Cinema 4D vs. Unreal Engine

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Cinema 4D
Score 9.1 out of 10
N/A
Maxon, headquartered in Germany, offers Cinema 4D, an animaton suite for 3D artists, which the vendor states is suitable for beginners and seasoned professionals alike, who can take advantage of Cinema 4D’s wide range of tools and features to achieve stunning results for demanding, fast-paced 3D production.N/A
Unreal Engine
Score 9.3 out of 10
N/A
Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.N/A
Pricing
Cinema 4DUnreal Engine
Editions & Modules
No answers on this topic
End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
End User License Agreement for Creators
Free & Royalty Free
Custom Licenses
Contact sales team
Offerings
Pricing Offerings
Cinema 4DUnreal Engine
Free Trial
NoNo
Free/Freemium Version
NoNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
Cinema 4DUnreal Engine
Top Pros
Top Cons
Best Alternatives
Cinema 4DUnreal Engine
Small Businesses
Autodesk Maya
Autodesk Maya
Score 7.9 out of 10

No answers on this topic

Medium-sized Companies
Onshape
Onshape
Score 9.0 out of 10

No answers on this topic

Enterprises
Rhino
Rhino
Score 9.1 out of 10

No answers on this topic

All AlternativesView all alternativesView all alternatives
User Ratings
Cinema 4DUnreal Engine
Likelihood to Recommend
9.7
(5 ratings)
9.6
(3 ratings)
Usability
10.0
(1 ratings)
-
(0 ratings)
Support Rating
10.0
(1 ratings)
-
(0 ratings)
User Testimonials
Cinema 4DUnreal Engine
Likelihood to Recommend
Maxon
Photorealistic Rendering (it takes a LONG time to render for print, but it's insanely realistic). Commercial Production Graphical Integration into print materials (and digital) We did a lot with brochures and billboards. Hi Res rendering takes hours, but the output set us FAR apart from the run-of-the-mill competition we had.
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Epic Games
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
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Pros
Maxon
  • Seemingly endless selection of tools
  • clear and powerful manipulation tools
  • effect use of hotkeys for navigating the 3D space
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Epic Games
  • Achieving proper depth effect of the background layer
  • Walkthrough videos of any given layout can be easily prepared and made more immersive
  • Creating the most detailed 3D models
  • Takes very little time to produce the required renders depending on the complexity of the input
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Cons
Maxon
  • Weak UV mapping interface.
  • Redshift integration is not 100% seamless yet.
  • Weight-mapping is a nightmare.
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Epic Games
  • A lot of the Addons/Plugins don't work with the most recent engine versions.
  • The engine itself can be very problematic at times.
  • Changes and Improvements to the engine can become frustrating at times.
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Usability
Maxon
For reasons mentioned before: an intuitive interface and speed of the viewport, speed of loading, and ease of plugin integration. The MoGraph module encourages experimentation and the creation of highly modifiable scenes. Crashes are extremely rare and the support team and community are hyper-responsive to requests for help. For real... Maxon's staff hangs out in Slack and Discord communities, regularly assisting users with issues. No support ticket required.
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Epic Games
No answers on this topic
Support Rating
Maxon
Maxon's staff regularly hangs out in Slack and Discord communities, ready to assist. This goes beyond the support ticket system, which is also extremely robust. Hundreds of optimizations and bugs are fixed in every patch, even when the user experience is already 99.9% smooth. This is a proactive, not reactive, support and engineering team at Maxon.
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Epic Games
No answers on this topic
Alternatives Considered
Maxon
Well, I go for cinema 4D if I want to create dynamic animation instead of Autodesk 3ds Max as I can easily create that animation compared to Autodesk 3ds Max.
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Epic Games
Unity and Unreal Engine have gone toe-to-toe for years. At one point Unity I felt was lagging behind but lately they've relized that threat UE represents and they've upped their game considerably. Unity is unquestionably very powerful but I find UE's learning curve less steep and I find that it's more intuitive. Plus, I still believe UE is more cutting edge
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Return on Investment
Maxon
  • Producing quality training content reduces mistakes and improves ebitda for our restaurants
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Epic Games
  • Renders prepared by Unreal Engine are much more detailed and easier to understand by the clients
  • Unreal Engine can be used to produce multiple renders within a short span of time, unlike it's competitors
  • Very easy to integrate with architectural tools like Revit and AutoCAD
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ScreenShots