AutoCAD is a CAD product from Autodesk. It allows designers to work in 2D and 3D, and is available on Windows and Mac, but with extensive online collaboration tools.
$245
per month
Unreal Engine
Score 9.3 out of 10
N/A
Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.
N/A
Pricing
AutoCAD
Unreal Engine
Editions & Modules
Monthly Subscription
$245
per month per user
Yearly Subscription
$1975
per year per user
3-Year Subscription
$5925
3 years per user
End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
Despite the fact that the Unreal Engine user interface took some getting used to, it was rather simple to navigate once we got the hang of it. Furthermore, Unreal Engine offers unrivalled flexibility and fine-tuning tools. Twinmotion has a slightly complicated UI as well, but …
AutoCAD is great for large-scale printing, simple drawing, and manipulating exports from Revit to understand coordinate systems. We often use AutoCAD to create overlays that we then take into Navisworks. Understanding AutoCAD is crucial when working with subcontractor models. I have subs who only work in AutoCAD and I use it to make sure their models will work in my process.
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
The tools are easy to use and the learning curve is fairly minimal to be able to create blueprints.
The 3D application is very fun to use and it is nice to be able to see your product instead of having to imagine what it will look like.
The speed and accuracy in which students can create plans is a huge bonus. Students can plan their industrial art projects out and use their own set of plans to build them.
User Interface Customisation: AutoCAD's user interface could benefit from more robust customisation options. Allowing users to rearrange toolbars, menus, and panels according to their specific workflows and preferences would enhance productivity.
Enhanced 3D Modeling Tools: While AutoCAD is capable of 3D modeling, it's not as intuitive or feature-rich as dedicated 3D modeling software. Streamlining the process and adding more advanced modeling tools would be a welcome improvement.
Enhanced Collaboration and Version Control: AutoCAD could improve its collaboration tools, such as real-time editing and version tracking, to facilitate smoother teamwork, especially in multi-disciplinary projects.
Intelligent Object Libraries: AutoCAD could benefit from an expanded and more intelligent library of standard objects and components. This would save time for designers who often have to create custom components from scratch.
The modeling tools are getting better but have a good way to go to really be intuitive
They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
Because rarely we [would] rather wait for a whole year to update, sometimes the new updates don't bring many new features and we are still ok with the current version. Also the change of interface is always something that takes time for every partner in the company to get comfortable with. So those are the main reasons we may want to keep the same version.
The use case of AutoCAD as a CAD software is highly relevant today as it focuses or targets to tasks types which involve creating 2D drawings of a number of types like electrical drawings, hydraulic drawings, layout diagrams, floor plans, etc. thereby addressing a large number of industries like Mechanical Engineering, Civil Engineering, Electrical Engineering and in most case Architectural Engineering as well
AutoCAD has the issue of crashing or slowing down the design procedure once a heavy design that includes several disciplines or multiple families/blocks is involved. Customer services gets the feedback from the crash reports but this issue seems like it has never been addressed in the software updates past several years.
the implementation was realy easy , to set up our workstation we pay for the licenses we are about to use , there was a little bit of delay to get the payment processed to receive the serial but after that the install runs without any problem , so you can fell secure there will be not issue with the implementation.
I have experience with Autodesk Maya, and am familiar with their user interface with creating 3D objects. AutoCAD while from the same family, requires a steeper learning curve and more in-depth knowledge of the software.
I have experience with this software because it is the industry standard in the jobs that I applied to, and was required to the company that I interviewed for. Part of the interview process was a proof-of-work test to create a mock solution for a client, which would demonstrate knowledge and skill with using AutoCAD.
I have little experience with CorelCAD, but I found AutoCAD to be more in-depth with your options and what you could create.
Despite the fact that the Unreal Engine user interface took some getting used to, it was rather simple to navigate once we got the hang of it. Furthermore, Unreal Engine offers unrivalled flexibility and fine-tuning tools. Twinmotion has a slightly complicated UI as well, but the number of options for personalization and fine adjustment is limited
AutoCAD has helped our smaller firm produce lots of finished products matching that of a much larger size firm. With its many features, we have been able to do so much more and meet deadlines that much faster.
Since we do use AutoCAD, we're able to work with many other engineering firms to collaborate together to complete various building projects.
We have many clients now who expect us to provide for them at the end of a project not just printed construction drawings but also the digital AutoCAD drawing so they can in turn use it for future modifications themselves.
It's helped a tiny studio like mine to compete with larger and more financially sound studios.
It gives me another product from which I can derive a revenue stream.
Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.