Great for Game Development, with Room for Improvements
December 31, 2023

Great for Game Development, with Room for Improvements

Luiz Wendt | TrustRadius Reviewer
Score 7 out of 10
Vetted Review
Verified User

Overall Satisfaction with Perforce Helix Core

We use Perforce Helix Core as a source control for the development of our game. We use it for all the binaries, art assets, audio assets, and source code files for all our projects. So, almost everything. We also use Swarm to review code changes on the project. It works great with Unreal so we are also using Unreal Game Sync to ease the sync for all users.
  • Source control of binary files
  • Ease of use
  • Artist-Friendly
  • Locking of assets to avoid merge problems
  • Version control of code files
  • Branching is too dificult
  • Sometimes is very slow
  • GUI is not the greatest
  • Locking assets make us have no merge problems which are harder to manage on other versions control without locking
  • Almost no need to give support to artists or non-tech folks because the operations are very straightforward
  • There's no way to do interim checkins without going to the process of creating a stream
Git is great, I love Git. But it's not great for dealing with binary assets, even when using Git LFS. Locking is not as simple as on perforce. Git presents some problems on using for non-tech people it can get overwhelming and tech people have to come by and help.

Do you think Perforce Helix Core delivers good value for the price?

Not sure

Are you happy with Perforce Helix Core's feature set?

Yes

Did Perforce Helix Core live up to sales and marketing promises?

I wasn't involved with the selection/purchase process

Did implementation of Perforce Helix Core go as expected?

I wasn't involved with the implementation phase

Would you buy Perforce Helix Core again?

Yes

I would say that for a game development studio seems like a really good idea because it's easy to use for artists and etc. There are some difficulties with how to handle branching and multi-branch locking, but all version controls can present similar problems. One of the biggest issues is the price which cannot be accessible for every studio.