consequently designing the creation. But if we want to learn to master Blender, we can do it. As long as we have time and a lot of willpower, since, we repeat, it is not a simple program and hides thousands of tools and possibilities.