I think they serve different purposes. For Miro, we usually use that for workshops and brainstormings. There are some templates we can make use of. For Jamboard, it is quite lightweighted so we use that for quick brainstorming or retro. Figma is the only option for talking about …
Figma stands out against Adobe XD in that it is better in every way, easier to use and with more advanced tools that allow for greater customization of components and efficiency when designing. While Figma is not a 1:1 of Miro, the white boarding tool, it does have some overlap …
Figma is truly a Swiss army knife in the retrospect that it does everything...but better that you'd expect it to be where you think...hmmm maybe I don't need this prototyping tool, or this design library framework app, or this simpler solution, because I can just use Figma for …
Honestly, Figma is so much better than its competitors, if you even want to call them that. You get accurate, high-fidelity work that you can quickly get into development for launch. The Figma community of plugins and templates is also AMAZING! There are so many passionate …
In theory it can do the all the things these other apps offer. And it does to a certain extend. if your prototypes are not too complex it can completely remove the need for other prototyping software. Through Figjam presentation and collaboration, alternatives provide no extra …
Free Version of Figma is quite well to give rapid access to customers on reviews. Existing user base and therefore documentations, tutorials and communities.
I will be specific here - With Adobe XD it was very difficult to prototype, it was also very complicated to learn. With Sketch - We had to use InVision for prototype and share and there were limited feature were available compared to Figma.
Figma has an overall better user experience, an advanced organization tool, better commentary system. And regarding prototyping, Miro doesn't stand a chance.
I was not the one who selected Figma and it is certainly missing some features of photoshop that I'd like to have but its a great all in one software for design and collaboration and its very easy to learn and get new members on board.
They are used for different things so they don't really stack up against each other. I know there is FigJam, but we are not using it within the team. For workshops and discussions we use Miro as a tool, but all the design tasks are carried out within Figma. We mostly use Figma …
InVision was the dominant product (not that long ago, about 6-8 years) before Figma came on the scene. The ability to easily share Figma designs via link to colleagues who did not yet have Figma accounts was a key unlock that allowed it to quickly grow, because the more people …
We still use Axure for rich prototyping as it allows complex logic and states that are tricky to implement in Figma. Figma beats Axure as it is a great for collaboration across large teams of designs and developers. Reviews are quick and FigJam boards have a great 'follow' …
Figma is better for mockups and prototyping I prefer the other apps for flow diagrams as they are more intuitive, and people in my organization do not all have access to Figma so i often have to use those (due to cost of licensing)
Figma is a great tool to get user flow depicted clearly which helps a lot in brainstorming sessions. Also, maintaining different versions along with annotations is a great value addition to the overall design. Option to present directly from figma is a great plus to stakeholders …
The detailing and extent of designs that are possible in Figma are unparalleled. Screen mirroring is one of the most used features as the others do not offer this. In terms of load time, responsiveness, lag etc. there is a marginal improvement. Figma works better even when the …
It's been at least a couple years since I used Sketch. It used to be my go to, but then there was a sudden shift towards Figma, and Sketch become obsolete. I was initially less drawn to Figma as it introduced a learning curve I wasn't ready to add to my workflow. I remember the …
Figma has been a game-changer for my team. It’s perfect for collaboration, rapid prototyping, and development handoff. In addition, FigJam allows for collaborative workshops remotely. As I mentioned, we use Figma daily to design experiences, create clickable prototypes to share and perform user testing, run brainstorming workshops with FigJam, and manage our Design System. Figma solves so many business problems, including the ability to collaboratively create experiences across the UX and product teams and provide tokens for our developers. Like most design teams, we need to be able to test our work with users. Figma allows for rapid prototyping that we can share with the world to get real-time user feedback through our user testing tool. In addition, we have set up our design system in Figma. It has allowed for easy collaboration and communication with designers across the company and seamless execution for our developers using tokenization.
As a visual designer, I spend 90% of my working time in Figma. So, as a design tool, Figma is mature and feature-rich. It covers all the basic needs and provides extras, such as simple prototyping and the ability to use external plugins.
Collaboration: It’s very easy to work together on the same file in Figma. You can easily brainstorm together or use Figma as a shared screen.
Smartness of components: Figma provides many adaptability options for components that allow building very flexible and scalable layouts.
Sometimes, I have to break components - if there was an easier way to customize on the spot without breaking them.
If I change the naming convention in the library, it would be nice to replace the old version. Because it will just remove the style altogether, I have to go back and apply it again.
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
It's so simple to use! I have no background in UI design but basic designing and I was able to learn this software Figma within 3-5 days. There are tons of tutorials available on Youtube from so many popular YouTubers in the space, you can just go through them and start designing.
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
It's been at least a couple years since I used Sketch. It used to be my go to, but then there was a sudden shift towards Figma, and Sketch become obsolete. I was initially less drawn to Figma as it introduced a learning curve I wasn't ready to add to my workflow. I remember the days when I was onboarding designers from Sketch to Figma and that transition was hard as we were used to certain ways of working. Now, I believe Figma is easier to start with if there's nothing else to compare it with.