Kahoot! is a game-based learning platform designed to make it easy to create, share and play learning games or trivia quizzes in minutes from the company of the same name headquartered in Oslo.
$250
to host an unlimited number of kahoots at one event
Top Hat
Score 8.0 out of 10
N/A
Toronto-based Top Hat offers their higher education teaching apps, comprising Top Hat Classroom supporting flipped classroom and gamified lessons, Top Hat Textbook for delivering course content, Top Hat Assignment for customizable quizzes and graded tasks or homework, and Top Hat Test for delivering secure tests with auto-grading and reporting.
$30
per term (4 months) per student
Pricing
Kahoot!
Top Hat
Editions & Modules
Kahoot! Event Bronze
$250
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit for small teams
$500.00
per month for 25 members (annual subscription billed monthly)
Kahoot! Event Silver
$500
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit Premium
$625.00
per month for 25 members annual plan billed monthly
Kahoot! Event Gold
$750
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit for large teams
$1600.00
per month for 100 members annual plan billed monthly
In my encounters with Kahoot, It is a great thing that Kahoot gets attendees to listen and interact during webinar sessions. It helps presenters ensure that people are listening and learning something. With Kahoot, it is easier to convey messages and learnings during webinars as attendees look forward to answering all questions right during Kahoot time.
Top Hat is well suited for courses where students are comfortable with utilizing online learning management system as part of their course contents. It is more appropriate to use Top Hat as a stand-alone learning management system or if the school happens to have it integrated to the system. It is not recommended to use Top Hat and another platform or system for students as this would be too much for students.
Useful for either, in-person or online classes: it can work from a projector or screen in in-person classes, or by sharing the screen in online classes.
Excellent to get an idea of the understanding or knowledge level of a group of people: depending on the intention of the game, the professor or person in charge of it can make and change the questions to address certain points.
Easy to use for both professors and students: Kahoot is intuitive, simple, and fun to use.
Interactive and engaging: Kahoot is a game designed to work as a tool for professors, which makes it perfect to use with students.
The site is not very simple to find your way through. It is uploaded with so much data; therefore it would be good if they can organize it a little bit.
It would be good to give free templates to free users to attract them.
The site's currently layout feels busy. If you are not a seasoned Kahoot user, it is easy to be distracted and overwhelmed by the information presented. I would not recommend this site to a novice computer user. If the user is tech-savvy and willing to navigate the help topics provided by the site, lessons and games can be created more easily with time and practice.
The information that Kahoot shares on its blog and support center is updated frequently and provides many ideas for ways to use the platform. I have personally received timely support from Kahoot for any issues I have encountered. Their dedication to their users is amazing. The company is incredibly receptive to suggestions or ideas from their community.
Kahoot is better for my competitive students, they love seeing their name constantly on the leaderboard. Kahoot has more lessons to chose from and my students simply like it more than Quizizz. Quizizz is good for more formal assessments, while Kahoot is better for more whole review of content. Both are appropriate in different situations!
Top Hat generally stacks up pretty well against other industry leading or popular learning management systems. Top Hat is comparable to learning management systems used in most educational institutions. The features such as allowing the educator to create an interactive experience by leveraging tools such as quizzes and polls is comparable. Data on student performance is also a helpful feature that is comparable to that of other similar learning management systems.