Canva is a great tool to use for creating your own designs but there is a lot more that you can do when it comes to image editing with photoshop. If you are looking to edit images in different ways then it is better to use a tool such as photoshop.
Each adobe tool really is created to stand alone for different purposes. I don't think I can compare Adobe PhotoShop with other tools simply because they do different things. As far as Canva goes, I do enjoy using Canva, but there are at times more complicated things I need to …
Adobe PhotoShop has so much more functionality and features compared to Canva and Canva Pro. There are so many more options in editing and designing. Many Canva designs can end up being repetitive because of the lack of options and Photoshop opens up a lot more possibilities …
There is no comparison needed. Each of these apps has a place in one's production tasks. You don't compare a donut to a glass of orange juice. They both taste pretty good. One is for fun (and fat). The other is for thirst-quenching and health benefits. Adobe Photoshop is for …
A lot of the newer, younger staff, have worked extensively in Express and/or Canva. Some things in those platforms, like one-button background removal, have made it very easy for them to quickly do mock ups. But if they have to do something a bit more complex, Adobe PhotoShop …
I've used Gimp a little bit but not enough to really compare. It's certainly a contender and improving all the time. If I didn't have the budget for a pro tool like PhotoShop I would likely use it more. I've also heard good things about Krita and Affinity but haven't tried them.
Krita has been open-source and around for a while, though lacks many of the key features that Adobe PhotoShop has as standard and the easy usability. Krita lacks UX friendliness often leading to greater confusion when trying to learn the software. Krita has not been in …
I used all of these for different reasons. For a quick job that is a duplicate of previous efforts, Canva can get the job done. For actual illustration, Clip Studio Paint is a better choice for drawing. Adobe PhotoShop is the all-arounder, though, that can accomplish any of the …
Sometimes PhotoShop just gives that extra edge when it comes to functionality when you have to edit a very detailed picture. PhotoShop has a lot more tools and is thus great for creating visuals that you can later use in print settings, for example; we want this tablecloth to …
Every software has its kind of users, and Photoshop is ranked as one of the most competitive softwares and is used mainly by professionals. Figma is great for working in collaboration and designing Ui/Ux interface. Illustrator is great for vector-based work, such as logos and …
I selected Adobe PhotoShop over other as it is more useful and convenient then other platform,It helps in giving a pro touch in every images and it helps to adjust each and every single element in a photo as we can manually adjust that how much exposure is needed our how much …
Adobe stands out for the quality of the results of the work it provides. You will of course have to be well trained but Adobe is complete and has all the assets
Adobe photoshop is flexible with simple tool. The user interface is not clumpy but very clean. You can customize the canvas to what you like and set your own shortcuts key to keep the software accustom to yourself. Photoshop is unmatched when it comes to images manipulate and …
I'd say there are different use cases for each tool. PhotoShop is a beast at image editing, I haven't used anything else for this purpose. But with the other tools, they serve different purpose - Canva is good for templated stuff, illustrator is good for anything …
every software work is different ... indesign is good for making multiple pages like magazine booklet and illustrator is good in picking colors and directly fill them in object just clicking ... Adobe Photoshop can do everything but every software has its own speciality.
PS is a notable device for a long time and I have been a client since before they utilized the CS part.For the adaptability the device has and every one of the capabilities, I never "totally" changed to different apparatuses, I utilize different devices for different things. …
Photoshop is definitely way more comprehensive than Canva when it comes to creating complex designs. For simpler design needs, we use Canva's free version
Adobe Photoshop is really best if we compare this software with other graphic designing software. There are several reasons, but the most important reason is the difference in tools and features because Adobe Photoshop offers a number of incredibly professional tools that allow …
In terms of comparing Sketch with some of it's competitors, I would say that Sketch falls behind Figma due to the fact that it doesn't not have the power of inline collaboration that Figma has developed. It's also not quite as powerful as Axure in terms of providing a usable …
I constantly use various tools, selecting the right one for each task based on my experience and understanding of their strengths. This allows me to combine the advantages of each tool to complete tasks more efficiently and achieve better results. For example, I primarily use …
Figma and Adobe XD provide features surpassing Sketch in key areas, such as collaboration, cross-platform support, and advanced prototyping. For those who need these capabilities, either Figma or Adobe XD is likely the better choice over Sketch, depending on whether integration …
I think Sketch it better than Illustrator in a lot of respects. I feel like Sketch allows for more accuracy and precision. I do think it lacks in its collaboration. Unlike Figma it doesn't allow live collaboration.
I would say that it's different enough from the others that it has its place right alongside them. Nothing beats Sketch in terms of its ability to quickly wireframe.
Sketch's approachable UI allowed those using outdated technologies to transition efficiently. Among its peers, Sketch performs comparably with most prototyping tools. It falls behind compared to those that can better handle movement, like Invision Studio, which combines …
Freelance Handlettering Chalkboard Artist & Graphic Desinger
Chose Sketch
The interfaces of Adobe and Figma are very similar, but I would say that Figma's collaboration tool is great with onboard live collaboration. For Sketch, that is a separate payment. XD is great for free usage and for Windows collaboration, but some parts of the collaboration …
Sketch works in a similar way to programs like Figma and InVision. Sketch is a mac only program so it works well in a mac environment. Tools like Figma and InVision have better collaboration tools and are both cross-platform. Sketch is easier to use and more intuitive for most …
Sketch is great for creating digital assets quickly and easily. It is simple to figure out and easy to use. It has a very clean user interface and isn't a resource hog like Adobe products tend to be. Its export feature is fantastic, generating multiple asset sizes/resolutions …
At the time of evaluation, Sketch provided a full feature design tool at the cost we needed. We also had required integration with Abstract, Zeplin, and InVision. Our design team already had familiarity with the Sketch interface. these considerations made it an easy decision to …
We went from designing websites in Photoshop to designing in Sketch, and it is certainly much quicker and easier to design in Sketch, and you're more easily able to make sure that our designs are exact in Sketch, as far as spacing exact pixels. I have never used AdobeXD and …
Sketch works perfectly well with Adobe Illustrator, you can seamlessly copy and paste vector artworks and open PDF files. It also [works] very well with prototyping tools such as proto.io and Bravo App. At ExMachina we also selected Sketch for its handover capabilities and …
Sketch is much better for web design than Adobe products. It's easier to learn and use, and it's a much more efficient way to hand off design files to developers. However, given a choice between Figma and Sketch, I'd choose Figma because of its cloud file storage and …
We use Sketch for its clarity. While Figma and InVision Studio have some "google-doc-escrow" collaboration tools, I've found them hard to make pixel-perfect designs, which is necessary while working with IT and clients.
Illustrator may have been the first of these vector-based …
Sketch eliminates all the complexity of Photoshop and it simplifies the screen design process for web, UI, UX designers. It is also much faster software with capabilities to make responsive design quickly.
Front-End Web Developer, Office of Mediated Education
Chose Sketch
I was a big Fireworks user when it was discontinued by Adobe. At the time most people used Photoshop, but I've never liked Photoshop for web designs because it was built for photo editing, not vector graphics. I've heard Illustrator might be a pretty good alternative now, but …
Again, I would say that Sketch stacks up very well against similar Adobe products in the field. I get the sense, just from the little bit I've used it, that It may not be as robust as some of the Adobe products. However, for my needs (fundamental to the middle of the road use), …
I think they are both similar and different. I can generally choose an Adobe product when I'm looking for a specific end result. I use Sketch a lot for layout, UI and UX design cause it just takes all the frills out of the equation while giving me an equal end product. They are …
Although there's a lot of overlap, we use these different platforms for different purposes. InVision allows us to create more robust prototypes, Zeplin is a better tool for design/dev handoffs, and Marvel is great for basic wireframes. None of these tools beat Sketch when it …
Sketch had been great and improved a lot in the past, but so has Adobe. If you are going to start new, it's better to plan long term and based on needs see what suits more. Figma is relying a lot on new technologies which are not bug-free, but that may be the future of design.
Sketch is the industry leader when it comes to visual design for mobile apps and websites. However, its competitors are catching up very quickly and starting to offer features that Sketch doesn't have. While I think Sketch is still the best visual design software out there for …
Photoshop is a useful tool for everything from creating social media graphics to editing and sizing photos. There is a bit of a learning curve, so you need to have a bit of experience to master it and use it for a variety of tasks. You also need to have a good sense of file organization so you can find files quickly without losing track of them.
Sketch may still be a solid tool, especially for Mac-based designers focused on high-precision design and creating static design systems. However, Figma excels in real-time collaboration, cross-platform support, and interactive prototyping. If you need features beyond simple vector design—like collaborative prototyping or working across different operating systems—Figma is a more comprehensive solution.
Expensive - It is too expensive to buy Photoshop alone, and hence leading the user to purchase the entire Creative Cloud Package though he/she is not even aware of half of those apps.
High System Spec - Requires high system specifications to run the application smoothly, and to use it at its best.
Process lag - When it comes to large-sized files, the application becomes laggy taking much time even to render a single layer.
The Sketch interface can feel a bit clumsy when you're working with a document that has many pages. As an example, I regularly work in a document that captures 10 different aspects of a product. Sketch doesn't allow me to organize all those pages into any type of folder hierarchy. I have to scroll through the complete list of pages to try and find the page I want. You can drag pages into a different order in Sketch, but that doesn't remove the lengthy list or provide visual demarcation between groups of related pages.
Nested symbols are extremely useful, but the interface available on the right panel of the screen to manipulate a nested symbol in a canvas is not clearly organized to find what you're looking for quickly. It displays as a list of items in your nested symbol with no visual delineation between objects, so it can be a bit of guesswork to make sure you're making changes to the correct element.
It would be nice if Sketch offered the ability to create a workflow with automatic connection of objects via lines and arrows, like a sitemap or process flow. I use Sketch to create all my screens, but still need to leave the app to create my visual diagrams in a separate app.
A fresh take on the UI to better delineate things visually would be a great help. As mentioned, pages can't be organized, nested symbols are cumbersome to read through, etc. Separating the main central area of the app where canvases are displayed visually from the tools on the left and right would make for a cleaner work environment.
Adobe Photoshop Creative Cloud 2014 is part of the Adobe Creative Cloud family of software products. Therefore, when you get a license to use Adobe Photoshop for a monthly fee, you are constantly up-to-date on any upgrades or new releases of the software. So, if you are using the product, you never have to renew and you are always using the latest version of the software, for perpetuity.
Sketch is a core tool for us and the cost to keep it going with our teams is low. It provides a good alternative to other screen design tools for our team members who prefer to use it.
I've used it for a long time and would consider myself a Pro user at this point. I know where everything I need is, have custom actions set up to make common actions faster, and have my workflows automated so much that everything is easy. Occasionally, a new version of Photoshop will change a common usability feature which will slow things down for a short time before I'm able to adjust, but generally I really like my setup. However, if you're new to Photoshop, it is likely going to take you a while to figure out how you can best use the features.
At the end of the day, it's just simple. This goes a long way in design and goes even further when your talking productivity, intuitive design and turnover rate. It's not difficult to figure something out even if it's not something your directly familiar with, i.e. if you want to export in certain file formats or change the size of the canvas, you don't have to delay your end product trying to figure it out. Similar situations took me less than 30 seconds to solve without a Google search. That's Usability.
Adobe Photoshop is very reliable, but is never 100%. There have been times when Adobe Photoshop has had trouble opening, but nothing a little computer restart couldn't fix. I use Adobe Photoshop on a Mac for both work and at home on a daily basis, and I would be lost without it.
Speed can be an issue when you are dealing with large files for large format printing or billboards. When working on web images, speed is not an issue.
While I never contacted Adobe directly, there is so much content out there in the form of YouTube videos, Lynda/LinkedIn learning that almost any issue, including bugs, can be worked around (and this method is generally faster as there's no turnaround time involved).
The support is relatively decent, and they are quick to respond. However, their releases are not great. Sketch could use more robust testing of their software before releases. Over the last four years, I have had many days lost while waiting for Sketch to patch issues with their releases. It's actually a running joke in our office. So, support, good. Releases in the first place? Not great.
I took a course so it really helped. I didn’t take the course until much later after beginning to use it, so I wish work would have sent me right off the bat. It would have alleviated a lot of frustratinon
I used all of these for different reasons. For a quick job that is a duplicate of previous efforts, Canva can get the job done. For actual illustration, Clip Studio Paint is a better choice for drawing. Adobe PhotoShop is the all-arounder, though, that can accomplish any of the tasks you need for image editing.
I constantly use various tools, selecting the right one for each task based on my experience and understanding of their strengths. This allows me to combine the advantages of each tool to complete tasks more efficiently and achieve better results. For example, I primarily use Figma at work, but if I need to draw an icon quickly, I prefer Sketch and then export it to Figma.
Saved time -- Intuitive interface saves us lots of time/money because it is reliable and easy to use. Other programs have caused serious confusion, leading to project delays.
More captivating wireframes -- Stakeholders have been finding it easier to visualize potential “final products” with vector-based Sketch designs. Because of this, we’ve been able to have more targeted, focused discussions that lead to improved final products (with fewer immediate post-launch revisions!).
Increased productivity -- Because Sketch is so easy to use, our designers have had more time to do more work. Rather than finagling difficult tools in previously used products, our designers feel no hesitation with Sketch, and are producing more often and more creatively.