Adobe Substance 3D Collection vs. Autodesk Maya

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Adobe Substance 3D Collection
Score 9.2 out of 10
N/A
Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.N/A
Autodesk Maya
Score 7.9 out of 10
N/A
Autodesk offers Maya, a 3D animation, modeling, simulation and rendering tool available to artists, animators, and educators, used to create realistic characters, models, and scenes, as well as effects such as explosions, cloth movement, etc.
$234
per month
Pricing
Adobe Substance 3D CollectionAutodesk Maya
Editions & Modules
No answers on this topic
Monthly
$235
per month per user
Yearly
$1875
per year per user
3-Year
$5625
3 years per user
Offerings
Pricing Offerings
Adobe Substance 3D CollectionAutodesk Maya
Free Trial
YesYes
Free/Freemium Version
NoNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details—Maya is also available through Autodesk's Flex plan and pricing. Tokens expire 1 year from date of purchase. Not all products and features are available with Flex. Students and teachers at qualified academic institutions worldwide are eligible for free access to Autodesk software for one-year through the Autodesk Education Community.
More Pricing Information
Community Pulse
Adobe Substance 3D CollectionAutodesk Maya
Top Pros

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Top Cons

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Adobe Substance 3D CollectionAutodesk Maya
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User Ratings
Adobe Substance 3D CollectionAutodesk Maya
Likelihood to Recommend
9.0
(1 ratings)
7.5
(7 ratings)
User Testimonials
Adobe Substance 3D CollectionAutodesk Maya
Likelihood to Recommend
Adobe
It's great if you don't want to mess around trying fixes or subpar software. Adobe Substance 3D is the default, and it just works when you need it. From textures to complex materials, it gets the job done with no worries. It's really good for new users, because the new UI features they implemented simplify the software a lot, and the learning curve is gentle. It is well suited for game development, renders, and top-notch material creation. One of the main features we use is the creation of dynamic materials that have different colors on the edges. This is useful because it adds a lot of realism, for example, in metals.
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Autodesk
We have the design team using that to create videos for our concepts in the Cyber security - Products, services and solutions as well as in AI/ML, basically everything that needs to be communicated in the best way we use Autodesk Maya for the videos thus making it more fun and easy to understand the concepts to get going.
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Pros
Adobe
  • Great performance
  • Excellent Adobe support
  • Fast and easy
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Autodesk
  • Easy to build workflow due to strong customizability.
  • Industry share. Easy to collaborate with other companies.
  • Strong cooperation with other software.
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Cons
Adobe
  • Sometimes, it can take a lot to load heavy files
  • It could be better at the time of exporting, it requires a pro user to make it right
  • The interface can be messy if you're not familiar with it
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Autodesk
  • Right now Maya has no good viewport like Blender 2.8 has. It is good that Maya 2019 devs focused on performance and stability but it's strange to see that mainstream soft aren't on trend in developing really cool and helpful tools.
  • Maya LT is very good for artist who don't need complex FX tools. So the devs must add python API to Maya LT.
  • Add more helpful tools to modeling section especially for retopology.
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Alternatives Considered
Adobe
For texturing, Adobe Substance 3D is much better than the other options. In other fields, it's another story. I find it excellent for game engines and realistic renders, but it only solves textures. We, then, move to Blender because it has more compatibility with exports, and we can import them into our preferred render engine. We mostly use Unreal Engine, but also Blender3D to do the final rendering.
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Autodesk
Animating in Autodesk Maya is much more convenient and easier in comparison to Blender. It's easier to use features like constrains, motion trails, and attribute editors in Autodesk Maya. Most of the time I use Blender for modeling and Autodesk Maya for animation. Either way, I like to use both software according to my needs.
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Return on Investment
Adobe
  • We saved time when texturing models
  • With better looking assets, it's more money in the bank
  • Less time testing, more time doing
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Autodesk
  • Effectively able to get the designs created and visualised
  • Video creation for concepts has become easy
  • ROI has been good, but if the costing is brought down then its even more amazing
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