March 12, 2016
Score 8 out of 10
Overall Satisfaction with UXPin
UXPin is being used by the product cepartment to develop high fidelity wireframes for our product.
- UXPin is very easy to learn -- I was able to get up to speed quickly making high fidelity, interactive prototypes. This is important to me because the shift from our previous prototyping method to UXPin needs to happen quickly, and the prototypes need to be top notch.
- Layers, interactions, and styling capabilities are done well.
- Team Library and Smart Elements are great for collaboration within my group.
- The Preview function seems buggy and takes a really long time to load previews of even simple pages.
- The inability to name and/or delete "recently created" interactions is not great. The generic naming (example -- "On Hover: Color") isn't useful if you want to repeat an interaction via that list. It's hard to know which is which if you have several of the same types listed with the same generic name (each with a different color, for example).
- All of the faces of the fonts I'd like to use (example: Roboto) are not available. You only have the option of bold and italic, when the actual Google font has thin, light, medium, bold, black, etc.
- Our company has just started using UXPin -- I don't have a good ROI analysis at this time.
We'd been using Adobe Photoshop for our high fidelity wireframes up until now. Photoshop is a great tool (one of my favorites!), however, UXPin is allowing us to provide living, breathing, interactive wireframes/prototypes that really help us communicate with our engineers and team members. The notes function is great for team collaboration.
UXPin is very well suited for high fidelity wire framing and UX/UI team collaboration.