Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
$15
per month per editor
Slack
Score 9.0 out of 10
N/A
Slack is a group messaging or team collaboration app that aims to simplify communication for businesses. Features include open discussions, private groups, and direct messaging, as well as deep contextual search and message archiving, and file sharing. Slack integrates with a number of other tools, such as MailChimp, Dropbox, and Google Drive. Slack was acquired by Salesforce in December 2020.
The product is free to use, and also has paid plans with more features and greater controls.
The…
$8.75
per month per user
Pricing
Figma
Slack
Editions & Modules
Professional
$144
per year
Organization
$540
per year
Starter
Free
Free
$0
Pro
$7.25*
per month per user
Business+
$12.50*
per month per user
Enterprise
Contact Sales
Offerings
Pricing Offerings
Figma
Slack
Free Trial
No
Yes
Free/Freemium Version
Yes
Yes
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
—
*Per active user, per month, when paying once a year.
Pro is $8.75 USD per active user when paying month to month. Business+ is $15.00 USD per active user when paying month to month.
More Pricing Information
Community Pulse
Figma
Slack
Considered Both Products
Figma
Verified User
Strategist
Chose Figma
Figma is a more advanced tool than Canva, but Canva is easier to use and has a lot of templates.
I learned UX Design using Sketch and my team was using Sketch when I joined. We no longer use Sketch, and therefore I cannot compare its current functionality to Figma, but at the time of our switch, Figma just had more advanced capabilities- better collaboration, auto-layout …
Figma compared to other tools has user friendly UI which is very easy for all levels of designers. Compared to Adobe XD and Sketch Figma is stable, while in other tools I have faced software crashing in the middle of the work which resulted in loss of data/design. Compared to …
Figma is the only tool that was build from the ground up for enterprise level distributed teams. If I were a one man shop or even a small team, I would consider Sketch or other cheaper alternatives. For a large enterprise team, the only winner is Figma.
Figma is the best for collaborative work. Very easy to learn, so easy that most people dont use it properly (which is good and bad at the same time). Prototyping is where I'd wish it will improve. Axure was awesome.
I believe when it comes to prototyping and visualisation I would say Figma is way better than above mentioned tools. However, when it comes to workshops, brainstroming exercises and running sessions, I feel Miro might be better as compared to figjam and Mural. Figma is quite …
I think they serve different purposes. For Miro, we usually use that for workshops and brainstormings. There are some templates we can make use of. For Jamboard, it is quite lightweighted so we use that for quick brainstorming or retro. Figma is the only option for talking about …
Figma has an overall better user experience, an advanced organization tool, better commentary system. And regarding prototyping, Miro doesn't stand a chance.
The detailing and extent of designs that are possible in Figma are unparalleled. Screen mirroring is one of the most used features as the others do not offer this. In terms of load time, responsiveness, lag etc. there is a marginal improvement. Figma works better even when the …
Figma was far superior to Adobe PhotoShop, considering PS wasn't designer for web but a photo editing tool.
I moved from Photoshop to Sketch a good 8 years ago, and that tranisition was eye opening that we could have a web/app specific tool. The change from Sketch to Figma was …
Figma is more easy to use and most designers are well versed in figma because of how widespread its usage is. The price point is also better than that of most competitors and it’s good value for money for big teams that need realtime collaboration
Much more intuitive, Adobe XD fails to keep up with the newest market changes thus it did not let us stay on top of the technology. The big plus of Figma is that the majority of our clients worked with it, whereas it was not the case with Adobe XD. You can get similar results …
Collaboration in real-time: Figma operates entirely in the cloud, allowing multiple users to collaborate on designs simultaneously. This real-time collaboration is especially useful for remote teams or those working across different …
ChatGPTFigma surpasses Miro by offering a comprehensive design experience, allowing not only collaborative brainstorming but also the creation of realistic wireframes and prototypes. Its design-centric approach enhances visual representation, making Figma a versatile tool that …
Adobe XD really feels like a tool stuck in the past when compared to Figma. Online collaboration, autolayout, reponsive options, it's hard to argue for XD.
Compared to Sketch, Figma is more user friendly and easier to collaborate. The component and library feature is better. Sketch does not have Figjam. Figjam has amazing features like sticky notes, templates, voting, emojis, stickers, etc. The community of Figma is my favourite. …
1. First, Figma is browser based, unlike Sketch that requires a client app and a license for each of them. 2. Sketch is limited to Mac users, Figma, on the other hand, is universal and only requires a browser. 3. It offers free tiers.
Figma blows their competition out of the water. Clearly #1 for me.
Sketch was too slow to get to the cloud even thought they were doing some really awesome things. They also didn't figure out collaboration, version control, and PC/Mac …
Verified User
Team Lead
Chose Figma
I gave up on Adobe XD due to the frequent crashes and then later the Adobe Creative cloud subscription model pricing didn't make sense for me.
Figma doesn't have operating system problems, working well with Windows, Mac, etc (as Sketch is only available on Mac computers), or a lot of bugs and performance issues (as Adobe XD still does). Figma is a lot easier to use as it is 100% web based, winning over these 2 …
Online collaboration, file management, fast service, available on desktop and web, prototyping and creation tools. These are some of the important factors that make Figma very attractive. It's only a matter of time before they take over the top spot.
Teams has an edge over Slack as teams is also a meeting platform Copilot by teams is very well integrated tot eams making it super easy to use AI without extra steps and additional integrations Teams is also great with long messages / rewording messages and any vocabulary …
The other platforms have valuable features (like progress kanbans and storage for big files) but none of them work on their own. Slack is the central hub that we use for all communications, discussions, and meetings.
Slack excels at versatility and ease-of-use. Everyone knows …
Slack has much better UI and search compared to Teams. Teams is much better as an integration into the Microsoft suite (if you use Teams for meetings or Office for email, it might be a better solution for your org).
Teams feature set might be comparable but it is difficult to …
The functionalities of this kind of platform are quite similar, as they have the same objective: a place where teams with multiple people can communicate. The big difference with Slack is that it has many little functionalities to help with planning, organization and …
Slack's interface is very friendly in comparison to something like Discord, which feels very 'tech'. There's a place for both, of course. But in terms of a friendly, open feel, Slack does not feel as daunting as some of the competitors. For task management, while something like …
In terms of team organization, usability, and a welcoming layout, Slack stands out compared to other tools. For management, this is very useful, as we can monitor multiple teams across different projects, while also having a better overall view of what is happening in the …
Asana makes project management easy but not the communications. When you're working with remote or global teams, it's necessary to have options in an app to channel work and communicate efficiently.
Slack is much better to use than the alternatives. It provides rich communication methods with better integrations, threads and attachments. It's also seamless when adding people or modifying a group, which is so common in day to day communications. However I would say the …
The level of complexity for Power users is unparalleled in Asana. The only advantage Google Chat has is its linkage with Gmail, another indispensable tool. Google's meetings are better and connectivity-related issues are fewer. Microsoft Teams too is similar to Google Chat is …
Having used these 3 software, I believe Slack covers a much wider use case scenario, the user onboarding experience is seamless, the platform is very user friendly and intuitive, very well organized as compared to the other competing software that's out there in the market. …
Slack is another level. It integrates well with a great variety of third-party services. The huddle feature is great for starting a discussion quickly. The way channels and messages are organized is better.
Slack is the superior offering for what we do and who we communicate with. The other programs offer basic features, but Slack continues to innovate and is business-first, which is very helpful for our small team. The feature set and integrations are better in Slack than other …
Teams can be an excellent tool if the whole organization is structured around Microsoft products—e.g. OneDrive, 365 Accounts, Outlook, Office Suite, etc—as it provides a fully centralized integration of everything within MS. But as a standalone chat/communications application, …
While Slack isn't perfect, Google and Microsoft don't hold a candle to Slack. They feel like they were built 20 years ago and nobody likes to use them. Occasionally, I'm forced to use those and the teams don't communicate nearly as effectively. Slack is a joy to work in. The …
Slack is more than just a communication tool - its an organization tool as well and it helps keep my teams and thoughts all in the right place. It scales up effectively as your org grows which is really helpful. It also includes enough features to make it fun and let people's …
[Slack] beats the products listed above by adding a full suite of capabilities that others lack, for instance, Microsoft Teams have a very good video chat feature but in comparison to easy use and access to a bigger range of features offered by slack, it remains behind in the …
Slack is widely used in IT organizations. It gives return values of we had [invested] in it. It provides most of [the] features which need in [the] organization like file sharing, chatting, etc. It has many app integration[s] for task management, meeting schedules, etc. UI is …
I would recommend if you need to start from scratch a product UI or any customer journey that you need to implement that requires designing and visualizing different steps to complete a process. I would recommend that any design/UI/UX team brainstorm and make proposals that they can compare and discuss in a visual way.
Slack is great for tracking commits to new coding projects. You can take parts of code that still need to be implemented later and easily search through the history of comments if there is something that goes wrong with a code commitment. It can be difficult for people that only like Teams to adjust to a new platform if you are using both to communicate.
Figma allows us to create universal content. This means that if multiple designers want to re-use a piece of content, and if everyone's content should be dynamically updated from time to time, we can easily accomplish this by turning design elements into a universal instance. Then, if an update is needed, we can push the change out to all assets at once. It's very efficient and ensures we're all updating content accordingly.
Figma also allows us to set parameters for the company's brand guide and share them across various designers. This way, we can easily pull from approved brand fonts, colors, and more, which allows our assets to remain unified across multiple touchpoints.
Figma also allowed us to create and install our own plugin, which we use to export every slide we have in a frame at one time, versus the default export feature, which limits you to one slice at a time. This is particularly useful for us when we're working on email templates, since we tend to have a ton of slices in any given series.
It will be great if Figma will consider having the Pages where interactions can be stitched together among the Pages and not just one page with so many Frames to create the stand-alone clickable prototype that can be used to simulate the intended UX
Bring back the Inspect Mode tab right on the right-side panel of the main workspace instead of hiding behind the Dev Mode.
Figma Slides feature could be improved quite a bit more in order to be easier to assemble slides into a presentation deck and having pre-built templates for slides can be useful too.
Would love a better integration with GitHub. For example, notifications when your PR is updated, when review is requested, @-mention in comments, etc.
Improved "Later" tab, for example the ability to create to-do lists or making the "Later" tab into a more powerful to-do list (annotate items with notes)
More powerful integrations, e.g. Google Calendar could render a calendar view within Slack, rather than sending the daily schedule
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
To be more transparent, I give 10 because Slack serves our collaboration needs. It provide us a good platform for team communication relaying important update within the company, it has even mobile app where you can install in your phone to monitor any updates within that team that needs your immediate attention and intervention.
There's a bit of a learning curve, but generally I think it's both more powerful and intuitive that other UX design tools. Most of what I need to do as a designer can be done in this platform, from basic wireframes to creating a design system, to creating pixel perfect designs, to prototyping to dev handoff.
My rating was 7. Its intuitive interface and user-friendly features like channels, threads, and integrations make it excellent for team communication and onboarding. However, its usability is held back by the resource-intensive desktop app and cluttered feeling in large workspaces. The mobile app's performance and unreliable notifications have also been noted as weaknesses.
Yes, the app works 24/7. I don't even recall having any period that we could not use since the implementation. Even the maintenance periods are barely noticeable and our work is not impacted by it when it happens.
Slack is a soft app, we don't have many issues with it. I recall one or two people complaining about something during our usage period, but I didn't have a bad experience. When the app is slow, usually the problem is with my computer or my internet. The app works just fine.
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
Whenever I've had to troubleshoot an issue with Slack (which, to be honest, has not happened very often), their online documentation has been easy to locate, easy to understand, and effective in resolving my issue. Slack's ever-growing popularity also means that there's a large community of practice out there that can be depended upon.
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
Miro is more user-friendly than Figma, but is less robust in terms of web prototyping and graphic design. While Figma isn't made to be used as a design tool, our team has taken to using it as such because it's richer in functions and personalizations compared to Miro and Figma.
I like Slack better than ClickUp, because I would spend 30-60 minutes a day updating my ClickUp tasks. The way ClickUp was used was very micromanaging. I billed by the hour, so I was willing to put in the time to alert the boss what tasks I was working on.
One of my jobs used Hive - I mostly just ran it in the background in case anyone messaged me. I did not use it often.
Slack has been incredibly helpful in connecting various tech apps and ecosystems, creating a more streamlined and responsive process.
Slack has made it significantly easier to communicate with our team members across multiple time zones, creating a more engaging environment for our all-remote team.