Kahoot! is a game-based learning platform designed to make it easy to create, share and play learning games or trivia quizzes in minutes from the company of the same name headquartered in Oslo.
$250
to host an unlimited number of kahoots at one event
Quizizz
Score 9.2 out of 10
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Quizizz is a learning platform that uses gamified quizzes to help people learn or teach anything, on any device, in-person or remotely. Quizizz is used by more than 20 million people per month in schools, homes, and offices around the world. The platform is used in classrooms in over 100 countries across the globe, and in over 50 percent of U.S. schools. They say they help educators and training professionals conduct quick assessments on any topic, and analyze results instantly—no grading…
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Pricing
Kahoot!
Quizizz
Editions & Modules
Kahoot! Event Bronze
$250
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit for small teams
$500.00
per month for 25 members (annual subscription billed monthly)
Kahoot! Event Silver
$500
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit Premium
$625.00
per month for 25 members annual plan billed monthly
Kahoot! Event Gold
$750
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit for large teams
$1600.00
per month for 100 members annual plan billed monthly
Kahoot! 360 for Enterprises
Contact Sales
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Offerings
Pricing Offerings
Kahoot!
Quizizz
Free Trial
No
No
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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More Pricing Information
Community Pulse
Kahoot!
Quizizz
Considered Both Products
Kahoot!
Verified User
Professional
Chose Kahoot!
Kahoot! is well tailored to fit the requirements. Whatever you look for is found in Kahoot! therefore it saves you a lot of time in designing training programs while other applications/platforms require a lot of efforts and it is hard to find your way through on the web and …
I only experience Kahoot and joinmyquizz and have an enjoyable experience. For me, Kahoot is more user-friendly compared to the other game tool. Also, it is not confusing in terms of questions and answers and you will see the rank leader right away. I think Kahoot is most …
Kahoot is easier to use, we are more familiar with Kahoot and how it is played. Easy to explain to clients the mechanics of the game. Kahoot is more popular to use when it comes to online games, learning check and fun for clients.
I prefer Quizizz to Kahoot for the report options, accessibility functions, and leaderboards. When I am using Kahoot whole group it is hard to see the question and answer options. Students used to only have the colored buttons to choose from on their screen, but now they have …
Since many online fun checks are not available in the market, we choose Quizziz because it is easier to use than the others, it has a user icon to use ( which is fun to choose), the site is easy to find. No lag and crash of website.
In my encounters with Kahoot, It is a great thing that Kahoot gets attendees to listen and interact during webinar sessions. It helps presenters ensure that people are listening and learning something. With Kahoot, it is easier to convey messages and learnings during webinars as attendees look forward to answering all questions right during Kahoot time.
Quizizz is very well suited for my elementary and middle school-aged students. It is fast-paced, competitive, and keeps their attention. I would not think it would be as well implemented in lower (k-2) grades. I love the fact that it is aligned with Generation Genius, which is another site I use for instruction.
Useful for either, in-person or online classes: it can work from a projector or screen in in-person classes, or by sharing the screen in online classes.
Excellent to get an idea of the understanding or knowledge level of a group of people: depending on the intention of the game, the professor or person in charge of it can make and change the questions to address certain points.
Easy to use for both professors and students: Kahoot is intuitive, simple, and fun to use.
Interactive and engaging: Kahoot is a game designed to work as a tool for professors, which makes it perfect to use with students.
The site is not very simple to find your way through. It is uploaded with so much data; therefore it would be good if they can organize it a little bit.
It would be good to give free templates to free users to attract them.
The site's currently layout feels busy. If you are not a seasoned Kahoot user, it is easy to be distracted and overwhelmed by the information presented. I would not recommend this site to a novice computer user. If the user is tech-savvy and willing to navigate the help topics provided by the site, lessons and games can be created more easily with time and practice.
All reports are very informative and you can analyze the data by student, by class, or by question. The ease of sharing the assignments via Google Classroom is seamless! Teachers can input their own media and questions for anything (quiz, test, survey, emotional check in, etc)
Sizeable community of teachers using this tool means you can typically search and find effective practices and pitfalls to avoid. Documentation and guides from Kahoot! are also solid, but you are likely to find a fellow teacher in your own building or office suite that has experience and is willing to come alongside as you begin using the tool. This for me is a significant selling point regarding support.
Kahoot is better for my competitive students, they love seeing their name constantly on the leaderboard. Kahoot has more lessons to chose from and my students simply like it more than Quizizz. Quizizz is good for more formal assessments, while Kahoot is better for more whole review of content. Both are appropriate in different situations!
I personally have not used any other products like this that compare with this product. so at this time do not have anything to compare or rate towards quizzez