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Entry-level set up fee?
- No setup fee
- Free Trial
- Free/Freemium Version
- Premium Consulting / Integration Services
- Tech Details
Articulate Storyline is software for creating interactive courses. The vendor states it's simple enough for beginners, yet powerful enough for experts, and with it users are able to create virtually any imaginable interaction, in minutes. The vendor further provides that with their new perpetual version of Storyline, users can deliver mobile and accessible courses with enhanced interactivity, faster.
- Supported: Get started building courses right away, without any training. Storyline is so intuitive to use, even beginners ramp up quickly.
- Supported: Create engaging interactivity, easily. If you can imagine an interaction, you can easily build it with Storyline. Let learners click, hover over, or drag any object to trigger any action. Build engaging interactions in minutes with buttons, sliders, markers, and hotspots. And create dynamic, personalized interactivity with intuitive variables—no programming required.
- Supported: Build immersive, engaging learner experiences with video and simulations. Record screen activity, add screencasts from Articulate Replay, and import any type of video. To create software simulations simply record your screen once, then edit whenever and however you want.
- Supported: Assess learners any way you want. Turn objects on your slide into a decision-making activity–or use 25 different question types to create quizzes quickly. You can test throughout your course to get a clear view of performance, and combine results from multiple quizzes for a final score.
- Supported: Make it easy for every learner to access your content. Storyline supports right-to-left languages and double-byte character sets and includes Section 508 and WCAG support.
- Supported: Reach learners on virtually any device with HTML5 and Flash publishing options (Storyline 2) and a fully responsive player (Storyline 360 only).
- Supported: Publish for learning management systems with Tin Can API 1.0, SCORM, and AICC support.
|Mobile Application||Apple iOS, Android|
- Making custom object states (it's not really difficult, it's just fussy).
- Customizing the player, the frame that the activity appears within. I recommend using the built-in options whenever possible because it's a lot of work to make your own.
- Learning how to use the variables takes time but is so worth it! There's a huge payoff in terms of how far you can customize your activities once you learn how to use the variables effectively.
- Variables take a little time to learn how to use effectively
- using the video editing function is really slow and cumbersome.
- When trying to review a slide with audio it responds really slowly.
- The fact you have to work locally in case the file corrups is not useful, especially in this day and age of connectedness. I have to back up to a network at the end of every day, jsut because.
- Text formatting can be a bit cumbersome at times.
- At times, the use of variables to trigger interactions may have created problems with our end-products, but this was quickly fixed by using state-changes as triggers for interactions.
- The output from the authoring tool is not a one-size fits all. The integrated Flash programming may not work with all web-browsers (Internet Explorer, Google Chrome, Firefox), which requires adjustments to individual browsers or browser types. This can be a lot of work if you have hundreds of users.
- Creating a stack of layers on a base slide may be desirable for portability and for creating modular learning, but it can cause the system to slow down if the stack is too high. A more reasonable fix is to spread your layers across distinct slides and the problem goes away.