Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
$15
per month per editor
Freehand by InVision
Score 7.6 out of 10
N/A
Freehand, from InVision headquartered in New York, is an online whiteboard that enables teams to plan, brainstorm, and draw together. It aims to give everyone a simple way to visually represent ideas with charts, diagrams, and drawings. Whether for mind mapping, creating a customer journey map, or drafting up an org chart, Freehand can help teams make ideas and plans visual.
Feels better and more intuitive than Miro, however, FigJam would be my ultimate go-to just because Figma is the software that I am most familiar with. Figma has design, prototyping, and now the collaboration feature, so if I was deciding on the software for collaboration I …
Figma is far superior. They have templates and great video integration. The template portion is the best. You can choose from many and even have a network of others that are creating templates for people to use. I am sure InVision Freehand has a lot of the same features, but …
InVision Freehand is simple to use and doesn't have all the bells and whistles Figma offers - and its simplicity has a place in the workspace tech stack. We haven't tried Figma Jam yet - even though we use Figma, we still prefer Invision.
I personally like InVision Freehand better than Figma because the templates are better and the tools are easier to use. specifically, InVision Freehand's boxes are easier to drag and text is easier to format. so this is why I choose InVision Freehand over Figma. but our company …
InVision Freehand is closing the gap and adding all the functionalities that some of these tools provide separately. In the race towards a one-stop digital design ecosystem, InVision Freehand is well poised to deliver and connect where others can't. I hope that with the news of …
I actually have access to all three. And I use all three for different things, though truthfully, I could probably get away with just using Figma. I'm not sure how InVision Freehand is better than Miro or Figma. But we already own it, so it has made sense for me to use it in …
They seem quite similar in a lot of ways but I tend to slightly prefer Invision overall. Seems like it is easier to use and offers much of the same feature set. If it were up to me I'd probably just use InVision Freehand going forward and stop using Figma altogether.
The two other platforms that people have tried to get us to use are Figma and Miro. Since we have been using InVision Freehand it works much better for our teams and is within the InVision environment that we are familiar with. The InVision Freehand tools and user interface are …
For real-time collaboration and whiteboarding Comparable to Mural and Miro Better and more flexible than Figma For written documentation: Different features and more limited than Google Doc Similar to Notion in editing experience but more limited in features For creating …
I chose InVision because others on my team were already using it! I still use other alternatives, but I love the simplicity of InVision and what it allows me to do.
The sharing/accessibility of the mocks. It’s hard for someone not on the design team to see their mocks unless the links were shared but this might be by design or license based.
I have found that between freehand InVision Freehand, Miro, MURAL and FigJam, each product does certain things differently. Some of those products execute certain features better than others. One benefit to InVision freehand is that it's sometimes nice to have all of your messy …
Freehand is the least polished of the bunch. It doesn't instantly make your thoughts and design look sexy. It doesn't open up your designs to be edited live, inspected, and sliced up for export. It doesn't let you interact with flow charts, like showing or hiding long pieces of …
InVision Freehand is lacking in features compared to competitors like MURAL and Miro, but its streamlined, easy-to-use interface makes it easy to pick up and throw something together in an instant. It does not do large complex work as well as its competitors, but InVision …
I didn't make the decision to purchase InVision Freehand vs Miro. If given the choice I would have chosen Miro. Miro has features that are more intuitive and automated. The product is just easier to use. InVision Freehand gets the job done and what makes it stand apart is its …
I find the sketching ability a lot easier on InVision Freehand. I find I can move faster and get my ideas across clearer. FigJam offers too many small line options. I often waste time trying to customize my pencil to sketch. In InVision Freehand, it's the perfect balance of …
I do like how InVision has so many more features than FigJam does keeping it well ahead as a virtual whiteboard and collaboration software. At the moment there are not enough features in FigJam to create an entire team switch to FigJam. I do like how easy it is to share FigJam. …
We started using InVision Freehand for Sketch prototyping, it was easy to prototype images designed in the Sketch app. We use it for conducting remote workshops and creating journey maps
Figma has been beneficial for building auto layout screens when you need to switch out a component or move a page layout to reduce the design time and 'pixel perfection' you would typically see in other programs. Its prototyping tools are great for the basics to create high-fidelity screens for user research and stakeholder communications, but anything more complex is either buggy or incredibly development-oriented. Designers don't have the luxury of time to figure out how to code the 'if' and 'else' thinking, often having to opt for online demonstrations to hand off to developers. It's straightforward to grasp if you've used any other design software and is relatively lightweight in terms of the tools. A design system streamlines so much of the effort in our screens, even if you need to detach!
InVision Freehand has quickly evolved to be a very robust solution for our pre-design process and collaboration with stakeholders and other product teams. It has brought a lot more hands-on workshopping opportunities and created engaging spaces for cross functional teams. Internally to our design org we are able to prototype ideas faster and generate insights or changes BEFORE going into more hi-fidelity design tools or processes.
Sometimes, I have to break components - if there was an easier way to customize on the spot without breaking them.
If I change the naming convention in the library, it would be nice to replace the old version. Because it will just remove the style altogether, I have to go back and apply it again.
The resolution: Our webpage designs always pass the resolution threshold to where freehand starts to work its compression. During presentations, it can be a little embarrassing when we can't read the copy because it looks like potatoes.
Embedding videos: GIFs are only good to a certain point, and creating Vimeo embeds is tedious. I wish I could embed MP4s or web assets a lot quicker.
Touchpad panning: I can't tell you how many times I've "gone back" in my browser when I'm just trying to pan across the freehand. Has honestly made me wanna force quit on many occasions.
Sticky notes and text in shapes: Overall, it's really hard to use the sticky notes and text inside rectangles without the text just getting all over the place. It's different sizes, it gets too tiny, it gets way too big, and overall, it just doesn't look professional, even with a lot of fussing.
No ability to crop/mask an image. Nice to have, but sometimes we just need to delete a chunk off a screenshot, and it requires opening PS or taking a screenshot to edit anything.
Wish there was a way to have "internal comments" that are not visible to our clients.
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
Honestly as in any organization it's up to budget. I feel like every organization I go to I'm constantly striving to keep InVision as part of the main funded tools used by the team especially in a remote environment. I feel there is a push to move to Figma and Zooms new white boarding tool but I'm still not a fan of Zoom's tool. Microsoft also created a white boarding tool which has been buggy.
It's so simple to use! I have no background in UI design but basic designing and I was able to learn this software Figma within 3-5 days. There are tons of tutorials available on Youtube from so many popular YouTubers in the space, you can just go through them and start designing.
Color Selection can be tricky when changing colors for shapes and text I've seen other users struggle with creating sticky notes and getting text to fit in the box properly and had to abandon the tool for a workshop for this reason After having a demo, I learned of new features I wasn't using. I don't know it would have been intuitive to find on my own.
For availability, we never have to even think about whether inVision Freehand is going to be available for us to work with. There has never been a time when we have opened up the application and had any issues of any kind. I can't imagine why anyone would work with a platform that is unreliable. inVision Freehand is realibel, stable, and getting better all the time. Whether it's their built-in tools or the expanding of Templates to work with Freehand has been a reliable go-to platform for us.
It is a little slow when bringing artboards from Sketch to Freehand using Craft. I have had some issues loading and redrawing pages when I have a lot of images on my freehand board. It gives me an error message while I am in the file and starts to reload and redraw all the photos again. Not sure if it has a limit on how many images it can handle on a board at a time.
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
I haven't had to use the support team for anything, which is great news because that means the product usually works as expected! In terms of online support, I've been able to find videos that show how new features work. Also, many of the people I work with have experience with the tools so they are a great resource for me.
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
The implementation is pretty much easy-peasy and plug-n-play. We simply download the applications and install, signed in and were good to go. I really cannot imagine that there would be anyone who would have any difficulty whatsoever in getting started in more than just a few minutes. It's really how implementing these officewide improvements should always go.
Figma blows these out the park. Adobe's system is very different, and I think this shows in their attempted acquisition of Figma. I've not used Sketch or Invision, but their lack of market presence says a lot—designers like using the best tools. Axure is definitely more comprehensive in prototype testing but very hard to adapt to use—the hotkeys aren't even the same!
Miro (formerly Realtime Board) is the original product concept for this tool and I used it for 3-4 years for product development. Invision is aesthetically a carbon copy of the tool but lacks in fine usability controls. We actually didn't choose Freehand, it just came as an added tool under our Invision subscription. It's helpful but knowing the previous tool, it's been a hard sell because it's just not as good. Again, it's really fine tuned usability things like navigation, zoom, switching from tool to tool, selecting and deselecting, etc
Getting set up with inVision Freehand was super simple. We figured how many of our team members were going to be using it and we set up our account knowing that. There were no negotiations, contract hassles or anything that would have been a waste of our time, efforts or resources.
Not everyone in the company has access to Invision, and they can't view the links I provide to them. I also wish everyone could view a file without logging in to the enterprise account. It comes in handy when I am doing focus-group studies or other studies with our customers that don't have Freehand. Unfortunately, if that is possible, I don't know how to do that.
Seamless integration of designs into Jira have helped double the level of accuracy during development. Interactive access to preview prototypes, flows and mockups has made a huge difference for us.
When components are updated in ways that changes the copy or architecture, it breaks all of its instances creating a massive source of anxiety for everyone on the team. The fact that we are uncertain whether our updates will retain text overrides forces us to triple check each time, decreasing our operational efficiency.
When high-fidelity prototypes are built to showcase new concepts, their ability to appear almost identical to our production site makes it much easier for stakeholders to get involved in decision making therefore allowing us to make more well rounded decisions.