Kahoot! is a game-based learning platform designed to make it easy to create, share and play learning games or trivia quizzes in minutes from the company of the same name headquartered in Oslo.
$250
to host an unlimited number of kahoots at one event
TestInvite
Score 9.9 out of 10
Small Businesses (1-50 employees)
TestInvite provides tools to design and deliver tailored online exams with security. TestInvite's library of pre-made hiring tests streamlines assessment creation, or users can bring their own tests. Systematic question randomization, customizable time limits, navigation restrictions, and secure screen-locking combat cheating behavior. Advanced anti-cheating features, including proctoring and webcam and screen monitoring, uphold exam integrity and ensure the…
$450
per year
Pricing
Kahoot!
TestInvite
Editions & Modules
Kahoot! Event Bronze
$250
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit for small teams
$500.00
per month for 25 members (annual subscription billed monthly)
Kahoot! Event Silver
$500
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit Premium
$625.00
per month for 25 members annual plan billed monthly
Kahoot! Event Gold
$750
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit for large teams
$1600.00
per month for 100 members annual plan billed monthly
Kahoot! 360 for Enterprises
Contact Sales
Pay as you go
$450
per year 2000 testing credits included
Essential
$948
per year 2000 testing credits included
Advanced
$1908
per year 2000 testing credits included
Enterprise
Contact Sales
Offerings
Pricing Offerings
Kahoot!
TestInvite
Free Trial
No
Yes
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
Yes
Entry-level Setup Fee
No setup fee
$1 per seat
Additional Details
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Test Invite is an online exam software is built for organizations of any size. The "pay as you go" plan and credit system enable companies to use the system when they have just needed online exam processes without any recurring payment plans.
I think it works great as a part of lesson. Sometimes teachers use it as a whole period lesson and I don't think that's effective. I also find that students like to use it to test themselves so it works well as a self study tool. I do think Kahoot! has a lot of options for responses which is great.
Our needs are really well met by Test Invite. Of particular note is the fact that Test Invite provides contemporary methods to assess the knowledge and skills of the test takers. In our field, it is imperative to understand the oral language skills of potential students. With the use of video and audio recording supported questions, we can gain more insight into our students' needs so that we can tailor our services to them better. For language testing, Test Invite really allows the school to reliably collect, analyze and report on essential data needed from students. There are some usability issues with the platform, however, Test Invite has been working diligently to improve on these areas and add additional functionality.
Useful for either, in-person or online classes: it can work from a projector or screen in in-person classes, or by sharing the screen in online classes.
Excellent to get an idea of the understanding or knowledge level of a group of people: depending on the intention of the game, the professor or person in charge of it can make and change the questions to address certain points.
Easy to use for both professors and students: Kahoot is intuitive, simple, and fun to use.
Interactive and engaging: Kahoot is a game designed to work as a tool for professors, which makes it perfect to use with students.
Having sometimes large classes means that I cannot use Kahoot! as it only allows a very limited amount of participants.
The above is the main issue and other competitor platforms (Mentimeter) do much better on this
There is also very limited choice with the basic account in terms of types of questions. Some sort of corporate license might help Universities purchasing the advanced subscription (which costs too much for a single professional) and have access to all the features.
The site's currently layout feels busy. If you are not a seasoned Kahoot user, it is easy to be distracted and overwhelmed by the information presented. I would not recommend this site to a novice computer user. If the user is tech-savvy and willing to navigate the help topics provided by the site, lessons and games can be created more easily with time and practice.
The information that Kahoot shares on its blog and support center is updated frequently and provides many ideas for ways to use the platform. I have personally received timely support from Kahoot for any issues I have encountered. Their dedication to their users is amazing. The company is incredibly receptive to suggestions or ideas from their community.
This is the most appreciated part of working with Test Invite over the last 2 years. Support was always timely, congenial, effective, and never challenging in terms of response rate or quality of reaction. Our counterpart on the Test Invite side has practically become a member of our team, as they are always extremely involved and ready to provide value while becoming very clear on our needs.
I forgot the names of the other products like Kahoot. I think that summarizes how close I am to favoring Kahoot within this category. In our field when it's webinar time we always look forward to Kahoot sessions in between or at the end of the session. It is great to have Kahoot during these times
I spend a LOT of time researching alternatives. Many required high upfront payments and did not have the functionality I needed. Test Invite was the first platform I tried and I was very happy with it!
Students who complete a full placement test before starting their lessons are 80% more likely to continue with lessons after a trial lesson.
Students and parents have expressed extreme gratitude to our school for providing them with detailed and complete information about their English level.