Robert McNeel and Associates headquartered in Seattle offers Rhinoceros 3D (or Rhino 3D), a 3D modeling and design application. Rhino can create, edit, analyze, document, render, animate, and translate NURBS curves, surfaces and solids, subdivision geometry (SubD), point clouds, and polygon meshes.
$995
one-time fee
Unreal Engine
Score 8.9 out of 10
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Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.
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Pricing
Rhino 3D
Unreal Engine
Editions & Modules
Rhino 3D for Windows & Mac
$995
one-time fee
End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
It's hard to compare Rhino to other modeling software as Rhino is in a niche of its own. No other software (to my knowledge) is as customizable/programmable and has such a large community and such a large amount of free, open-source addons. Rhino (and Grasshopper) can be …
One of the main highlights of Rhino is the built-in visual programming system "Grasshopper". It is widely used for parametric architectural design, by a variety of world-class architectural offices. It is also very popular within architectural schools and universities. Its usefulness has increased a lot by having add-ins, plug-ins, scripts, and integrations with Revit and ARCHICAD for BIM workflows.
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
Parametric Modeling - Grasshopper allows for easy/rapid iterative process
White box renders display - looks great as a quick diagram export with no post-production required.
robust command prompts - rhino was originally made for industrial design and it flexes a lot of unique modeling commands that put it up there with SolidWorks
The modeling tools are getting better but have a good way to go to really be intuitive
They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
A majority of the support for Rhinoceros 3D does not come from the company itself, but from online forums and boards where other Rhinoceros 3D users outline their issues and solutions. The Rhinoceros 3D website does not offer much in-depth support and just outlines general how to's. At the same time, online forums allow for more specific issues to be addressed and solved by the Rhinoceros 3D community.
It's hard to compare Rhino to other modeling software as Rhino is in a niche of its own. No other software (to my knowledge) is as customizable/programmable and has such a large community and such a large amount of free, open-source addons. Rhino (and Grasshopper) can be intimidating at first but once you get familiar with it and grow your toolbox with your own scripts, so much time will be saved
Despite the fact that the Unreal Engine user interface took some getting used to, it was rather simple to navigate once we got the hang of it. Furthermore, Unreal Engine offers unrivalled flexibility and fine-tuning tools. Twinmotion has a slightly complicated UI as well, but the number of options for personalization and fine adjustment is limited
It's helped a tiny studio like mine to compete with larger and more financially sound studios.
It gives me another product from which I can derive a revenue stream.
Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.