Miro is the AI Innovation Workspace that brings teams and AI together to plan, co-create, and build the next big thing, faster. With the canvas as the prompt, Miro's collaborative AI workflows keep teams in the flow of work, scale shifts in ways of working, and drive organization-wide transformation.
$10
per month per user
Sketch
Score 6.0 out of 10
N/A
Sketch is a visual design tool of use for application prototyping, coming with a wide variety of extensions, plugins, and an active user community.
$10
per month billed yearly per editor
Pricing
Miro
Sketch
Editions & Modules
1. Free - To discover what Miro can do. Always free
$0
2. Starter - Unlimited and private boards with essential features
$8
per month (billed annually) per user
3. Business - Scales collaboration with advanced features and security
$16
per month (billed annually) per user
4. Enterprise - For work across the entire organization, with support, security and control, to scale
contact sales
annual billing per user
Standard Subscription
$10
per month billed yearly per editor
Standard Subscription
$12
per month per editor
Mac-only license
$12
per seat
Business Subscription
$22
per month billed yearly per editor
Offerings
Pricing Offerings
Miro
Sketch
Free Trial
Yes
No
Free/Freemium Version
Yes
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
Optional
No setup fee
Additional Details
Monthly billing also available at $10 per month for the Starter plan, or $20 for the Business plan.
The other tools are more precised, but for a content designer like me Miro potentially does the job. It would be a dream to have all in one place and be able to work in a project in which my UX writing skill is required, and the content strategist part too.
Miro is by far the market leader in whiteboarding tools. It can sometimes feel overly complex for the task in hand but when you are used to all the features you are glad they are there. I like the simplicity of FigJam as a direct competitor, but sometimes need the additional …
Miro has a low barrier to start and onboard. Miro is focussed on collaboration and not design. Miro has advanced workshop tools and features that help organising workshops. Miro has an intuitive way of working that encourages team members to set up boards themselves and …
I didn't really have much time to experience with Mural. We used in an external training once, and it felt very similar from what I remember. So not much to say about this one. What we sometimes use is Microsoft Whiteboard, because not all of our internal users have a Miro …
I like Figma for similar reasons. I think what edged out Figma was the talktrack for me.
Importing and dragging and dropping files and it turning out how you might expect or it uploading at all can be more difficult in across the board in but my recollection was Canva did this …
Miro was selected for us by our organization, so I didn't really have a choice. I would say Miro is like all the best components (or nearly the best) of the other applications all wrapped up in one.
Miro is very good but as it’s not a full design software it can’t be compared too closely to Figma. Very good for collaboration and presentation of designs rather than the design work itself.
My company designates Miro as the default online whiteboard tool, so we all use it. Miro dominates the whiteboard market and it spearheads many new functions that other tools don't provide or are playing catch up.
Lucidchart felt really dated and difficult to use. It felt like windows 98. I'm sure people who like crazy ugly charts and the diagramming aspect but I couldn't get along with it. I found it quite buggy and elements wouldn't respond how I anticipated. It took a lot of learning …
While all the other programs that I use are more design-focused, a user can just as easily create the diagrams and outputs you would create in Miro. However, Miro is a more streamlined program that caters to users that are less designed and focused and are more worried about …
I liked MURAL, but someone else switched us over to Miro. I believe Miro had better collaboration functionality at the time. I like MindMeister better for brainstorming I feel Miro as more powerful than FigJam, but not a comparison to Figma. I'd never wireframe or design anything …
It has very similar features to the others mentioned; a lot of the basic functionality of using objects, text, and sticky notes. It seems to have the same learning curve as a result. However, we have now switched over to Figma for design and it would be nice to have more …
I really did forget the competitors. Ms whiteboard was cheap and included but horrible. The webex board does not do well as well. We had some free Alternatives in the beginning but nothing else lived on. Miro is versatile, good at importing picture assets. Bot great for 200+ …
Invasion Freehand is not robust. MURAL and Miro are usually interchangeable... The company selected Miro, and I noticed it is easier for mapping and diagrams, but with my limited experience with MURAL, I don't think it would be an awful option; the MURAL just doesn't seem as …
In terms of comparing Sketch with some of it's competitors, I would say that Sketch falls behind Figma due to the fact that it doesn't not have the power of inline collaboration that Figma has developed. It's also not quite as powerful as Axure in terms of providing a usable …
I often pull up Miro in situations where I need to organize notes and share collaborative spaces. It's so easy to bring people into these spaces and into our boards and collaborative projects, and that often ends up inspiring them to open their own Miro accounts. From experience, I know how easy it is to refer Miro to people, especially when they're working in teams or require a collaborative platform.
Here’s the proofread version: Sketch is a simple and lightweight tool for vector graphics, ideal for individuals. I would recommend it to anyone working alone on design tasks such as UI or website design. I have started and completed many projects in Sketch, ranging from simple websites to complex automotive UIs with extensive libraries.
Makes internal coordination between admin team and tutors extremely painless. It's like a single place where everyone can drop ideas, get updates and notes without loss of context which usually happens in long email threads.
Versioning and board history are handled very well, which drastically reduces the workload. They help me track how a policy or math guideline has evolved, and also make it easy to revert changes if something doesn't work.
Comments stick exactly where they are meant to, making internal reviews much clearer. Admins don't have to guess which note refers to which rule or section.
Exports are clean, so even non-Miro teammates get it instantly.
Sketch is great for drawing and creating shapes, like buttons or icons. It lets you adjust every curve and line perfectly, so you can make your designs look exactly how you want. (All design tools can do that, though).
Sketch is built just for Apple computers, so it runs smoothly and uses all the special Mac features. If you’re already using Apple tools, Sketch feels like a natural fit. (The downside of this is that non-Apple users can't use it.)
If you make something, like a button, and need it in many places, Sketch lets you save it as a "Symbol." You can use it repeatedly, and if you change the Symbol, it updates everywhere automatically. (Figma can do this too.)
As a designer, I miss some more creative features. I can't even get really into designing small things (like paths). Many of my colleagues have already switched to the Figma board because it is possible there.
Things often get lost in the workflow, especially in teams. Working on the same file often leads to misunderstandings and can be frustrating. For example, if text is accidentally deleted and cannot be recovered, or if images become distorted.
The scale on the board is missing, which often leads to size differences.
The software can be buggy right after a release. It appears that they do very little QA testing right after releasing a new version
The software can crash a lot. And when it does, I continuously have issues with it reloading my plugins.
Only available for Mac. If you have a cross platform team, it may not be the best.
Lack of features in the software, so you will have to use plugins for those additional features (Designs system management, accessibility, repository and live collaboration without paying a premium)
Miro saves my day. I would spend at least 4x more time on documenting my projects and work without this tool. It support my day to day role and helps me be successful while saving my capacity. It is not only very easy to start working on it without additional training required, but also adapts to any use case that I might need to implement
Sketch is a core tool for us and the cost to keep it going with our teams is low. It provides a good alternative to other screen design tools for our team members who prefer to use it.
I use Miro almost every day in my work responsibilities. I sometimes need elaborate full workflows with multiple swimlanes and collaborative teams. Other times, I am in a meeting when other attendees are just confused about what the requirements mean in real life. I rely on Miro to do both tasks on the end of the spectrum. Whether I need to do comprehensive workflows or just align a team, Miro does the job.
At the end of the day, it's just simple. This goes a long way in design and goes even further when your talking productivity, intuitive design and turnover rate. It's not difficult to figure something out even if it's not something your directly familiar with, i.e. if you want to export in certain file formats or change the size of the canvas, you don't have to delay your end product trying to figure it out. Similar situations took me less than 30 seconds to solve without a Google search. That's Usability.
I have not encountered events where Miro is not available. It is quite nice and reliable to be fair, even on my freemium version (startup) I don't have reliability issues. It does have sometimes where the screen refresh or "freezes" or "consumes a lot of data" and we have to rewind windows and the likes, this instances are very less
I took the loading quickly to be related to availability which I commented on before, so ditto with those comment on load time here. Although to reemphasize, Miro doesn't crash or just refuse to load like some other programs. The weak point of Miro for me is integration of files like Word, Excel, or PowerPoint (especially the later two). When you embed these, it gets slow, and complicated to bring them up while you're in the application.
We have never reached out to or contacted support because Miro's platform has been incredibly intuitive and user-friendly. The comprehensive resources available, such as tutorials, documentation, and community forums, have provided all the guidance we needed. The seamless integration with our existing tools and the reliability of the platform have ensured that we rarely encounter issues that require external assistance. This self-sufficiency has allowed us to focus more on our projects and collaboration without interruptions. Overall, our experience with Miro has been smooth and efficient, eliminating the need for additional support
The support is relatively decent, and they are quick to respond. However, their releases are not great. Sketch could use more robust testing of their software before releases. Over the last four years, I have had many days lost while waiting for Sketch to patch issues with their releases. It's actually a running joke in our office. So, support, good. Releases in the first place? Not great.
There was a series of webinars which Miro hosted with our organization that went over the basics, then progressively became more advanced with additional sections. The instructors were knowledgeable, and provided examples throughout the sessions, as well as answered peoples' questions. There was ample time and experience on the calls to cover a range of topics. The instructors were also very friendly and sociable, as well as honest. Of course Miro isn't a "God-tool" that does absolutely everything, but the instructors were aware and emphasized the strengths where Miro had them and sincerely accepted feedback.
Easy to learn, Miro has a series of videos on YouTube that effectively taught this program to my team members and me. The program is drag-and-drop and works excellently. People pick up on how to use it efficiently, and it's great for organizing ideas more freely. This product is more challenging for some older audiences who are not accustomed to using a touchpad, but for most, it was very easy to use.
I use both for different things really. Figma is better for design and prototype applications with coding being enabled in Figma (which isn't part of Miro's tools). As I said earlier, I use other programmes when there is a lack in Miro, in this case the coding element. Also Miro is better suited for BAU, so I can utilise this by bringing part of the business into using it. Figma isn't collaborative enough for this purpose. Miro overall has a better user experience
Sketch's approachable UI allowed those using outdated technologies to transition efficiently. Among its peers, Sketch performs comparably with most prototyping tools. It falls behind compared to those that can better handle movement, like InVision Studio, which combines animation and prototyping into a single platform. However, these types of programs have a steep learning curve, whereas Sketch is approachable immediately.
Maybe is possible now so... Could be useful to manage in some way source code for the projects? not to edit so when we make solutions with different components in MIro, maybe each component could redirect to the source code of this component
Saved time -- Intuitive interface saves us lots of time/money because it is reliable and easy to use. Other programs have caused serious confusion, leading to project delays.
More captivating wireframes -- Stakeholders have been finding it easier to visualize potential “final products” with vector-based Sketch designs. Because of this, we’ve been able to have more targeted, focused discussions that lead to improved final products (with fewer immediate post-launch revisions!).
Increased productivity -- Because Sketch is so easy to use, our designers have had more time to do more work. Rather than finagling difficult tools in previously used products, our designers feel no hesitation with Sketch, and are producing more often and more creatively.