Figma covers all our use cases. It helps with our design systems, pattern libraries, and prototyping; it's helpful to be cloud-based and sharable. Its plugins and usability for all team members make it very useful. Autolayout functionality is head and shoulders above the rest …
Figma blows these out the park. Adobe's system is very different, and I think this shows in their attempted acquisition of Figma. I've not used Sketch or Invision, but their lack of market presence says a lot—designers like using the best tools. Axure is definitely more …
Figma is often considered superior to Sketch and Adobe XD due to its web-based nature, enabling seamless cross-platform compatibility and real-time collaboration. While Sketch is limited to macOS and Adobe XD offers robust features, Figma's ability to work directly in the …
Axure is known for its powerful prototyping capabilities, including complex interactions, conditional logic, and dynamic content but it has a steeper learning curve due to its advanced features and complexity. Plus its expensive. Adobe XD integrates seamlessly with other Adobe …
I believe when it comes to prototyping and visualisation I would say Figma is way better than above mentioned tools. However, when it comes to workshops, brainstroming exercises and running sessions, I feel Miro might be better as compared to figjam and Mural. Figma is quite …
We migrated from Sketch to Figma and appreciated the design system when selecting Figma. We also liked the increased collaboration it would enable. We've found both to be incredibly helpful in practice and are very happy with our decision. Figma is intuitive and committed to …
More people use Figma than Adobe XD at the moment. It feels like Adobe is no longer supporting XD so people are moving to Figma. Before XD there was Sketch but this isn't used as much. Figma are the market leader. If you are learning design in 2024 I recommend learning how to …
Previously, we were using more than 1 tool for a specific use case related to design needs, but learned that Figma was more comprehensive, thus we were able to reduce usage of 2+ tools into one saving our overall budget on UX tools. Figma also seems to be an industry-wide …
I think they serve different purposes. For Miro, we usually use that for workshops and brainstormings. There are some templates we can make use of. For Jamboard, it is quite lightweighted so we use that for quick brainstorming or retro. Figma is the only option for talking about …
Figma stands out against Adobe XD in that it is better in every way, easier to use and with more advanced tools that allow for greater customization of components and efficiency when designing. While Figma is not a 1:1 of Miro, the white boarding tool, it does have some overlap …
Figma is truly a Swiss army knife in the retrospect that it does everything...but better that you'd expect it to be where you think...hmmm maybe I don't need this prototyping tool, or this design library framework app, or this simpler solution, because I can just use Figma for …
Honestly, Figma is so much better than its competitors, if you even want to call them that. You get accurate, high-fidelity work that you can quickly get into development for launch. The Figma community of plugins and templates is also AMAZING! There are so many passionate …
In theory it can do the all the things these other apps offer. And it does to a certain extend. if your prototypes are not too complex it can completely remove the need for other prototyping software. Through Figjam presentation and collaboration, alternatives provide no extra …
Free Version of Figma is quite well to give rapid access to customers on reviews. Existing user base and therefore documentations, tutorials and communities.
I will be specific here - With Adobe XD it was very difficult to prototype, it was also very complicated to learn. With Sketch - We had to use InVision for prototype and share and there were limited feature were available compared to Figma.
Figma has an overall better user experience, an advanced organization tool, better commentary system. And regarding prototyping, Miro doesn't stand a chance.
I was not the one who selected Figma and it is certainly missing some features of photoshop that I'd like to have but its a great all in one software for design and collaboration and its very easy to learn and get new members on board.
They are used for different things so they don't really stack up against each other. I know there is FigJam, but we are not using it within the team. For workshops and discussions we use Miro as a tool, but all the design tasks are carried out within Figma. We mostly use Figma …
InVision was the dominant product (not that long ago, about 6-8 years) before Figma came on the scene. The ability to easily share Figma designs via link to colleagues who did not yet have Figma accounts was a key unlock that allowed it to quickly grow, because the more people …
Figma has been beneficial for building auto layout screens when you need to switch out a component or move a page layout to reduce the design time and 'pixel perfection' you would typically see in other programs. Its prototyping tools are great for the basics to create high-fidelity screens for user research and stakeholder communications, but anything more complex is either buggy or incredibly development-oriented. Designers don't have the luxury of time to figure out how to code the 'if' and 'else' thinking, often having to opt for online demonstrations to hand off to developers. It's straightforward to grasp if you've used any other design software and is relatively lightweight in terms of the tools. A design system streamlines so much of the effort in our screens, even if you need to detach!
Sometimes, I have to break components - if there was an easier way to customize on the spot without breaking them.
If I change the naming convention in the library, it would be nice to replace the old version. Because it will just remove the style altogether, I have to go back and apply it again.
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
It's so simple to use! I have no background in UI design but basic designing and I was able to learn this software Figma within 3-5 days. There are tons of tutorials available on Youtube from so many popular YouTubers in the space, you can just go through them and start designing.
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
Figma blows these out the park. Adobe's system is very different, and I think this shows in their attempted acquisition of Figma. I've not used Sketch or Invision, but their lack of market presence says a lot—designers like using the best tools. Axure is definitely more comprehensive in prototype testing but very hard to adapt to use—the hotkeys aren't even the same!
Seamless integration of designs into Jira have helped double the level of accuracy during development. Interactive access to preview prototypes, flows and mockups has made a huge difference for us.
When components are updated in ways that changes the copy or architecture, it breaks all of its instances creating a massive source of anxiety for everyone on the team. The fact that we are uncertain whether our updates will retain text overrides forces us to triple check each time, decreasing our operational efficiency.
When high-fidelity prototypes are built to showcase new concepts, their ability to appear almost identical to our production site makes it much easier for stakeholders to get involved in decision making therefore allowing us to make more well rounded decisions.