Likelihood to Recommend Photorealistic Rendering (it takes a LONG time to render for print, but it's insanely realistic). Commercial Production Graphical Integration into print materials (and digital) We did a lot with brochures and billboards. Hi Res rendering takes hours, but the output set us FAR apart from the run-of-the-mill competition we had.
Read full review It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
Read full review Pros Seemingly endless selection of tools clear and powerful manipulation tools effect use of hotkeys for navigating the 3D space Read full review Achieving proper depth effect of the background layer Walkthrough videos of any given layout can be easily prepared and made more immersive Creating the most detailed 3D models Takes very little time to produce the required renders depending on the complexity of the input Read full review Cons Weak UV mapping interface. Redshift integration is not 100% seamless yet. Weight-mapping is a nightmare. Read full review A lot of the Addons/Plugins don't work with the most recent engine versions. The engine itself can be very problematic at times. Changes and Improvements to the engine can become frustrating at times. Read full review Usability For reasons mentioned before: an intuitive interface and speed of the viewport, speed of loading, and ease of plugin integration. The MoGraph module encourages experimentation and the creation of highly modifiable scenes. Crashes are extremely rare and the support team and community are hyper-responsive to requests for help. For real... Maxon's staff hangs out in Slack and Discord communities, regularly assisting users with issues. No support ticket required.
Read full review Support Rating Maxon's staff regularly hangs out in Slack and Discord communities, ready to assist. This goes beyond the support ticket system, which is also extremely robust. Hundreds of optimizations and bugs are fixed in every patch, even when the user experience is already 99.9% smooth. This is a proactive, not reactive, support and engineering team at Maxon.
Read full review Alternatives Considered Read full review Unity and Unreal Engine have gone toe-to-toe for years. At one point Unity I felt was lagging behind but lately they've relized that threat UE represents and they've upped their game considerably. Unity is unquestionably very powerful but I find UE's learning curve less steep and I find that it's more intuitive. Plus, I still believe UE is more cutting edge
Read full review Return on Investment Producing quality training content reduces mistakes and improves ebitda for our restaurants Read full review Renders prepared by Unreal Engine are much more detailed and easier to understand by the clients Unreal Engine can be used to produce multiple renders within a short span of time, unlike it's competitors Very easy to integrate with architectural tools like Revit and AutoCAD Read full review ScreenShots