Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.
N/A
Autodesk Maya
Score 8.6 out of 10
N/A
Autodesk offers Maya, a 3D animation, modeling, simulation and rendering tool available to artists, animators, and educators, used to create realistic characters, models, and scenes, as well as effects such as explosions, cloth movement, etc.
$234
per month
Pricing
Adobe Substance 3D Collection
Autodesk Maya
Editions & Modules
No answers on this topic
Monthly
$235
per month per user
Yearly
$1875
per year per user
3-Year
$5625
3 years per user
Offerings
Pricing Offerings
Adobe Substance 3D Collection
Autodesk Maya
Free Trial
Yes
Yes
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
—
Maya is also available through Autodesk's Flex plan and pricing. Tokens expire 1 year from date of purchase. Not all products and features are available with Flex. Students and teachers at qualified academic institutions worldwide are eligible for free access to Autodesk software for one-year through the Autodesk Education Community.
More Pricing Information
Community Pulse
Adobe Substance 3D Collection
Autodesk Maya
Considered Both Products
Adobe Substance 3D Collection
Verified User
Team Lead
Chose Adobe Substance 3D Collection
I am not able to enter in the list the most close to substance we used like instamat and pixplant. We used them as cheaper alternatives to substance, they have limited tools and dont provide full control and accessibility for what we need. Blender is good for creating materials …
Big and mid-sized firms can really leverage the flexibility and value using the different tools all available at one place in the collection and also the integration with Adobe apps like photoshop, really makes it a seamless experience especially in fast paced production environments like advertising. For many film and game studios the whole collection might not be that much helpful as only painter will be of much use. For the small and indie studio it might be a costlier option and they can consider similar free or cheaper alternatives.
Autodesk Maya is a great software, it has so many tools that you can create a full movie without even jumping to any other software. Although it's pretty hard to learn but there is nothing more fun, once you get a hang of it. In general, its tools are best for modeling and animation.
Right now Maya has no good viewport like Blender 2.8 has. It is good that Maya 2019 devs focused on performance and stability but it's strange to see that mainstream soft aren't on trend in developing really cool and helpful tools.
Maya LT is very good for artist who don't need complex FX tools. So the devs must add python API to Maya LT.
Add more helpful tools to modeling section especially for retopology.
The overall usability of substance stager and painter is quite easy. Many people will be able to use it without much prior experience. But designer is very complicated to learn and not many resources available for that. I think if they integrate the AI and provide better resources in the general interface, it could be a 10 on 10 in usability.
As Autodesk Maya was one of the first softwares I learned, so I feel very fun to work with it. The overall usabilty feels very natural to me and I felt it's easy to learn but tough to master kind of software. Some people find it very difficult to learn, so I deduced some rating points.
For texturing, Adobe Substance 3D is much better than the other options. In other fields, it's another story. I find it excellent for game engines and realistic renders, but it only solves textures. We, then, move to Blender because it has more compatibility with exports, and we can import them into our preferred render engine. We mostly use Unreal Engine, but also Blender3D to do the final rendering.
We were evaluating the products within the Adobe portfolio like Adobe Animate, Adobe PhotoShop, Adobe After Effects majorly among few others before finalising on the Autodesk Maya. One of the major reasons for that was earlier experience with the Autodesk Maya tool for the engineer and also it has more to offer than Adobe with multiple products.