Overall Satisfaction with SteamVR
Part of my role is to be knowledgeable in current games, including VR. However, I only have the Oculus as a VR headset. Using SteamVR not only allows me to access a larger library of VR games than the Oculus store, but it allows me to use those games on my Oculus headset.
- Access to a large library of VR games from various publishers
- Allows for other users to join my game and be social in a "hub" outside of the games
- The user interface works well and isn't prone to crashing
- It's stability is good but could still use some optimizing
- The hub has a variety of tools that look cool but are not explained. A tutorial would be nice
- An app that can be accessed from the Oculus would be good, though I realize that is a long shot
- Vastly increased access to library of the VR games.
- Ability to meet with friends in a virtual space to hang out or then jump into games together
- Ability to utilize the processing power of desktops with relatively low expense of Oculus headset
SteamVR has more volume of games, a variety of games, and quality of games much more advanced than the oculus store. While the SteamVR headset is better than the Oculus, the software (SteamVR) is the better option. Plus, you can utilize your computer storage to hold games instead of being limited by the Oculus internal storage capacity.
Do you think SteamVR delivers good value for the price?
Yes
Are you happy with SteamVR's feature set?
Yes
Did SteamVR live up to sales and marketing promises?
Yes
Did implementation of SteamVR go as expected?
Yes
Would you buy SteamVR again?
Yes
Using SteamVR
1 - We produce media content, so being able to experience VR games is an important asset to our overall library of games and knowledge. Some games we've already experienced have been ported to VR recently, and the gameplay is different enough to warrant a new visit. In addition, the VR landscape afforded by VR allowed us to continue to function during the pandemic lockdown.
1 - SteamVR isn't as plug-and-play as the Oculus store, mainly because it was designed to function with many different headsets. As such, you really only need someone who can ensure the steam account is linked with the headset, and if you are using a virtual desktop, ensure that your wifi is accurately connecting the device to the software.
- Remote employees can meet in a virtual space
- The widest assortment of VR software available, both indi and mainstream
- Valve sales allow low prices games to be stockpiled on a desktop HD instead of the limited headset storage
- Late night gaming sessions when in person visits would be impractical
- Higher quality versions of games through SteamVR are pushed to the Oculus headset as compared to the same games from the Oculus store
- Using desktop hardware power paired with Oculus mobile headset for better freedom
- Virtual meeting spaces to discuss future products with remote employees
- Remote access to desktop SteamVR (hardware in one house, headset in completely separate house, connection via virtual desktop and SteamVR)
Using SteamVR
Pros | Cons |
---|---|
Like to use Relatively simple Easy to use Technical support not required Well integrated Consistent Quick to learn Convenient Feel confident using Familiar | None |
- Accessing your game library was very easy and intuitive
- The hub, or homepage was well put together and fun to hang around in
- The speed of the system on the whole was snappy and stable
- Knowing if the system should be launched from the headset or the pc
- Connecting to social hub with friends outside of a game was difficult
- Stability wavered on longer gaming sessions